Player Matchup

Yemoja
Yemoja
Athnei
Yemoja
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 92L
1,549 Elo+
Party 1
Discordia
Discordia
DrivenDamnation
Discordia
Level 146
God Stats
11W - 1L
1,500 SR
Queue Stats
131W - 61L
1,522 Elo+
Party 1
Rama
Rama
LeoDa92
Rama
Level 153
God Stats
5W - 1L
1,500 SR
Queue Stats
164W - 117L
1,542 Elo+
Party 1
Arachne
Arachne
Leoo
Arachne
Level 160
God Stats
2W - 5L
1,320 SR
Queue Stats
617W - 594L
1,580 Elo+
Party 1
Odin
Odin
bla2e0fgl0ry
Odin
Level 127
God Stats
3W - 2L
1,188 SR
Queue Stats
156W - 138L
1,529 Elo+
Party 1
Team Averages
Level 149
1,401 SR
1,544 Elo+

VS

Team Averages
Level 38
1,626 SR
1,413 Elo+
Merlin
Merlin
Alexjov00
Merlin
Level 27
God Stats
0W - 3L
1,819 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
DunnoAyeee
Gilgamesh
Level 46
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 6L
1,282 Elo+
Party 2
Khepri
Khepri
Heathandbanjo
Khepri
Level 15
God Stats
0W - 3L
1,733 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
IWispI
Skadi
Level 27
God Stats
0W - 2L
1,784 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SnideRabbit
Cthulhu
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Athnei
Yemoja
10
4 / 0 / 11
6,604
660
2,960
6,206
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
DrivenDamnation
Discordia
13
5 / 0 / 3
7,775
778
5,574
3,723
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
LeoDa92
Rama
12
8 / 0 / 3
7,443
744
5,913
5,773
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Leoo
Arachne
10
7 / 3 / 9
6,740
674
9,486
8,521
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 0 / 2
7,303
730
3,768
6,862
2,681
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alexjov00
Merlin
8
1 / 5 / 0
4,695
470
1,381
5,114
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
DunnoAyeee
Gilgamesh
6
0 / 6 / 1
4,385
439
2,678
9,084
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 4 / 2
4,983
498
993
6,651
1,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
IWispI
Skadi
6
0 / 8 / 2
4,343
434
4,633
9,143
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
SnideRabbit
Cthulhu
8
0 / 2 / 0
4,737
474
3,567
5,594
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
25
Kills
2
3
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
Alexjov00
Merlin
1
5
0
0.2
W
Yemoja
Athnei
Yemoja
4
0
11
9.5
W
Discordia
DrivenDamnation
Discordia
5
0
3
6.5
L
Gilgamesh
DunnoAyeee
Gilgamesh
0
6
1
0.08
L
1
4
2
0.5
L
Skadi
IWispI
Skadi
0
8
2
0.13
W
Rama
LeoDa92
Rama
8
0
3
9.5
W
Arachne
Leoo
Arachne
7
3
9
3.83
L
Cthulhu
SnideRabbit
Cthulhu
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,701
Damage
13,252
31,085
Taken
35,586
13,398
Mitigated
12,263
12,385
Healing
4,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Alexjov00
Merlin
1,381
11
0
500
5,114
1,346
0
2,530
2,584
15,740
0
W
Yemoja
Athnei
Yemoja
2,960
1,054
1,344
2,282
6,206
4,711
54
1,525
4,309
11,695
4,752
W
Discordia
DrivenDamnation
Discordia
5,574
685
0
1,611
3,723
1,059
203
65
3,618
58,973
0
L
Gilgamesh
DunnoAyeee
Gilgamesh
2,678
514
0
910
9,084
2,467
0
2,556
6,528
0
18,763
L
993
251
607
437
6,651
1,952
0
764
5,887
6,284
0
L
Skadi
IWispI
Skadi
4,633
2,247
0
1,178
9,143
1,408
0
1,792
7,351
0
16,999
W
Rama
LeoDa92
Rama
5,913
4,370
2
3,888
5,773
1,757
2,408
552
5,221
0
45,741
W
Arachne
Leoo
Arachne
9,486
7,678
0
1,758
8,521
3,190
33
600
7,877
0
27,683
L
Cthulhu
SnideRabbit
Cthulhu
3,567
242
0
1,198
5,594
5,090
0
188
5,406
22,103
0
W
3,768
1,361
0
1,500
6,862
2,681
0
2,539
3,960
0
45,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,865
Gold Earned
23,143
380
Minions Killed
156
0
Camps Cleared
0
984,986
Distance Traveled
946,839
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,695
470
31
3
0
190,839
1
W
Yemoja
6,604
660
33
3
0
199,980
3
W
Discordia
7,775
778
107
11
0
199,059
2
L
Gilgamesh
4,385
439
40
4
0
176,345
4
L
Khepri
4,983
498
11
1
0
188,234
0
L
Skadi
4,343
434
29
3
0
175,824
0
W
Rama
7,443
744
92
9
0
171,325
2
W
Arachne
6,740
674
42
4
0
220,325
0
L
Cthulhu
4,737
474
45
5
0
215,597
0
W
Odin
7,303
730
106
11
0
194,297
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role