Player Matchup

Ravana
Ravana
 
Ravana
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Darkknight4492
Olorun
Level 47
God Stats
21W - 5L
1,787 SR
Queue Stats
32W - 22L
1,497 Elo+
Party 1
Artemis
Artemis
Qcknd
Artemis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,277 Elo+
Solo
Agni
Agni
trashybyte
Agni
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 200L
1,534 Elo+
Solo
Team Averages
Level 87
1,557 SR
1,462 Elo+

VS

Team Averages
Level 47
1,461 SR
1,382 Elo+
King Arthur
King Arthur
Atips
King Arthur
Level 61
God Stats
19W - 21L
1,501 SR
Queue Stats
142W - 146L
1,437 Elo+
Party 2
Thanatos
Thanatos
I7MinAbzI
Thanatos
Level 18
God Stats
0W - 2L
1,299 SR
Queue Stats
4W - 10L
1,309 Elo+
Party 2
Athena
Athena
L2TG
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,305 Elo+
Party 2
Artemis
Artemis
Sweeneydann
Artemis
Level 43
God Stats
3W - 7L
1,519 SR
Queue Stats
316W - 377L
1,397 Elo+
Solo
Zhong Kui
Zhong Kui
WOLDEN28
Zhong Kui
Level 45
God Stats
3W - 5L
1,484 SR
Queue Stats
169W - 171L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
6 / 0 / 3
7,583
632
6,862
4,384
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
 
Bacchus
10
3 / 0 / 8
6,979
582
4,517
6,516
4,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 2 / 0
6,508
542
3,987
5,793
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Qcknd
Artemis
10
4 / 1 / 4
6,356
530
7,332
6,671
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
6,300
525
3,495
4,928
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atips
King Arthur
11
2 / 1 / 0
6,353
529
4,523
7,670
2,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
I7MinAbzI
Thanatos
8
1 / 5 / 0
5,359
447
2,250
8,639
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
L2TG
Athena
8
0 / 2 / 1
5,243
437
1,545
6,266
2,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Sweeneydann
Artemis
7
0 / 3 / 0
4,640
387
3,085
6,182
1,450
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
WOLDEN28
Zhong Kui
9
2 / 4 / 1
5,912
493
3,479
9,015
4,435
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
5
5
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
0
3
7.5
W
Bacchus
 
Bacchus
3
0
8
7
L
King Arthur
Atips
King Arthur
2
1
0
2
W
1
2
0
0.5
L
Thanatos
I7MinAbzI
Thanatos
1
5
0
0.2
L
Athena
L2TG
Athena
0
2
1
0.25
W
Artemis
Qcknd
Artemis
4
1
4
6
L
Artemis
Sweeneydann
Artemis
0
3
0
0
L
Zhong Kui
WOLDEN28
Zhong Kui
2
4
1
0.63
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,193
Damage
14,882
28,292
Taken
37,772
12,358
Mitigated
13,111
7,376
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,862
2,409
0
958
4,384
1,444
216
557
3,827
0
44,186
W
Bacchus
 
Bacchus
4,517
409
314
1,410
6,516
4,916
172
1,821
4,695
16,258
0
L
King Arthur
Atips
King Arthur
4,523
531
0
692
7,670
2,825
0
3,430
4,240
0
33,712
W
3,987
1,774
0
1,899
5,793
2,784
1,022
0
5,793
28,266
5,730
L
Thanatos
I7MinAbzI
Thanatos
2,250
425
0
5,146
8,639
1,782
0
331
8,302
0
20,829
L
Athena
L2TG
Athena
1,545
608
175
1,587
6,266
2,619
0
2,279
3,987
7,652
0
W
Artemis
Qcknd
Artemis
7,332
3,390
0
1,815
6,671
2,032
198
1,471
5,103
0
33,383
L
Artemis
Sweeneydann
Artemis
3,085
918
0
376
6,182
1,450
0
1,805
4,331
0
19,279
L
Zhong Kui
WOLDEN28
Zhong Kui
3,479
272
0
2,419
9,015
4,435
0
3,186
5,470
25,863
0
W
3,495
237
0
980
4,928
1,182
400
1,175
3,753
27,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,726
Gold Earned
27,507
285
Minions Killed
212
0
Camps Cleared
0
1,132,613
Distance Traveled
1,141,204
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,583
632
80
7
0
255,194
3
W
Bacchus
6,979
582
24
2
0
246,478
1
L
King Arthur
6,353
529
81
7
0
242,884
4
W
Olorun
6,508
542
64
5
0
211,739
0
L
Thanatos
5,359
447
45
4
0
206,280
0
L
Athena
5,243
437
9
1
0
246,087
1
W
Artemis
6,356
530
46
4
0
201,826
4
L
Artemis
4,640
387
30
3
0
222,148
1
L
Zhong Kui
5,912
493
47
4
0
223,805
4
W
Agni
6,300
525
71
6
0
217,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role