Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
NexusDuplex77
Ao Kuang
Level 127
God Stats
8W - 4L
1,715 SR
Queue Stats
115W - 145L
1,453 Elo+
Party 2
Atlas
Atlas
SlasH xStormZy
Atlas
Level 18
God Stats
32W - 35L
1,434 SR
Queue Stats
155W - 237L
1,325 Elo+
Party 2
Yemoja
Yemoja
VampireGirl30_03
Yemoja
Level 29
God Stats
6W - 15L
1,265 SR
Queue Stats
6W - 17L
1,213 Elo+
Party 3
Chaac
Chaac
tmvs11
Chaac
Level 88
God Stats
1W - 3L
1,358 SR
Queue Stats
6W - 17L
1,213 Elo+
Party 3
Team Averages
Level 74
1,454 SR
1,341 Elo+

VS

Team Averages
Level 124
1,481 SR
1,429 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dim10
Fenrir
Level 113
God Stats
2W - 3L
1,332 SR
Queue Stats
17W - 18L
1,491 Elo+
Solo
Guan Yu
Guan Yu
JUGG3RNAAUT
Guan Yu
Level 158
God Stats
2W - 2L
1,291 SR
Queue Stats
261W - 270L
1,362 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shizuoo
Ah Muzen Cab
Level 146
God Stats
5W - 5L
1,783 SR
Queue Stats
327W - 335L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
simonpredator
Zhong Kui
Level 91
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 31L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
0 / 5 / 1
9,347
623
4,332
15,353
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
NexusDuplex77
Ao Kuang
18
3 / 5 / 0
10,163
678
9,096
14,630
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
0 / 4 / 3
9,527
635
2,855
14,548
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 4 / 1
8,733
582
2,522
12,060
10,446
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
tmvs11
Chaac
15
0 / 5 / 1
8,862
591
5,901
22,908
19,602
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
2 / 0 / 7
11,864
791
5,909
12,183
12,315
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Dim10
Fenrir
17
6 / 0 / 7
10,963
731
9,424
8,029
3,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
JUGG3RNAAUT
Guan Yu
17
1 / 2 / 11
10,874
725
5,000
9,999
10,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
Shizuoo
Ah Muzen Cab
20
7 / 0 / 8
12,270
818
26,829
9,108
4,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
simonpredator
Zhong Kui
20
7 / 1 / 10
12,902
860
15,032
9,780
7,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
3
Kills
23
23
Deaths
3
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
W
Kumbhakarna
 
Kumbhakarna
2
0
7
5.5
W
Fenrir
Dim10
Fenrir
6
0
7
9.5
W
Guan Yu
JUGG3RNAAUT
Guan Yu
1
2
11
3.25
L
Ao Kuang
NexusDuplex77
Ao Kuang
3
5
0
0.6
W
Ah Muzen Cab
Shizuoo
Ah Muzen Cab
7
0
8
11
L
0
4
3
0.38
L
0
4
1
0.13
W
Zhong Kui
simonpredator
Zhong Kui
7
1
10
12
L
Chaac
tmvs11
Chaac
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,706
Damage
62,194
79,499
Taken
49,099
50,792
Mitigated
39,544
21,675
Healing
20,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,332
2,467
0
1,596
15,353
4,201
485
4,178
11,027
0
40,064
W
Kumbhakarna
 
Kumbhakarna
5,909
766
0
3,942
12,183
12,315
595
1,559
10,624
42,549
0
W
Fenrir
Dim10
Fenrir
9,424
2,944
0
2,459
8,029
3,910
964
3,225
4,804
0
20,807
W
Guan Yu
JUGG3RNAAUT
Guan Yu
5,000
480
927
3,070
9,999
10,791
0
2,692
7,307
0
23,715
L
Ao Kuang
NexusDuplex77
Ao Kuang
9,096
2,444
0
4,473
14,630
5,901
0
5,328
9,156
26,847
0
W
Ah Muzen Cab
Shizuoo
Ah Muzen Cab
26,829
9,376
0
4,421
9,108
4,774
3,975
2,583
6,525
0
73,085
L
2,855
1,529
0
391
14,548
10,642
0
4,812
9,523
13,305
0
L
2,522
811
6,390
2,179
12,060
10,446
387
2,329
9,551
14,590
0
W
Zhong Kui
simonpredator
Zhong Kui
15,032
2,436
0
5,560
9,780
7,754
3,001
4,414
5,366
71,153
0
L
Chaac
tmvs11
Chaac
5,901
667
401
6,245
22,908
19,602
73
4,179
18,494
0
23,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,632
Gold Earned
58,873
229
Minions Killed
336
0
Camps Cleared
0
1,105,816
Distance Traveled
1,543,531
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,347
623
88
6
0
222,738
0
W
Kumbhakarna
11,864
791
64
4
0
279,670
2
W
Fenrir
10,963
731
24
2
0
330,253
1
W
Guan Yu
10,874
725
38
3
0
297,788
1
L
Ao Kuang
10,163
678
60
4
0
242,913
0
W
Ah Muzen Cab
12,270
818
99
7
0
325,487
2
L
Atlas
9,527
635
13
1
0
203,268
0
L
Yemoja
8,733
582
27
2
0
210,436
0
W
Zhong Kui
12,902
860
111
7
0
310,333
1
L
Chaac
8,862
591
41
3
0
226,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role