Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver IV
Fourplay_X0
Vulcan
Silver IV
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 33L
1,089 MMR
Solo
Hou Yi
Hou Yi
Silver II
LDN Finesse Kid
Hou Yi
Silver II
Level 87
God Stats
8W - 14L
1,378 SR
Queue Stats
238W - 258L
1,093 MMR
Solo
Artio
Artio
Gold V
LiteskinPrez
Artio
Gold V
Level 154
God Stats
25W - 33L
1,491 SR
Queue Stats
247W - 266L
1,333 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
xlDavid_ON
Baron Samedi
Bronze I
Level 78
God Stats
12W - 14L
1,718 SR
Queue Stats
389W - 395L
1,132 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,518 SR
1,229 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,462 SR
1,147 MMR
Poseidon
Poseidon
Gold V
Cyclops1298
Poseidon
Gold V
Level 160
God Stats
36W - 48L
1,262 SR
Queue Stats
349W - 358L
1,168 MMR
Solo
Thanatos
Thanatos
Silver IV
DARKSIDE1144
Thanatos
Silver IV
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
346W - 348L
1,144 MMR
Solo
Arachne
Arachne
Silver IV
Knight0r
Arachne
Silver IV
Level 47
God Stats
7W - 4L
1,820 SR
Queue Stats
34W - 29L
1,353 MMR
Solo
Cthulhu
Cthulhu
Bronze II
YungYsnSnipe
Cthulhu
Bronze II
Level 66
God Stats
12W - 13L
1,229 SR
Queue Stats
105W - 139L
1,013 MMR
Party 1
Heimdallr
Heimdallr
Bronze I
battletowar
Heimdallr
Bronze I
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
103W - 112L
1,059 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 9 / 4
10,263
513
4,791
18,260
8,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
14
6 / 8 / 2
9,754
488
10,883
12,763
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 5 / 3
10,738
537
14,753
17,048
5,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 0
7,298
365
3,289
5,496
4,085
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
xlDavid_ON
Baron Samedi
17
1 / 7 / 0
10,077
504
4,453
16,764
6,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasMorgan Le FayBakasuraGeb

VS

Bans
LokiBastetKaliIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cyclops1298
Poseidon
20
7 / 2 / 6
13,837
692
17,322
11,342
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
DARKSIDE1144
Thanatos
20
6 / 1 / 3
13,568
678
7,574
12,656
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Knight0r
Arachne
20
10 / 3 / 7
13,420
671
10,821
17,381
5,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
YungYsnSnipe
Cthulhu
15
2 / 1 / 6
10,930
547
4,821
13,300
11,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
battletowar
Heimdallr
17
4 / 7 / 3
11,315
566
10,207
16,419
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
14
Kills
29
30
Deaths
14
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
9
4
0.33
W
Poseidon
Cyclops1298
Poseidon
7
2
6
5
W
Thanatos
DARKSIDE1144
Thanatos
6
1
3
7.5
L
Vulcan
6
8
2
0.88
W
Arachne
Knight0r
Arachne
10
3
7
4.5
L
5
5
3
1.3
L
1
1
0
1
W
Cthulhu
YungYsnSnipe
Cthulhu
2
1
6
5
W
Heimdallr
battletowar
Heimdallr
4
7
3
0.79
L
Baron Samedi
xlDavid_ON
Baron Samedi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,169
Damage
50,745
70,331
Taken
71,098
30,587
Mitigated
32,026
14,813
Healing
31,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,791
788
0
4,089
18,260
8,635
0
4,800
13,460
0
70,062
W
Poseidon
Cyclops1298
Poseidon
17,322
2,570
0
4,849
11,342
4,471
2,352
3,666
7,491
102,644
0
W
Thanatos
DARKSIDE1144
Thanatos
7,574
1,356
0
14,764
12,656
5,508
4,149
4,266
8,366
0
83,224
L
Vulcan
10,883
3,231
0
900
12,763
4,934
0
3,020
9,742
51,816
0
W
Arachne
Knight0r
Arachne
10,821
7,914
0
5,493
17,381
5,967
47
1,577
15,086
0
110,097
L
14,753
6,680
0
4,176
17,048
5,995
0
4,317
12,731
0
61,507
L
3,289
446
0
2,118
5,496
4,085
0
868
4,628
22,870
0
W
Cthulhu
YungYsnSnipe
Cthulhu
4,821
122
573
2,332
13,300
11,194
482
3,287
9,887
37,351
0
W
Heimdallr
battletowar
Heimdallr
10,207
4,411
0
3,810
16,419
4,886
2,332
5,267
10,806
0
78,004
L
Baron Samedi
xlDavid_ON
Baron Samedi
4,453
209
336
3,194
16,764
6,938
0
9,138
7,626
68,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
63,070
515
Minions Killed
651
0
Camps Cleared
0
1,626,894
Distance Traveled
1,976,973
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,263
513
124
6
0
409,709
6
W
Poseidon
13,837
692
177
9
0
352,152
9
W
Thanatos
13,568
678
172
9
0
391,737
0
L
Vulcan
9,754
488
95
5
0
347,682
1
W
Arachne
13,420
671
137
7
0
480,486
2
L
Hou Yi
10,738
537
113
6
0
366,360
0
L
Artio
7,298
365
54
3
0
172,530
3
W
Cthulhu
10,930
547
52
3
0
391,436
0
W
Heimdallr
11,315
566
113
6
0
361,162
0
L
Baron Samedi
10,077
504
129
6
0
330,613
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role