Player Matchup

Ares
Ares
KindredSlayerAli
Ares
Level 159
God Stats
13W - 6L
1,653 SR
Queue Stats
185W - 138L
1,528 Elo+
Solo
Pele
Pele
NeoMikeyJr
Pele
Level 104
God Stats
3W - 0L
1,510 SR
Queue Stats
18W - 9L
1,740 Elo+
Party 2
Anhur
Anhur
RECYCLE_247
Anhur
Level 107
God Stats
1W - 0L
1,285 SR
Queue Stats
54W - 22L
1,740 Elo+
Party 2
Team Averages
Level 123
1,483 SR
1,669 Elo+

VS

Team Averages
Level 45
1,516 SR
1,372 Elo+
Ne Zha
Ne Zha
Aa Jaden aA
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,394 Elo+
Party 1
Olorun
Olorun
Justa RB6 Smurf
Olorun
Level 35
God Stats
4W - 5L
1,526 SR
Queue Stats
209W - 268L
1,420 Elo+
Party 1
Vamana
Vamana
Prophet_Alpha369
Vamana
Level 84
God Stats
5W - 6L
1,523 SR
Queue Stats
10W - 24L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 10
8,169
743
8,305
12,715
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 0 / 1
9,575
870
12,189
8,426
3,508
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 0 / 8
7,881
716
4,219
5,522
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 5 / 0
6,919
629
6,650
7,338
1,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 3 / 1
6,709
610
4,487
8,992
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 1
6,682
607
7,981
13,287
9,789
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
5
0
0.2
L
0
3
1
0.17
W
0
2
10
2.5
W
10
0
1
10.5
L
1
4
1
0.38
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
19,118
26,663
Taken
29,617
16,450
Mitigated
13,812
4,868
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,650
566
0
1,105
7,338
1,880
0
1,847
5,491
0
23,328
L
4,487
2,756
719
2,992
8,992
2,143
0
2,020
6,972
19,105
0
W
8,305
192
300
3,235
12,715
10,876
0
2,095
10,620
18,436
0
W
12,189
2,395
0
815
8,426
3,508
0
1,500
6,926
0
51,649
L
7,981
4,044
147
4,836
13,287
9,789
0
5,038
8,249
0
20,789
W
4,219
2,252
0
518
5,522
2,066
1,040
1,230
4,292
0
12,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,625
Gold Earned
20,310
133
Minions Killed
105
8
Camps Cleared
4
625,880
Distance Traveled
576,039
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,919
629
38
3
1
189,429
3
L
Olorun
6,709
610
36
3
1
183,744
1
W
Ares
8,169
743
14
1
1
196,538
3
W
Pele
9,575
870
98
9
6
224,711
3
L
Vamana
6,682
607
31
3
2
202,866
1
W
Anhur
7,881
716
21
2
1
204,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role