Player Matchup

Thoth
Thoth
Reload Error
Thoth
Level 57
God Stats
5W - 6L
1,344 SR
Queue Stats
71W - 94L
1,320 Elo+
Party 1
Artemis
Artemis
Vexer Dieu
Artemis
Level 79
God Stats
10W - 6L
1,771 SR
Queue Stats
207W - 297L
1,379 Elo+
Party 1
Atlas
Atlas
hiximxinde
Atlas
Level 117
God Stats
7W - 3L
1,251 SR
Queue Stats
426W - 232L
1,587 Elo+
Party 1
Team Averages
Level 84
1,455 SR
1,429 Elo+

VS

Team Averages
Level 61
1,443 SR
1,358 Elo+
Jormungandr
Jormungandr
Bc-1504
Jormungandr
Level 54
God Stats
2W - 2L
1,264 SR
Queue Stats
67W - 96L
1,427 Elo+
Solo
Sol
Sol
BlazedBeleth
Sol
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 7L
1,257 Elo+
Solo
Pele
Pele
YBN BacKw00dzz
Pele
Level 60
God Stats
6W - 10L
1,349 SR
Queue Stats
49W - 74L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
9,563
638
6,130
6,785
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Vexer Dieu
Artemis
14
2 / 0 / 5
9,421
628
10,786
10,298
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
15
3 / 1 / 4
10,690
713
11,348
12,780
15,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bc-1504
Jormungandr
13
1 / 3 / 3
9,461
631
9,173
13,366
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 2 / 3
8,540
569
7,856
7,187
2,320
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 0
9,436
629
6,638
11,908
3,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
7
Kills
4
4
Deaths
7
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bc-1504
Jormungandr
1
3
3
0.83
L
0
2
3
0.75
W
2
3
5
1.5
W
Artemis
Vexer Dieu
Artemis
2
0
5
4.5
L
3
2
0
1.5
W
Atlas
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,264
Damage
23,667
29,863
Taken
32,461
22,705
Mitigated
13,222
6,221
Healing
4,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bc-1504
Jormungandr
9,173
1,237
0
2,366
13,366
7,300
0
8,074
5,292
37,559
0
L
7,856
922
0
1,660
7,187
2,320
0
4,354
2,833
16,155
0
W
6,130
117
156
560
6,785
2,495
0
3,532
3,253
30,797
0
W
Artemis
Vexer Dieu
Artemis
10,786
3,883
571
2,607
10,298
4,576
216
7,338
2,960
0
42,957
L
6,638
505
0
736
11,908
3,602
0
5,584
6,324
0
37,545
W
Atlas
11,348
3,989
0
2,327
12,780
15,634
0
6,510
6,270
27,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,674
Gold Earned
27,437
166
Minions Killed
153
7
Camps Cleared
5
812,689
Distance Traveled
803,828
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,461
631
59
4
3
234,923
3
L
Sol
8,540
569
33
2
0
263,884
3
W
Thoth
9,563
638
61
4
0
265,605
0
W
Artemis
9,421
628
75
5
6
251,125
1
L
Pele
9,436
629
61
4
2
305,021
1
W
Atlas
10,690
713
30
2
1
295,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role