Player Matchup

Fenrir
Fenrir
Bloodjinn
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,207 Elo+
Party 3
Khepri
Khepri
Bum Made
Khepri
Level 16
God Stats
8W - 3L
1,500 SR
Queue Stats
423W - 422L
1,115 Elo+
Party 1
Vulcan
Vulcan
StillHarambae
Vulcan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,520 Elo+
Party 3
Anubis
Anubis
Zay 4E
Anubis
Level 105
God Stats
11W - 5L
1,297 SR
Queue Stats
813W - 801L
1,156 Elo+
Party 1
Nemesis
Nemesis
ZimaBlue
Nemesis
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,399 Elo+
Party 3
Team Averages
Level 71
1,459 SR
1,279 Elo+

VS

Team Averages
Level 74
1,382 SR
1,267 Elo+
Tiamat
Tiamat
Chaotic-Godling
Tiamat
Level 86
God Stats
1W - 2L
1,273 SR
Queue Stats
62W - 80L
1,363 Elo+
Party 4
Jormungandr
Jormungandr
SavageLouuu
Jormungandr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,236 Elo+
Party 4
Hun Batz
Hun Batz
SkullFace5058
Hun Batz
Level 53
God Stats
0W - 2L
1,320 SR
Queue Stats
48W - 48L
1,361 Elo+
Party 2
Scylla
Scylla
Zyre Xai Srafam
Scylla
Level 116
God Stats
1W - 1L
1,318 SR
Queue Stats
78W - 71L
1,181 Elo+
Solo
Athena
Athena
temple1232
Athena
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodjinn
Fenrir
16
6 / 6 / 13
10,208
785
12,006
13,118
8,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Bum Made
Khepri
16
0 / 3 / 19
9,322
717
3,687
12,649
13,319
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 4 / 10
10,952
842
15,684
9,628
4,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
Zay 4E
Anubis
19
6 / 3 / 18
10,902
839
10,743
8,761
4,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
ZimaBlue
Nemesis
17
6 / 3 / 17
10,214
786
11,533
10,047
6,867
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,799
677
6,054
7,390
3,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr
SavageLouuu
Jormungandr
16
1 / 5 / 11
9,223
709
5,264
10,953
6,501
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
SkullFace5058
Hun Batz
17
7 / 10 / 9
10,995
846
12,442
15,826
4,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
4 / 4 / 6
9,106
700
12,969
9,619
2,611
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
temple1232
Athena
16
2 / 6 / 10
9,747
750
6,202
17,935
18,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
58
27
Kills
18
19
Deaths
29
77
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bloodjinn
Fenrir
6
6
13
2.08
W
Khepri
Bum Made
Khepri
0
3
19
3.17
L
4
4
4
1.5
L
Jormungandr
SavageLouuu
Jormungandr
1
5
11
1.3
L
Hun Batz
SkullFace5058
Hun Batz
7
10
9
1.15
W
9
4
10
3.5
W
Anubis
Zay 4E
Anubis
6
3
18
5
W
Nemesis
ZimaBlue
Nemesis
6
3
17
4.83
L
4
4
6
1.75
L
Athena
temple1232
Athena
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,653
Damage
42,931
54,203
Taken
61,723
37,386
Mitigated
35,365
19,576
Healing
11,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bloodjinn
Fenrir
12,006
5,757
513
3,998
13,118
8,076
2,058
7,569
5,549
0
18,810
W
Khepri
Bum Made
Khepri
3,687
476
1,178
1,976
12,649
13,319
753
6,325
6,272
8,028
0
L
6,054
253
309
1,985
7,390
3,845
0
3,771
3,619
15,069
0
L
Jormungandr
SavageLouuu
Jormungandr
5,264
774
0
43
10,953
6,501
335
3,919
6,982
24,886
0
L
Hun Batz
SkullFace5058
Hun Batz
12,442
1,901
876
1,311
15,826
4,289
0
8,772
6,954
0
23,301
W
15,684
3,717
2,992
2,051
9,628
4,373
1,531
6,030
3,595
39,471
0
W
Anubis
Zay 4E
Anubis
10,743
120
1,451
2,183
8,761
4,751
1,271
5,266
3,447
29,468
0
W
Nemesis
ZimaBlue
Nemesis
11,533
3,998
1,145
2,089
10,047
6,867
658
5,165
4,851
0
19,783
L
12,969
535
1,151
2,454
9,619
2,611
96
4,652
4,951
24,291
0
L
Athena
temple1232
Athena
6,202
843
488
3,126
17,935
18,119
96
8,788
9,029
11,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,598
Gold Earned
47,870
131
Minions Killed
127
0
Camps Cleared
0
1,185,554
Distance Traveled
1,042,337
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,208
785
19
1
0
205,457
0
W
Khepri
9,322
717
9
1
0
240,237
0
L
Tiamat
8,799
677
29
2
0
194,444
1
L
Jormungandr
9,223
709
40
3
0
201,386
1
L
Hun Batz
10,995
846
22
2
0
206,912
0
W
Vulcan
10,952
842
45
3
0
232,432
0
W
Anubis
10,902
839
38
3
0
240,937
0
W
Nemesis
10,214
786
20
2
0
266,491
0
L
Scylla
9,106
700
25
2
0
226,171
0
L
Athena
9,747
750
11
1
0
213,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role