Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
OutlawHeart
Nike
Level 143
God Stats
3W - 2L
1,763 SR
Queue Stats
66W - 67L
1,409 Elo+
Party 2
Bellona
Bellona
Vontabius
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
Zesika
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 83
1,553 SR
1,482 Elo+

VS

Team Averages
Level 108
1,477 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
BigMac_ImLovinIt
Rama
Level 100
God Stats
5W - 6L
1,500 SR
Queue Stats
315W - 272L
1,512 Elo+
Party 1
Sol
Sol
BigPosas
Sol
Level 86
God Stats
42W - 20L
1,604 SR
Queue Stats
222W - 165L
1,537 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RAMIRO_AG
Kumbhakarna
Level 40
God Stats
11W - 5L
1,282 SR
Queue Stats
264W - 218L
1,410 Elo+
Party 1
Da Ji
Da Ji
X CursedOkami X
Da Ji
Level 155
God Stats
12W - 6L
1,500 SR
Queue Stats
246W - 286L
1,549 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 2 / 1
5,184
518
3,652
8,818
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
 
Izanami
8
0 / 3 / 2
5,171
517
5,204
3,994
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 3 / 0
5,729
573
3,919
7,009
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Vontabius
Bellona
6
0 / 8 / 0
4,245
425
4,033
8,816
6,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
Zesika
Hel
8
0 / 2 / 0
4,728
473
119
4,399
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 0 / 0
6,786
679
7,318
7,164
3,637
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 1 / 3
5,097
510
6,031
5,857
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 0
6,765
677
3,127
4,406
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
RAMIRO_AG
Kumbhakarna
7
0 / 0 / 5
4,906
491
2,235
7,638
2,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
4 / 0 / 4
5,926
593
3,627
4,584
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
18
18
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
1
0.25
L
Izanami
 
Izanami
0
3
2
0.33
W
Fenrir
 
Fenrir
8
0
0
8
W
2
1
3
3.5
W
4
1
0
4
L
2
3
0
0.67
W
Kumbhakarna
RAMIRO_AG
Kumbhakarna
0
0
5
2.5
L
Bellona
Vontabius
Bellona
0
8
0
0
W
4
0
4
6
L
Hel
Zesika
Hel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,927
Damage
22,338
33,036
Taken
29,649
15,695
Mitigated
10,236
6,498
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,652
455
0
2,334
8,818
4,257
0
2,098
6,318
13,529
0
L
Izanami
 
Izanami
5,204
3,796
0
576
3,994
994
103
1,106
2,888
0
33,946
W
Fenrir
 
Fenrir
7,318
2,413
0
2,923
7,164
3,637
0
366
6,798
0
31,432
W
6,031
5,589
0
2,232
5,857
1,243
0
1,437
4,420
0
29,579
W
3,127
733
0
1,535
4,406
1,104
0
91
4,287
40,371
0
L
3,919
1,465
0
2,447
7,009
2,158
0
1,090
5,919
0
30,980
W
Kumbhakarna
RAMIRO_AG
Kumbhakarna
2,235
585
217
1,420
7,638
2,964
0
2,140
5,498
9,531
0
L
Bellona
Vontabius
Bellona
4,033
1,418
0
151
8,816
6,982
0
0
8,816
789
10,459
W
3,627
1,212
0
60
4,584
1,288
0
273
4,311
0
23,177
L
Hel
Zesika
Hel
119
0
39
951
4,399
1,304
507
1,068
3,331
13,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,057
Gold Earned
29,480
227
Minions Killed
274
0
Camps Cleared
0
846,406
Distance Traveled
945,545
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,184
518
3
0
0
198,967
6
L
Izanami
5,171
517
91
9
0
148,563
1
W
Fenrir
6,786
679
59
6
0
167,908
3
W
Rama
5,097
510
51
5
0
161,071
1
W
Sol
6,765
677
89
9
0
192,228
3
L
Nike
5,729
573
69
7
0
170,972
3
W
Kumbhakarna
4,906
491
17
2
0
193,555
0
L
Bellona
4,245
425
21
2
0
168,861
0
W
Da Ji
5,926
593
58
6
0
230,783
0
L
Hel
4,728
473
43
4
0
159,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role