Player Matchup

Cthulhu
Cthulhu
DandyTimlin
Cthulhu
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 22L
1,609 Elo+
Party 3
Persephone
Persephone
Makefly
Persephone
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,167 Elo+
Party 2
Horus
Horus
TechNice
Horus
Level 41
God Stats
2W - 1L
1,465 SR
Queue Stats
2W - 4L
1,185 Elo+
Party 2
Cupid
Cupid
VendeTTa7
Cupid
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 51L
1,500 Elo+
Solo
Bastet
Bastet
shorttimlin
Bastet
Level 48
God Stats
11W - 7L
1,734 SR
Queue Stats
24W - 18L
1,609 Elo+
Party 3
Team Averages
Level 49
1,540 SR
1,414 Elo+

VS

Team Averages
Level 30
1,367 SR
1,429 Elo+
Pele
Pele
GoudaPower
Pele
Level 47
God Stats
4W - 9L
1,382 SR
Queue Stats
90W - 86L
1,303 Elo+
Solo
Neith
Neith
Suventi
Neith
Level 5
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 3L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
WeirdoKat
Cthulhu
Level 4
God Stats
1W - 3L
1,451 SR
Queue Stats
1W - 4L
1,464 Elo+
Party 1
Sol
Sol
aqsia
Sol
Level 87
God Stats
3W - 4L
1,222 SR
Queue Stats
58W - 47L
1,453 Elo+
Party 1
Thoth
Thoth
incompeteur
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DandyTimlin
Cthulhu
16
6 / 3 / 7
10,067
530
11,925
15,522
11,986
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Persephone
Makefly
Persephone
18
10 / 3 / 8
11,774
620
23,350
10,897
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
TechNice
Horus
16
2 / 0 / 20
10,266
540
10,087
17,816
20,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
VendeTTa7
Cupid
17
13 / 1 / 3
11,069
583
15,785
16,109
6,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
16
6 / 3 / 7
10,136
533
7,222
12,907
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 2
10,305
542
13,196
17,238
8,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Suventi
Neith
10
0 / 7 / 0
7,181
378
7,174
12,352
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
WeirdoKat
Cthulhu
10
0 / 8 / 0
7,489
394
7,206
20,826
14,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
aqsia
Sol
16
3 / 7 / 6
10,454
550
16,298
23,230
8,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 3
7,463
393
3,250
9,718
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
37
Kills
10
10
Deaths
37
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DandyTimlin
Cthulhu
6
3
7
3.17
L
7
8
2
1
W
Persephone
Makefly
Persephone
10
3
8
4.67
L
Neith
Suventi
Neith
0
7
0
0
W
Horus
TechNice
Horus
2
0
20
12
W
Cupid
VendeTTa7
Cupid
13
1
3
14.5
L
Cthulhu
WeirdoKat
Cthulhu
0
8
0
0
L
Sol
aqsia
Sol
3
7
6
0.86
L
0
7
3
0.21
W
Bastet
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,369
Damage
47,124
73,251
Taken
83,364
48,140
Mitigated
37,379
32,227
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DandyTimlin
Cthulhu
11,925
374
0
3,146
15,522
11,986
1,313
8,014
7,508
49,445
0
L
13,196
3,944
0
1,142
17,238
8,097
976
7,399
9,699
0
68,656
W
Persephone
Makefly
Persephone
23,350
2,877
0
2,782
10,897
4,561
529
5,200
5,694
76,066
0
L
Neith
Suventi
Neith
7,174
2,549
0
835
12,352
3,944
98
4,603
7,663
0
37,105
W
Horus
TechNice
Horus
10,087
5,226
4,623
7,180
17,816
20,210
437
5,489
12,180
0
34,738
W
Cupid
VendeTTa7
Cupid
15,785
9,979
635
9,982
16,109
6,642
6,768
4,754
11,135
0
75,253
L
Cthulhu
WeirdoKat
Cthulhu
7,206
494
295
2,587
20,826
14,223
25
5,599
15,137
21,062
0
L
Sol
aqsia
Sol
16,298
7,335
0
11,356
23,230
8,296
1,485
12,420
10,590
64,192
0
L
3,250
409
0
1,016
9,718
2,819
0
4,558
5,000
24,939
0
W
Bastet
7,222
733
0
3,879
12,907
4,741
348
3,295
9,612
0
45,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,312
Gold Earned
42,892
453
Minions Killed
355
0
Camps Cleared
0
1,831,823
Distance Traveled
1,573,706
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,067
530
86
5
0
354,349
2
L
Pele
10,305
542
83
4
0
338,301
1
W
Persephone
11,774
620
128
7
0
337,583
2
L
Neith
7,181
378
74
4
0
313,504
1
W
Horus
10,266
540
39
2
0
399,077
1
W
Cupid
11,069
583
121
6
0
338,451
6
L
Cthulhu
7,489
394
26
1
0
339,453
0
L
Sol
10,454
550
127
7
0
283,402
4
L
Thoth
7,463
393
45
2
0
299,046
5
W
Bastet
10,136
533
79
4
0
402,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role