Player Matchup

Gilgamesh
Gilgamesh
Littlelizer
Gilgamesh
Level 120
God Stats
34W - 27L
1,766 SR
Queue Stats
675W - 580L
1,659 Elo+
Party 1
Ra
Ra
Pebbals
Ra
Level 7
God Stats
6W - 6L
1,898 SR
Queue Stats
12W - 15L
1,609 Elo+
Party 1
Raijin
Raijin
TheGamignBucket
Raijin
Level 28
God Stats
2W - 0L
1,690 SR
Queue Stats
119W - 90L
1,629 Elo+
Party 1
Team Averages
Level 52
1,785 SR
1,632 Elo+

VS

Team Averages
Level 95
1,500 SR
1,541 Elo+
Fenrir
Fenrir
Cote9
Fenrir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,526 Elo+
Party 2
Aphrodite
Aphrodite
USFRIEDERICH
Aphrodite
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
60W - 71L
1,597 Elo+
Solo
Kumbhakarna
Kumbhakarna
ondzik022
Kumbhakarna
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Littlelizer
Gilgamesh
14
4 / 1 / 7
8,957
746
8,803
11,333
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 4 / 8
9,377
781
8,690
6,686
2,218
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 9
9,266
772
8,990
5,921
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cote9
Fenrir
10
1 / 5 / 4
7,094
591
3,134
10,702
3,433
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
USFRIEDERICH
Aphrodite
13
3 / 4 / 2
8,262
689
7,143
12,580
5,032
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
ondzik022
Kumbhakarna
10
1 / 4 / 2
7,370
614
2,050
10,427
7,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
13
Kills
5
5
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cote9
Fenrir
1
5
4
0.6
W
Gilgamesh
Littlelizer
Gilgamesh
4
1
7
7.5
W
5
4
8
2.25
W
4
0
9
8.5
L
Aphrodite
USFRIEDERICH
Aphrodite
3
4
2
1
L
Kumbhakarna
ondzik022
Kumbhakarna
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,483
Damage
12,327
23,940
Taken
33,709
9,027
Mitigated
16,373
5,709
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cote9
Fenrir
3,134
486
301
1,729
10,702
3,433
0
5,789
4,606
0
10,228
W
Gilgamesh
Littlelizer
Gilgamesh
8,803
2,660
0
2,241
11,333
4,867
1,097
5,556
5,777
0
35,106
W
8,690
1,469
650
886
6,686
2,218
511
3,179
3,507
27,004
0
W
8,990
987
0
1,932
5,921
1,942
1,035
1,547
4,374
31,724
0
L
Aphrodite
USFRIEDERICH
Aphrodite
7,143
639
1,807
4,326
12,580
5,032
0
6,449
5,819
39,662
0
L
Kumbhakarna
ondzik022
Kumbhakarna
2,050
426
51
852
10,427
7,908
0
4,954
5,139
4,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,600
Gold Earned
22,726
144
Minions Killed
96
9
Camps Cleared
2
623,697
Distance Traveled
475,743
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,094
591
16
1
1
132,135
1
W
Gilgamesh
8,957
746
33
3
7
239,098
2
W
Ra
9,377
781
50
4
1
178,187
1
W
Raijin
9,266
772
61
5
1
206,412
1
L
Aphrodite
8,262
689
71
6
1
206,319
2
L
Kumbhakarna
7,370
614
9
1
0
137,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role