Player Matchup

Artemis
Artemis
AvengingGoose
Artemis
Level 17
God Stats
10W - 13L
1,521 SR
Queue Stats
12W - 13L
1,588 Elo+
Party 2
Nu Wa
Nu Wa
Bombadier54
Nu Wa
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 9L
1,728 Elo+
Party 3
Sol
Sol
ElGatoMatador
Sol
Level 147
God Stats
3W - 4L
1,751 SR
Queue Stats
132W - 111L
1,638 Elo+
Party 2
Geb
Geb
Pewl
Geb
Level 111
God Stats
2W - 5L
1,340 SR
Queue Stats
80W - 45L
1,682 Elo+
Party 2
Loki
Loki
justicetx
Loki
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 57L
1,500 Elo+
Party 3
Team Averages
Level 90
1,522 SR
1,627 Elo+

VS

Team Averages
Level 88
1,622 SR
1,584 Elo+
Ganesha
Ganesha
Keaun
Ganesha
Level 23
God Stats
4W - 0L
1,750 SR
Queue Stats
113W - 102L
1,494 Elo+
Party 4
Sol
Sol
NeZuRRi
Sol
Level 47
God Stats
6W - 0L
1,910 SR
Queue Stats
19W - 9L
1,716 Elo+
Party 1
King Arthur
King Arthur
RawKiii
King Arthur
Level 160
God Stats
2W - 3L
1,880 SR
Queue Stats
69W - 48L
1,677 Elo+
Party 1
Discordia
Discordia
TMGood
Discordia
Level 48
God Stats
3W - 2L
1,277 SR
Queue Stats
93W - 85L
1,494 Elo+
Party 4
Fenrir
Fenrir
Thirst4morE
Fenrir
Level 160
God Stats
4W - 3L
1,294 SR
Queue Stats
204W - 213L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
0 / 7 / 1
6,087
435
2,899
9,247
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 3 / 4
7,785
556
7,956
6,465
1,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 1
9,698
693
7,036
8,835
2,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Geb
Pewl
Geb
10
0 / 4 / 3
6,399
457
3,120
13,449
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
13
6 / 4 / 4
8,069
576
7,912
11,723
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Keaun
Ganesha
11
0 / 1 / 10
7,672
548
3,046
9,698
4,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
16
12 / 1 / 2
10,468
748
13,957
8,786
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
RawKiii
King Arthur
14
3 / 4 / 1
8,393
600
4,576
10,349
6,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
TMGood
Discordia
13
4 / 4 / 7
8,323
595
7,210
6,382
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
2 / 3 / 6
7,998
571
6,873
11,065
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
13
Kills
21
21
Deaths
13
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
7
1
0.07
L
2
3
4
1.33
L
5
3
1
1.83
W
Ganesha
Keaun
Ganesha
0
1
10
5
W
Sol
12
1
2
13
L
Geb
Pewl
Geb
0
4
3
0.38
W
King Arthur
RawKiii
King Arthur
3
4
1
0.88
W
Discordia
TMGood
Discordia
4
4
7
1.88
W
Fenrir
2
3
6
1.67
L
Loki
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,923
Damage
35,662
49,719
Taken
46,280
16,194
Mitigated
19,256
14,124
Healing
17,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
2,899
1,283
0
1,968
9,247
1,944
0
6,074
3,072
0
25,472
L
7,956
1,401
0
996
6,465
1,776
13
3,572
2,594
53,717
0
L
7,036
3,618
0
4,795
8,835
2,346
2,744
997
7,519
61,733
0
W
Ganesha
Keaun
Ganesha
3,046
160
183
4,704
9,698
4,701
196
4,579
5,119
18,992
0
W
Sol
13,957
9,118
0
5,101
8,786
2,671
942
2,611
6,070
86,436
0
L
Geb
Pewl
Geb
3,120
320
145
2,342
13,449
6,803
0
8,328
4,973
14,589
0
W
King Arthur
RawKiii
King Arthur
4,576
627
0
1,778
10,349
6,300
0
6,259
4,090
0
47,166
W
Discordia
TMGood
Discordia
7,210
568
0
786
6,382
1,716
292
2,716
3,309
45,908
0
W
Fenrir
6,873
1,571
0
5,155
11,065
3,868
0
1,947
9,118
0
57,013
L
Loki
7,912
2,266
0
3,878
11,723
3,325
0
4,627
7,016
0
40,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,038
Gold Earned
42,854
358
Minions Killed
477
0
Camps Cleared
0
1,273,671
Distance Traveled
1,354,589
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,087
435
43
3
0
222,250
0
L
Nu Wa
7,785
556
97
7
0
257,794
4
L
Sol
9,698
693
120
9
0
265,462
7
W
Ganesha
7,672
548
8
1
0
283,061
2
W
Sol
10,468
748
168
12
0
268,711
2
L
Geb
6,399
457
25
2
0
270,369
2
W
King Arthur
8,393
600
109
8
0
253,414
3
W
Discordia
8,323
595
97
7
0
266,974
4
W
Fenrir
7,998
571
95
7
0
282,429
7
L
Loki
8,069
576
73
5
0
257,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role