Player Matchup

Ravana
Ravana
D0CT0R_STR8N9E
Ravana
Level 101
God Stats
5W - 3L
1,802 SR
Queue Stats
528W - 523L
1,463 Elo+
Party 1
Hera
Hera
Hollywood9399
Hera
Level 126
God Stats
8W - 2L
1,855 SR
Queue Stats
124W - 119L
1,580 Elo+
Party 1
Odin
Odin
K4T4KURI
Odin
Level 136
God Stats
1W - 6L
1,688 SR
Queue Stats
60W - 61L
1,670 Elo+
Party 1
Cerberus
Cerberus
KanakaMaoli2267
Cerberus
Level 64
God Stats
40W - 38L
1,610 SR
Queue Stats
355W - 388L
1,455 Elo+
Solo
Hou Yi
Hou Yi
WhiteAsPaste
Hou Yi
Level 47
God Stats
3W - 5L
1,553 SR
Queue Stats
22W - 28L
1,538 Elo+
Party 1
Team Averages
Level 95
1,702 SR
1,541 Elo+

VS

Team Averages
Level 63
1,425 SR
1,433 Elo+
Ymir
Ymir
GoldenPotatoz
Ymir
Level 6
God Stats
2W - 5L
1,367 SR
Queue Stats
2W - 9L
1,254 Elo+
Party 2
Medusa
Medusa
Lebeda21
Medusa
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 255L
1,470 Elo+
Solo
Nemesis
Nemesis
TheyCallMeCap
Nemesis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,497 Elo+
Party 2
Janus
Janus
YardHouse69
Janus
Level 109
God Stats
1W - 4L
1,311 SR
Queue Stats
12W - 24L
1,444 Elo+
Party 2
Chaac
Chaac
forknife
Chaac
Level 69
God Stats
2W - 4L
1,448 SR
Queue Stats
13W - 22L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 9
13,379
582
14,151
19,723
16,944
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 6 / 6
11,863
516
8,806
10,223
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
20
7 / 5 / 9
13,537
589
15,759
16,027
14,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
16
1 / 5 / 10
10,891
474
7,275
18,534
16,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
19
5 / 4 / 8
12,230
532
9,565
13,012
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 7
9,535
415
6,606
19,862
19,107
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Lebeda21
Medusa
18
7 / 5 / 2
11,382
495
13,298
14,061
4,640
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
16
6 / 7 / 5
10,962
477
10,405
15,873
7,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
7 / 6 / 5
11,841
515
9,936
13,268
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
forknife
Chaac
10
4 / 2 / 2
8,830
384
7,245
11,575
4,450
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
46
25
Kills
25
25
Deaths
25
42
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
5
9
2.9
L
1
5
7
0.9
W
2
6
6
0.83
W
Odin
7
5
9
2.3
W
Cerberus
1
5
10
1.2
L
Medusa
Lebeda21
Medusa
7
5
2
1.6
L
Nemesis
6
7
5
1.21
W
Hou Yi
5
4
8
2.25
L
7
6
5
1.58
L
Chaac
forknife
Chaac
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,556
Damage
47,490
77,519
Taken
74,639
56,673
Mitigated
39,982
17,729
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,151
3,749
0
3,582
19,723
16,944
171
3,410
16,121
451
51,805
L
6,606
1,742
190
2,110
19,862
19,107
168
6,796
12,988
31,904
0
W
8,806
1,513
122
2,217
10,223
3,431
768
2,740
7,308
78,214
0
W
Odin
15,759
2,572
0
294
16,027
14,961
1,390
3,719
12,308
5,967
101,901
W
Cerberus
7,275
401
477
6,107
18,534
16,564
321
4,748
13,786
25,509
0
L
Medusa
Lebeda21
Medusa
13,298
6,777
0
2,925
14,061
4,640
602
3,509
10,543
0
84,410
L
Nemesis
10,405
4,388
0
2,483
15,873
7,499
484
1,842
13,893
0
64,007
W
Hou Yi
9,565
4,575
0
4,930
13,012
4,773
3,379
1,925
11,087
0
96,094
L
9,936
224
282
1,759
13,268
4,286
373
3,588
9,506
66,476
0
L
Chaac
forknife
Chaac
7,245
1,417
0
4,709
11,575
4,450
53
686
10,825
0
30,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,900
Gold Earned
52,550
560
Minions Killed
447
0
Camps Cleared
0
2,258,611
Distance Traveled
2,012,617
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,379
582
81
4
0
458,429
1
L
Ymir
9,535
415
40
2
0
408,370
2
W
Hera
11,863
516
144
6
0
444,534
7
W
Odin
13,537
589
143
6
0
503,406
1
W
Cerberus
10,891
474
48
2
0
426,824
0
L
Medusa
11,382
495
134
6
0
454,900
2
L
Nemesis
10,962
477
92
4
0
459,310
2
W
Hou Yi
12,230
532
144
6
0
425,418
7
L
Janus
11,841
515
127
6
0
473,362
2
L
Chaac
8,830
384
54
2
0
216,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role