Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold I
Bennansss
Janus
Gold I
Level 129
God Stats
43W - 63L
1,538 SR
Queue Stats
664W - 684L
1,570 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
EkkO_RekO
Sun Wukong
Gold IV
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
92W - 86L
1,574 MMR
Solo
Bacchus
Bacchus
Gold II
Xaxhi
Bacchus
Gold II
Level 139
God Stats
6W - 12L
1,235 SR
Queue Stats
372W - 375L
1,532 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,454 SR
1,535 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,632 SR
1,563 MMR
Hera
Hera
Bronze III
LORD-EAotsen
Hera
Bronze III
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 132L
1,546 MMR
Solo
Horus
Horus
Gold IV
StarMarkey
Horus
Gold IV
Level 158
God Stats
5W - 2L
1,500 SR
Queue Stats
270W - 274L
1,573 MMR
Party 3
Tiamat
Tiamat
Gold V
akkiroh
Tiamat
Gold V
Level 126
God Stats
5W - 5L
1,761 SR
Queue Stats
21W - 21L
1,581 MMR
Party 2
Chernobog
Chernobog
Gold V
ketaaruz
Chernobog
Gold V
Level 124
God Stats
6W - 5L
1,717 SR
Queue Stats
23W - 21L
1,581 MMR
Party 2
Kali
Kali
Gold IV
ohhekate
Kali
Gold IV
Level 127
God Stats
21W - 25L
1,683 SR
Queue Stats
60W - 72L
1,537 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
6 / 1 / 3
11,431
672
10,838
10,958
4,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
 
Thanatos
16
8 / 1 / 10
10,248
603
10,121
10,847
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Bennansss
Janus
17
4 / 1 / 11
10,444
614
10,123
8,647
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
EkkO_RekO
Sun Wukong
17
6 / 0 / 4
10,697
629
9,897
15,003
8,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Xaxhi
Bacchus
13
1 / 1 / 16
8,812
518
7,084
14,982
16,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
LokiThothSol

VS

Bans
AthenaBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,132
478
5,274
11,579
6,224
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
10
1 / 5 / 2
6,574
387
6,979
12,970
9,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
akkiroh
Tiamat
13
1 / 5 / 2
8,306
489
7,456
9,761
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
ketaaruz
Chernobog
12
1 / 7 / 2
7,689
452
5,319
13,700
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
13
1 / 5 / 1
7,919
466
4,996
15,614
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
11
25
Kills
4
4
Deaths
25
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
1
3
7.5
W
Thanatos
 
Thanatos
8
1
10
13
W
Janus
Bennansss
Janus
4
1
11
9.5
W
Sun Wukong
EkkO_RekO
Sun Wukong
6
0
4
8
L
0
3
0
0
L
Horus
1
5
2
0.4
W
Bacchus
Xaxhi
Bacchus
1
1
16
9
L
Tiamat
akkiroh
Tiamat
1
5
2
0.4
L
Chernobog
ketaaruz
Chernobog
1
7
2
0.29
L
Kali
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,063
Damage
30,024
60,437
Taken
63,624
37,534
Mitigated
29,732
31,543
Healing
18,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,838
3,617
0
3,184
10,958
4,731
4,038
1,055
9,533
0
97,998
W
Thanatos
 
Thanatos
10,121
2,273
0
12,631
10,847
4,822
580
2,605
7,950
0
67,758
W
Janus
Bennansss
Janus
10,123
379
307
2,834
8,647
2,992
0
2,965
5,484
80,849
0
W
Sun Wukong
EkkO_RekO
Sun Wukong
9,897
2,425
571
6,550
15,003
8,344
72
2,682
12,194
0
71,953
L
5,274
988
0
4,872
11,579
6,224
408
1,180
10,347
59,646
0
L
Horus
6,979
3,513
1,492
4,163
12,970
9,020
0
5,304
7,422
0
25,852
W
Bacchus
Xaxhi
Bacchus
7,084
1,246
408
5,058
14,982
16,645
330
2,895
11,584
17,720
0
L
Tiamat
akkiroh
Tiamat
7,456
1,203
0
1,996
9,761
4,579
48
4,213
5,350
49,533
0
L
Chernobog
ketaaruz
Chernobog
5,319
2,631
0
3,572
13,700
4,016
0
2,632
11,018
0
50,271
L
Kali
4,996
2,199
0
2,727
15,614
5,893
0
3,359
12,106
0
55,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,632
Gold Earned
38,620
629
Minions Killed
481
0
Camps Cleared
0
1,834,819
Distance Traveled
1,559,009
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,431
672
173
10
0
321,854
0
W
Thanatos
10,248
603
110
6
0
402,690
7
W
Janus
10,444
614
168
10
0
378,573
6
W
Sun Wukong
10,697
629
147
9
0
377,691
3
L
Hera
8,132
478
135
8
0
303,167
2
L
Horus
6,574
387
43
3
0
309,738
5
W
Bacchus
8,812
518
31
2
0
354,011
9
L
Tiamat
8,306
489
114
7
0
305,251
7
L
Chernobog
7,689
452
103
6
0
266,952
5
L
Kali
7,919
466
86
5
0
373,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role