Player Matchup

Awilix
Awilix
HonxhoTheGod
Awilix
Level 34
God Stats
75W - 57L
1,268 SR
Queue Stats
109W - 112L
1,354 Elo+
Solo
Ares
Ares
IIBanksyy-
Ares
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thor
Thor
LxstSxulCxldWrld
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 3
He Bo
He Bo
RazrInferno
He Bo
Level 89
God Stats
1W - 1L
1,687 SR
Queue Stats
18W - 16L
1,502 Elo+
Party 3
Ravana
Ravana
Shoboy16
Ravana
Level 43
God Stats
3W - 3L
1,500 SR
Queue Stats
57W - 83L
1,340 Elo+
Solo
Team Averages
Level 34
1,491 SR
1,439 Elo+

VS

Team Averages
Level 60
1,530 SR
1,518 Elo+
Nu Wa
Nu Wa
Anyajack9589
Nu Wa
Level 56
God Stats
24W - 18L
1,560 SR
Queue Stats
60W - 52L
1,611 Elo+
Party 1
Neith
Neith
DD214DREAM
Neith
Level 28
God Stats
143W - 120L
1,552 SR
Queue Stats
271W - 265L
1,561 Elo+
Party 1
Chaac
Chaac
Eikthyrnir6251
Chaac
Level 128
God Stats
3W - 0L
1,564 SR
Queue Stats
11W - 5L
1,613 Elo+
Party 2
Kukulkan
Kukulkan
Mr Bradsher
Kukulkan
Level 64
God Stats
9W - 4L
1,500 SR
Queue Stats
118W - 87L
1,611 Elo+
Party 1
Thor
Thor
lucifer4214
Thor
Level 24
God Stats
1W - 0L
1,475 SR
Queue Stats
1W - 1L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
2 / 4 / 0
5,942
1,188
2,711
6,575
1,761
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 0
5,426
1,085
384
3,286
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 7 / 0
5,426
1,085
2,191
8,580
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,671
1,134
4,273
5,509
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Shoboy16
Ravana
10
0 / 4 / 0
5,469
1,094
1,877
9,552
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

254

VS

Team 2 Tickets

435

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
6,664
1,333
5,924
1,298
381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
0 / 1 / 10
6,088
1,218
4,074
2,337
876
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
10 / 0 / 8
8,108
1,622
12,140
7,074
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Mr Bradsher
Kukulkan
13
4 / 0 / 11
7,960
1,592
4,587
967
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 9
6,215
1,243
2,467
2,244
828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
66
2
Kills
18
19
Deaths
2
0
Assists
48
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Neith
0
1
10
5
W
10
0
8
14
L
Awilix
2
4
0
0.5
L
0
2
0
0
L
0
7
0
0
W
Kukulkan
Mr Bradsher
Kukulkan
4
0
11
9.5
L
0
2
0
0
L
Ravana
Shoboy16
Ravana
0
4
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,436
Damage
29,192
33,502
Taken
13,920
10,565
Mitigated
7,430
1,220
Healing
4,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,924
1,316
0
0
1,298
381
0
211
1,083
11,326
0
W
Neith
4,074
2,193
0
296
2,337
876
0
449
1,882
0
10,234
W
12,140
3,030
0
4,127
7,074
4,961
0
2,409
4,502
827
13,877
L
Awilix
2,711
931
49
142
6,575
1,761
0
2,187
4,105
0
4,536
L
384
180
0
545
3,286
1,659
0
899
2,316
947
0
L
2,191
273
0
100
8,580
2,926
0
2,475
5,915
0
7,301
W
Kukulkan
Mr Bradsher
Kukulkan
4,587
377
0
0
967
384
0
0
967
23,435
0
L
4,273
105
0
250
5,509
1,323
0
2,620
2,761
15,254
0
L
Ravana
Shoboy16
Ravana
1,877
394
0
134
9,552
2,896
0
2,651
6,683
0
8,197
W
2,467
621
0
0
2,244
828
0
1,335
829
0
3,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,934
Gold Earned
35,035
49
Minions Killed
88
3
Camps Cleared
3
374,412
Distance Traveled
511,657
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,664
1,333
15
3
0
95,445
0
W
Neith
6,088
1,218
14
3
1
85,627
0
W
Chaac
8,108
1,622
1
0
0
105,398
0
L
Awilix
5,942
1,188
2
0
0
99,398
0
L
Ares
5,426
1,085
0
0
0
33,431
1
L
Thor
5,426
1,085
9
2
1
72,632
1
W
Kukulkan
7,960
1,592
56
11
0
108,951
1
L
He Bo
5,671
1,134
32
6
1
94,206
0
L
Ravana
5,469
1,094
6
1
1
74,745
0
W
Thor
6,215
1,243
2
0
2
116,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role