Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
Kalkazus
Ganesha
Silver II
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,452 MMR
Solo
Hera
Hera
Bronze III
Kavaku
Hera
Bronze III
Level 103
God Stats
106W - 93L
1,285 SR
Queue Stats
145W - 146L
1,454 MMR
Solo
Thanatos
Thanatos
Bronze III
LiveAndDiee
Thanatos
Bronze III
Level 125
God Stats
2W - 1L
1,285 SR
Queue Stats
9W - 7L
1,454 MMR
Solo
King Arthur
King Arthur
Gold III
SAMAVD
King Arthur
Gold III
Level 81
God Stats
103W - 107L
1,566 SR
Queue Stats
469W - 481L
1,448 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,427 SR
1,461 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,467 SR
1,447 MMR
Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze III
Exiburan
Cliodhna
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 71L
1,454 MMR
Solo
Hercules
Hercules
Gold I
Munenrider
Hercules
Gold I
Level 149
God Stats
8W - 6L
1,335 SR
Queue Stats
283W - 277L
1,375 MMR
Solo
Chiron
Chiron
Bronze III
VtoRm
Chiron
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
10 / 3 / 9
12,934
588
19,389
12,948
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Kalkazus
Ganesha
18
0 / 1 / 29
12,267
558
7,757
25,664
28,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
Kavaku
Hera
19
8 / 5 / 8
13,544
616
12,703
10,702
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
LiveAndDiee
Thanatos
20
14 / 0 / 16
14,360
653
20,109
17,774
10,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SAMAVD
King Arthur
20
10 / 3 / 10
13,739
625
18,265
25,853
27,979
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
GebBastetLokiAthenaThoth

VS

Bans
AtlasCharybdisAchillesCupidFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
4 / 6 / 1
11,450
520
10,563
13,265
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
14
1 / 8 / 5
9,430
429
8,347
22,978
23,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Exiburan
Cliodhna
14
1 / 10 / 2
9,279
422
4,787
18,295
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Munenrider
Hercules
19
3 / 9 / 1
11,599
527
14,239
28,435
16,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chiron
VtoRm
Chiron
12
3 / 9 / 1
8,855
403
7,619
13,783
3,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
42
Kills
12
12
Deaths
42
72
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
3
9
4.83
L
Kukulkan
 
Kukulkan
4
6
1
0.75
L
Bacchus
 
Bacchus
1
8
5
0.44
L
Cliodhna
Exiburan
Cliodhna
1
10
2
0.2
W
Ganesha
Kalkazus
Ganesha
0
1
29
14.5
W
Hera
Kavaku
Hera
8
5
8
2.4
W
Thanatos
LiveAndDiee
Thanatos
14
0
16
22
L
Hercules
Munenrider
Hercules
3
9
1
0.39
W
King Arthur
SAMAVD
King Arthur
10
3
10
5
L
Chiron
VtoRm
Chiron
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,223
Damage
45,555
92,941
Taken
96,756
76,971
Mitigated
51,351
41,570
Healing
16,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,389
2,376
0
1,505
12,948
5,534
2,602
5,184
7,353
83,808
0
L
Kukulkan
 
Kukulkan
10,563
187
0
743
13,265
4,026
0
7,508
5,443
72,529
0
L
Bacchus
 
Bacchus
8,347
764
0
2,268
22,978
23,731
0
11,442
10,900
37,162
0
L
Cliodhna
Exiburan
Cliodhna
4,787
596
0
3,792
18,295
4,469
0
8,441
9,709
0
45,161
W
Ganesha
Kalkazus
Ganesha
7,757
1,219
849
9,754
25,664
28,642
712
7,164
16,918
35,321
0
W
Hera
Kavaku
Hera
12,703
3,784
48
1,369
10,702
4,338
2,155
2,699
8,003
93,867
0
W
Thanatos
LiveAndDiee
Thanatos
20,109
6,467
0
25,433
17,774
10,478
875
3,061
14,539
0
123,782
L
Hercules
Munenrider
Hercules
14,239
6,337
0
7,220
28,435
16,045
184
4,248
24,026
0
76,201
W
King Arthur
SAMAVD
King Arthur
18,265
2,906
0
2,612
25,853
27,979
714
2,970
22,883
0
92,199
L
Chiron
VtoRm
Chiron
7,619
1,920
577
2,078
13,783
3,080
687
7,313
6,333
0
51,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,844
Gold Earned
50,613
592
Minions Killed
524
0
Camps Cleared
0
2,258,271
Distance Traveled
1,785,832
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,934
588
103
5
0
419,047
2
L
Kukulkan
11,450
520
154
7
0
366,209
5
L
Bacchus
9,430
429
39
2
0
389,609
7
L
Cliodhna
9,279
422
84
4
0
348,454
1
W
Ganesha
12,267
558
12
1
0
455,589
8
W
Hera
13,544
616
164
7
0
436,785
7
W
Thanatos
14,360
653
160
7
0
520,497
5
L
Hercules
11,599
527
148
7
0
364,310
3
W
King Arthur
13,739
625
153
7
0
426,353
4
L
Chiron
8,855
403
99
5
0
317,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role