Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver I
DismayRuthless
Ah Muzen Cab
Silver I
Level 128
God Stats
4W - 4L
1,538 SR
Queue Stats
16W - 15L
1,511 MMR
Party 2
Zhong Kui
Zhong Kui
Gold V
PureElion
Zhong Kui
Gold V
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,667 MMR
Party 2
Ares
Ares
Gold III
iFuzioNx o
Ares
Gold III
Level 128
God Stats
39W - 31L
1,765 SR
Queue Stats
187W - 216L
1,622 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,601 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,558 SR
1,610 MMR
Geb
Geb
Gold I
 
Geb
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold III
S-Aktzin95
Merlin
Gold III
Level 118
God Stats
0W - 2L
1,488 SR
Queue Stats
35W - 27L
1,785 MMR
Party 1
Medusa
Medusa
Gold IV
llBacKWooDll
Medusa
Gold IV
Level 160
God Stats
24W - 27L
1,687 SR
Queue Stats
446W - 540L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
13
4 / 1 / 8
7,957
796
8,499
7,268
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
PureElion
Zhong Kui
13
7 / 2 / 4
8,538
854
9,264
8,868
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 1 / 9
8,680
868
6,153
8,701
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
OdinBastetSolMulanAtlas

VS

Bans
ArtioAchillesScyllaGilgameshChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 5 / 2
6,309
631
4,941
11,270
7,196
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
S-Aktzin95
Merlin
9
0 / 3 / 3
6,230
623
5,931
6,736
1,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
12
3 / 7 / 1
7,636
764
7,303
9,555
2,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
4
4
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
2
0.4
W
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
4
1
8
8
W
Zhong Kui
PureElion
Zhong Kui
7
2
4
4.5
L
Merlin
S-Aktzin95
Merlin
0
3
3
0.5
W
4
1
9
8.5
L
Medusa
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
18,175
24,837
Taken
27,561
18,894
Mitigated
11,703
11,098
Healing
2,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,941
284
0
500
11,270
7,196
0
5,108
5,947
12,562
0
W
Ah Muzen Cab
DismayRuthless
Ah Muzen Cab
8,499
3,495
0
3,694
7,268
3,320
1,475
3,553
3,715
0
33,439
W
Zhong Kui
PureElion
Zhong Kui
9,264
805
0
2,715
8,868
7,424
506
3,578
5,290
29,147
0
L
Merlin
S-Aktzin95
Merlin
5,931
322
0
708
6,736
1,821
0
3,788
2,819
18,262
0
W
6,153
78
298
4,391
8,701
8,150
278
4,522
4,179
12,529
0
L
Medusa
7,303
2,873
0
930
9,555
2,686
245
5,976
3,378
0
19,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,175
Gold Earned
20,175
106
Minions Killed
103
6
Camps Cleared
3
548,598
Distance Traveled
498,353
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,309
631
16
2
0
173,488
1
W
Ah Muzen Cab
7,957
796
55
6
3
182,592
0
W
Zhong Kui
8,538
854
45
5
2
173,145
1
L
Merlin
6,230
623
33
3
1
169,440
0
W
Ares
8,680
868
6
1
1
192,861
1
L
Medusa
7,636
764
54
5
2
155,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role