Player Matchup

Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
CalmalmalCal
He Bo
Gold V
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 267L
1,502 MMR
Solo
Fenrir
Fenrir
Gold IV
ErRaghe
Fenrir
Gold IV
Level 152
God Stats
1W - 3L
1,234 SR
Queue Stats
77W - 56L
1,503 MMR
Solo
Achilles
Achilles
Bronze III
Halkolo
Achilles
Bronze III
Level 42
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 4L
1,400 MMR
Solo
Neith
Neith
Silver III
lDubstepZ
Neith
Silver III
Level 133
God Stats
3W - 5L
1,500 SR
Queue Stats
111W - 103L
1,449 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,406 SR
1,471 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,508 SR
1,463 MMR
Horus
Horus
Gold III
 
Horus
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Aquá
Cu Chulainn
Bronze III
Level 119
God Stats
2W - 1L
1,280 SR
Queue Stats
4W - 6L
1,454 MMR
Solo
Camazotz
Camazotz
Gold V
Areszº
Camazotz
Gold V
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
262W - 250L
1,474 MMR
Solo
Chronos
Chronos
Gold IV
MovestsmeOMarco
Chronos
Gold IV
Level 67
God Stats
11W - 12L
1,521 SR
Queue Stats
171W - 164L
1,394 MMR
Solo
Tiamat
Tiamat
Gold III
Noxova
Tiamat
Gold III
Level 160
God Stats
5W - 3L
1,738 SR
Queue Stats
162W - 157L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
2 / 4 / 4
8,965
448
4,415
14,359
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 9 / 2
8,888
444
5,583
15,895
4,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
ErRaghe
Fenrir
15
3 / 7 / 6
9,503
475
10,804
23,186
10,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
Halkolo
Achilles
16
3 / 3 / 1
9,823
491
9,384
16,407
18,790
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
lDubstepZ
Neith
18
2 / 3 / 0
11,038
552
10,451
12,775
4,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MulanAtlasAthenaGilgamesh

VS

Bans
BastetCliodhnaHou YiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 1 / 18
11,558
578
6,512
18,388
18,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Aquá
Cu Chulainn
17
3 / 2 / 8
11,641
582
11,612
15,859
19,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
Areszº
Camazotz
18
3 / 4 / 10
11,906
595
7,930
23,821
9,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
11 / 0 / 4
14,376
719
19,577
14,867
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Noxova
Tiamat
19
8 / 4 / 9
12,983
649
18,685
14,436
11,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
11
Kills
26
26
Deaths
11
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
4
4
1
W
Horus
 
Horus
1
1
18
10
W
Cu Chulainn
Aquá
Cu Chulainn
3
2
8
3.5
W
Camazotz
Areszº
Camazotz
3
4
10
2
L
1
9
2
0.22
L
Fenrir
ErRaghe
Fenrir
3
7
6
0.86
L
Achilles
Halkolo
Achilles
3
3
1
1.17
W
11
0
4
13
W
Tiamat
Noxova
Tiamat
8
4
9
3.13
L
Neith
lDubstepZ
Neith
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,637
Damage
64,316
82,622
Taken
87,371
51,162
Mitigated
66,275
18,636
Healing
41,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,415
1,384
0
2,989
14,359
12,891
0
7,766
6,394
0
23,146
W
Horus
 
Horus
6,512
2,274
4,932
7,874
18,388
18,327
114
3,810
13,339
0
20,473
W
Cu Chulainn
Aquá
Cu Chulainn
11,612
2,351
0
4,882
15,859
19,707
63
1,006
14,853
0
60,689
W
Camazotz
Areszº
Camazotz
7,930
2,829
0
10,413
23,821
9,447
212
2,087
21,734
0
99,647
L
5,583
207
0
4,635
15,895
4,920
0
7,923
7,578
61,177
0
L
Fenrir
ErRaghe
Fenrir
10,804
3,437
0
5,751
23,186
10,237
0
9,146
13,774
0
60,514
L
Achilles
Halkolo
Achilles
9,384
2,354
0
2,540
16,407
18,790
0
4,483
11,866
0
55,740
W
19,577
10,252
1
8,180
14,867
7,729
10,236
863
14,004
138,030
2,545
W
Tiamat
Noxova
Tiamat
18,685
1,149
384
4,364
14,436
11,065
1,199
2,952
11,484
89,352
0
L
Neith
lDubstepZ
Neith
10,451
4,655
0
2,721
12,775
4,324
370
7,656
5,113
0
105,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,217
Gold Earned
62,464
559
Minions Killed
618
0
Camps Cleared
0
1,753,573
Distance Traveled
2,027,311
21
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,965
448
42
2
0
348,634
7
W
Horus
11,558
578
37
2
0
418,999
5
W
Cu Chulainn
11,641
582
101
5
0
396,261
12
W
Camazotz
11,906
595
121
6
0
430,936
7
L
He Bo
8,888
444
110
6
0
332,012
2
L
Fenrir
9,503
475
104
5
0
358,767
0
L
Achilles
9,823
491
109
5
0
348,499
6
W
Chronos
14,376
719
218
11
0
387,911
7
W
Tiamat
12,983
649
141
7
0
393,204
8
L
Neith
11,038
552
194
10
0
365,661
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role