Player Matchup

Nemesis
Nemesis
GodKingNaruto
Nemesis
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 27L
1,633 Elo+
Party 3
Cthulhu
Cthulhu
LampShadey12
Cthulhu
Level 15
God Stats
4W - 1L
1,766 SR
Queue Stats
146W - 93L
1,763 Elo+
Party 4
Nox
Nox
Mercyful1214
Nox
Level 24
God Stats
3W - 1L
1,801 SR
Queue Stats
86W - 40L
1,621 Elo+
Party 3
Cernunnos
Cernunnos
Recrysis
Cernunnos
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
214W - 161L
1,763 Elo+
Party 4
Kuzenbo
Kuzenbo
nocturnal19
Kuzenbo
Level 66
God Stats
4W - 3L
1,633 SR
Queue Stats
13W - 13L
1,652 Elo+
Party 3
Team Averages
Level 70
1,640 SR
1,686 Elo+

VS

Team Averages
Level 53
1,508 SR
1,461 Elo+
Kukulkan
Kukulkan
BennettNeverDies
Kukulkan
Level 47
God Stats
0W - 2L
1,564 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 2
Fenrir
Fenrir
Guatoman
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,449 Elo+
Party 1
Sun Wukong
Sun Wukong
Kyoeki
Sun Wukong
Level 43
God Stats
6W - 9L
1,457 SR
Queue Stats
148W - 157L
1,561 Elo+
Solo
Atlas
Atlas
Larendis
Atlas
Level 83
God Stats
6W - 9L
1,546 SR
Queue Stats
22W - 19L
1,484 Elo+
Party 2
Cernunnos
Cernunnos
Pieci5
Cernunnos
Level 30
God Stats
1W - 2L
1,475 SR
Queue Stats
4W - 5L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
6 / 1 / 7
8,150
627
8,181
7,966
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
LampShadey12
Cthulhu
6
1 / 2 / 2
5,320
409
1,823
4,755
1,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
8 / 2 / 2
7,554
581
7,728
5,981
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Recrysis
Cernunnos
13
2 / 1 / 2
7,257
558
7,162
8,261
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
nocturnal19
Kuzenbo
13
1 / 1 / 1
6,826
525
3,970
9,140
9,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,202
477
1,345
6,475
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Guatoman
Fenrir
9
1 / 5 / 1
6,332
487
3,042
10,399
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Kyoeki
Sun Wukong
13
2 / 1 / 0
7,737
595
5,199
7,821
4,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
Larendis
Atlas
10
2 / 4 / 0
6,827
525
3,753
12,126
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Pieci5
Cernunnos
11
2 / 2 / 1
6,978
537
7,653
8,802
2,049
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
7
7
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Nemesis
6
1
7
9.5
L
Fenrir
Guatoman
Fenrir
1
5
1
0.3
L
Sun Wukong
Kyoeki
Sun Wukong
2
1
0
2
W
Cthulhu
LampShadey12
Cthulhu
1
2
2
1
L
Atlas
Larendis
Atlas
2
4
0
0.5
W
8
2
2
4.5
L
Cernunnos
Pieci5
Cernunnos
2
2
1
1.25
W
Cernunnos
Recrysis
Cernunnos
2
1
2
3
W
Kuzenbo
nocturnal19
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,864
Damage
20,992
36,103
Taken
45,623
19,303
Mitigated
16,433
12,596
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,345
389
0
1,135
6,475
1,550
744
4,553
1,562
29,417
0
W
Nemesis
8,181
3,913
0
1,435
7,966
2,862
107
1,455
6,511
0
54,630
L
Fenrir
Guatoman
Fenrir
3,042
1,332
0
4,141
10,399
2,821
0
758
9,629
0
25,653
L
Sun Wukong
Kyoeki
Sun Wukong
5,199
1,432
0
3,459
7,821
4,003
0
3,471
3,851
0
49,254
W
Cthulhu
LampShadey12
Cthulhu
1,823
536
0
1,223
4,755
1,985
0
620
4,135
7,560
0
L
Atlas
Larendis
Atlas
3,753
1,594
160
2,706
12,126
6,010
0
2,643
9,389
22,491
0
W
7,728
920
0
1,259
5,981
2,198
743
2,304
3,677
33,538
0
L
Cernunnos
Pieci5
Cernunnos
7,653
5,795
0
4,685
8,802
2,049
0
1,131
7,671
0
35,748
W
Cernunnos
Recrysis
Cernunnos
7,162
3,974
0
4,965
8,261
2,608
0
719
7,542
0
51,701
W
Kuzenbo
nocturnal19
Kuzenbo
3,970
1,435
0
3,714
9,140
9,650
0
0
9,140
37,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,107
Gold Earned
34,076
346
Minions Killed
330
0
Camps Cleared
0
1,099,039
Distance Traveled
1,174,287
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,202
477
70
5
0
205,717
5
W
Nemesis
8,150
627
97
7
0
271,357
0
L
Fenrir
6,332
487
54
4
0
248,486
2
L
Sun Wukong
7,737
595
96
7
0
249,642
4
W
Cthulhu
5,320
409
14
1
0
107,927
0
L
Atlas
6,827
525
24
2
0
243,346
3
W
Nox
7,554
581
63
5
0
236,385
2
L
Cernunnos
6,978
537
86
7
0
227,096
3
W
Cernunnos
7,257
558
96
7
0
226,279
4
W
Kuzenbo
6,826
525
76
6
0
257,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role