Player Matchup

Danzaburou
Danzaburou
BraVader44
Danzaburou
Level 28
God Stats
13W - 37L
1,500 SR
Queue Stats
206W - 279L
1,172 Elo+
Party 1
Odin
Odin
Ferdy1415
Odin
Level 59
God Stats
11W - 4L
1,448 SR
Queue Stats
16W - 8L
1,427 Elo+
Solo
Atlas
Atlas
OGDecaf
Atlas
Level 55
God Stats
3W - 2L
1,500 SR
Queue Stats
156W - 211L
1,355 Elo+
Party 1
Fenrir
Fenrir
StormyZA
Fenrir
Level 149
God Stats
6W - 4L
1,500 SR
Queue Stats
255W - 326L
1,348 Elo+
Party 1
Eset
Eset
TheMaverickZA
Eset
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
218W - 279L
1,362 Elo+
Party 1
Team Averages
Level 80
1,490 SR
1,333 Elo+

VS

Team Averages
Level 48
1,611 SR
1,345 Elo+
Set
Set
BlsckFall
Set
Level 69
God Stats
11W - 6L
1,500 SR
Queue Stats
312W - 337L
1,400 Elo+
Solo
Charybdis
Charybdis
CloudyStrobe
Charybdis
Level 33
God Stats
12W - 6L
1,583 SR
Queue Stats
16W - 27L
1,353 Elo+
Party 2
Ymir
Ymir
JokerWTT
Ymir
Level 40
God Stats
7W - 4L
1,566 SR
Queue Stats
16W - 27L
1,353 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nikzero
Morgan Le Fay
Level 65
God Stats
9W - 10L
1,907 SR
Queue Stats
169W - 167L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
saytne
Sun Wukong
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BraVader44
Danzaburou
12
1 / 3 / 8
7,958
497
6,751
10,724
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
14
0 / 2 / 0
8,419
526
1,955
3,905
2,125
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
OGDecaf
Atlas
11
1 / 1 / 10
8,084
505
5,103
9,981
8,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
StormyZA
Fenrir
16
12 / 1 / 7
10,176
636
14,005
12,302
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
9 / 2 / 6
10,279
642
10,575
8,986
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,044
503
3,018
14,124
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
CloudyStrobe
Charybdis
12
4 / 4 / 2
7,692
481
6,735
9,460
2,472
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
0 / 7 / 6
7,043
440
5,475
15,657
10,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
nikzero
Morgan Le Fay
12
1 / 7 / 0
7,453
466
5,858
13,033
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
saytne
Sun Wukong
14
2 / 0 / 0
8,412
526
2,977
7,933
4,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
23
Kills
9
9
Deaths
23
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Danzaburou
BraVader44
Danzaburou
1
3
8
1.67
L
Charybdis
CloudyStrobe
Charybdis
4
4
2
1.25
W
Odin
0
2
0
0
L
Ymir
0
7
6
0.43
W
Atlas
OGDecaf
Atlas
1
1
10
6
W
Fenrir
StormyZA
Fenrir
12
1
7
15.5
W
9
2
6
6
L
Morgan Le Fay
nikzero
Morgan Le Fay
1
7
0
0.14
L
Sun Wukong
saytne
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,389
Damage
24,063
45,898
Taken
60,207
22,097
Mitigated
26,903
17,491
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,018
1,278
0
6,123
14,124
4,695
306
1,299
12,749
0
51,380
W
Danzaburou
BraVader44
Danzaburou
6,751
3,075
0
3,564
10,724
2,823
426
1,756
8,968
0
45,477
L
Charybdis
CloudyStrobe
Charybdis
6,735
3,572
0
1,527
9,460
2,472
0
1,788
7,574
0
36,603
W
Odin
1,955
182
0
466
3,905
2,125
292
23
3,882
3,698
41,576
L
Ymir
5,475
1,479
0
611
15,657
10,979
145
5,812
9,726
20,483
0
W
Atlas
OGDecaf
Atlas
5,103
1,340
1,920
1,972
9,981
8,413
460
2,388
7,593
21,403
0
W
Fenrir
StormyZA
Fenrir
14,005
4,538
0
5,087
12,302
5,276
304
1,862
10,388
0
70,560
W
10,575
1,349
1,052
3,430
8,986
3,460
224
5,005
3,711
55,497
0
L
Morgan Le Fay
nikzero
Morgan Le Fay
5,858
680
0
1,844
13,033
4,183
635
5,287
7,434
47,600
0
L
Sun Wukong
saytne
Sun Wukong
2,977
635
0
3,096
7,933
4,574
0
990
6,731
197
48,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,916
Gold Earned
38,644
435
Minions Killed
403
0
Camps Cleared
0
1,508,642
Distance Traveled
1,398,918
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,044
503
104
7
0
258,338
6
W
Danzaburou
7,958
497
74
5
0
282,995
0
L
Charybdis
7,692
481
63
4
0
281,318
0
W
Odin
8,419
526
121
8
0
295,777
3
L
Ymir
7,043
440
25
2
0
275,560
0
W
Atlas
8,084
505
34
2
0
287,068
0
W
Fenrir
10,176
636
94
6
0
339,916
1
W
Eset
10,279
642
112
7
0
302,886
1
L
Morgan Le Fay
7,453
466
90
6
0
261,893
8
L
Sun Wukong
8,412
526
121
8
0
321,809
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role