Player Matchup

Guan Yu
Guan Yu
EYK-KILLERSHOTZ
Guan Yu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,591 Elo+
Party 1
Ares
Ares
JohnnyAU
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,866 Elo+
Party 1
Atlas
Atlas
xman20yoshi
Atlas
Level 13
God Stats
2W - 0L
1,312 SR
Queue Stats
10W - 1L
1,902 Elo+
Party 1
Team Averages
Level 59
1,437 SR
1,786 Elo+

VS

Team Averages
Level 72
1,502 SR
1,577 Elo+
Bastet
Bastet
VindonnusApollo
Bastet
Level 155
God Stats
24W - 15L
1,623 SR
Queue Stats
310W - 342L
1,564 Elo+
Solo
Ra
Ra
joeysandwich
Ra
Level 20
God Stats
5W - 7L
1,500 SR
Queue Stats
156W - 75L
1,611 Elo+
Party 2
Ganesha
Ganesha
milkywaymario
Ganesha
Level 41
God Stats
1W - 6L
1,384 SR
Queue Stats
256W - 184L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 15
7,801
780
6,388
8,298
7,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
14
13 / 0 / 6
9,378
938
17,280
8,195
7,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
3 / 3 / 13
7,759
776
6,501
10,038
6,025
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,941
694
5,873
9,027
2,325
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 9 / 2
6,095
610
5,473
8,732
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
10
0 / 6 / 3
6,598
660
4,056
15,364
5,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
2
3
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
15
10.5
W
Ares
13
0
6
16
L
2
4
1
0.63
L
0
9
2
0.11
L
Ganesha
0
6
3
0.25
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
15,402
26,531
Taken
33,123
21,081
Mitigated
10,400
13,958
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,388
912
5,902
5,267
8,298
7,147
532
3,252
4,830
0
15,006
W
Ares
17,280
1,922
176
1,625
8,195
7,909
897
2,658
5,333
33,811
0
L
5,873
1,503
0
906
9,027
2,325
0
6,458
2,510
0
17,009
L
5,473
684
221
530
8,732
2,490
0
6,902
1,693
18,183
0
L
Ganesha
4,056
44
0
2,056
15,364
5,585
0
11,182
3,820
11,075
0
W
6,501
2,025
0
988
10,038
6,025
965
3,176
6,709
17,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,938
Gold Earned
19,634
88
Minions Killed
77
5
Camps Cleared
3
522,054
Distance Traveled
485,918
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,801
780
22
2
2
202,166
2
W
Ares
9,378
938
53
5
3
185,269
1
L
Bastet
6,941
694
28
3
2
172,525
3
L
Ra
6,095
610
48
5
1
142,617
2
L
Ganesha
6,598
660
1
0
0
170,776
0
W
Atlas
7,759
776
13
1
0
134,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role