Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Pattyfurg
Set
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 110L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
RINNEGA3
Kuzenbo
Level 136
God Stats
12W - 10L
1,577 SR
Queue Stats
82W - 82L
1,639 Elo+
Solo
Charybdis
Charybdis
SmokeBreath
Charybdis
Level 139
God Stats
2W - 9L
1,299 SR
Queue Stats
161W - 147L
1,575 Elo+
Solo
Thoth
Thoth
ZoSo1893
Thoth
Level 115
God Stats
1W - 4L
1,258 SR
Queue Stats
252W - 297L
1,412 Elo+
Solo
Team Averages
Level 141
1,427 SR
1,542 Elo+

VS

Team Averages
Level 111
1,576 SR
1,557 Elo+
Neith
Neith
AnxiousTrap
Neith
Level 155
God Stats
3W - 5L
1,716 SR
Queue Stats
145W - 140L
1,638 Elo+
Solo
Arachne
Arachne
BreakingBadger1
Arachne
Level 83
God Stats
2W - 0L
1,750 SR
Queue Stats
91W - 79L
1,553 Elo+
Solo
Ares
Ares
Happyjoey13
Ares
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,449 Elo+
Solo
Janus
Janus
Maxphaistos
Janus
Level 88
God Stats
14W - 13L
1,544 SR
Queue Stats
17W - 15L
1,532 Elo+
Solo
Tyr
Tyr
vektoreo
Tyr
Level 83
God Stats
53W - 43L
1,369 SR
Queue Stats
79W - 68L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 5 / 5
7,505
751
8,818
13,343
8,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 5 / 4
8,000
800
8,437
12,770
5,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
RINNEGA3
Kuzenbo
14
2 / 5 / 6
7,743
774
6,974
13,552
17,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charybdis
SmokeBreath
Charybdis
15
4 / 1 / 2
8,004
800
9,533
7,671
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
ZoSo1893
Thoth
12
0 / 6 / 0
6,519
652
3,309
6,464
2,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 7
8,085
809
9,417
7,797
3,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 3 / 6
7,853
785
7,286
13,838
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 11
8,575
858
10,480
10,276
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

15
5 / 4 / 4
8,014
801
7,757
6,826
2,169
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 8
8,193
819
9,580
11,230
13,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
13
Kills
21
22
Deaths
13
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
5
5
1.1
W
3
2
7
3.25
W
3
3
6
2
W
5
2
11
5.25
W
5
4
4
1.75
L
4
5
4
1.2
L
Kuzenbo
RINNEGA3
Kuzenbo
2
5
6
1
L
Charybdis
SmokeBreath
Charybdis
4
1
2
5
L
Thoth
ZoSo1893
Thoth
0
6
0
0
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,071
Damage
44,520
53,800
Taken
49,967
37,547
Mitigated
35,143
13,586
Healing
11,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,818
708
0
3,238
13,343
8,774
9
4,217
8,831
0
20,118
W
9,417
3,746
0
1,722
7,797
3,195
0
911
6,732
0
32,503
W
7,286
4,863
0
3,250
13,838
5,157
130
2,684
10,951
0
27,336
W
10,480
89
0
1,732
10,276
11,397
0
2,239
7,937
16,981
0
W
7,757
459
0
0
6,826
2,169
0
1,731
5,025
26,615
0
L
8,437
2,566
0
2,494
12,770
5,827
21
4,156
8,441
0
24,035
L
Kuzenbo
RINNEGA3
Kuzenbo
6,974
2,325
216
4,479
13,552
17,506
14
5,596
7,757
17,560
0
L
Charybdis
SmokeBreath
Charybdis
9,533
4,390
0
3,149
7,671
3,101
0
2,910
4,651
0
26,834
L
Thoth
ZoSo1893
Thoth
3,309
0
0
10
6,464
2,339
0
1,358
5,040
14,694
0
W
9,580
826
0
5,064
11,230
13,225
26
2,718
8,305
0
22,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,771
Gold Earned
40,720
175
Minions Killed
194
0
Camps Cleared
0
997,430
Distance Traveled
1,060,680
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,505
751
29
3
0
210,354
1
W
Neith
8,085
809
59
6
0
183,211
2
W
Arachne
7,853
785
45
5
0
232,443
0
W
Ares
8,575
858
11
1
0
200,324
0
W
Janus
8,014
801
50
5
0
207,857
1
L
Set
8,000
800
32
3
0
192,475
2
L
Kuzenbo
7,743
774
33
3
0
208,737
3
L
Charybdis
8,004
800
49
5
0
204,817
3
L
Thoth
6,519
652
32
3
0
181,047
1
W
Tyr
8,193
819
29
3
0
236,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role