Player Matchup

Bellona
Bellona
Damian Il
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,158 Elo+
Party 3
Ullr
Ullr
Royal Dripz
Ullr
Level 25
God Stats
12W - 6L
1,697 SR
Queue Stats
46W - 51L
1,445 Elo+
Party 2
Ra
Ra
Starkiller5719
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Sol
Sol
diamondstock777
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,087 Elo+
Solo
Merlin
Merlin
shaggybrad7
Merlin
Level 52
God Stats
21W - 9L
1,524 SR
Queue Stats
58W - 61L
1,427 Elo+
Party 2
Team Averages
Level 19
1,544 SR
1,323 Elo+

VS

Team Averages
Level 66
1,489 SR
1,582 Elo+
Janus
Janus
BloødX
Janus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
CQMasterBear
Chaac
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 74L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
KILLER KING ROD
Sun Wukong
Level 95
God Stats
1W - 1L
1,318 SR
Queue Stats
62W - 79L
1,502 Elo+
Party 1
Persephone
Persephone
Le Chunk 0
Persephone
Level 88
God Stats
7W - 8L
1,404 SR
Queue Stats
61W - 76L
1,520 Elo+
Party 1
Zeus
Zeus
StepDadWYD
Zeus
Level 40
God Stats
20W - 15L
1,725 SR
Queue Stats
64W - 75L
1,846 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Damian Il
Bellona
13
2 / 4 / 2
7,460
746
5,297
11,808
6,590
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 1
6,846
685
2,104
7,570
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 7 / 2
7,072
707
1,730
7,187
2,520
Magic Focus

Magic Focus

+20
Magical Power

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 7 / 2
6,377
638
3,625
8,036
2,620
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
14
1 / 0 / 1
7,417
742
6,269
4,460
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BloødX
Janus
14
0 / 4 / 12
7,610
761
2,576
6,198
1,848
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 2 / 8
8,695
870
7,114
11,276
9,356
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
KILLER KING ROD
Sun Wukong
16
10 / 0 / 7
9,059
906
9,828
9,902
6,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Le Chunk 0
Persephone
17
2 / 0 / 9
9,000
900
8,012
3,555
1,332
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 7
8,296
830
6,718
3,820
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
4
Kills
21
21
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Janus
BloødX
Janus
0
4
12
1.5
W
6
2
8
5
L
Bellona
Damian Il
Bellona
2
4
2
0.75
W
Sun Wukong
KILLER KING ROD
Sun Wukong
10
0
7
13.5
W
Persephone
Le Chunk 0
Persephone
2
0
9
6.5
L
0
3
1
0.17
L
1
7
2
0.29
W
3
0
7
6.5
L
0
7
2
0.14
L
Merlin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,025
Damage
34,248
39,061
Taken
34,751
16,653
Mitigated
19,773
4,554
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BloødX
Janus
2,576
72
0
278
6,198
1,848
1,882
2,578
3,620
12,850
0
W
7,114
922
0
3,792
11,276
9,356
36
2,152
9,124
0
22,598
L
Bellona
Damian Il
Bellona
5,297
932
0
2,705
11,808
6,590
0
5,876
5,678
0
16,676
W
Sun Wukong
KILLER KING ROD
Sun Wukong
9,828
1,604
0
5,000
9,902
6,012
0
4,772
5,130
0
24,464
W
Persephone
Le Chunk 0
Persephone
8,012
0
0
94
3,555
1,332
1,081
740
2,815
42,797
0
L
2,104
1,008
0
690
7,570
3,182
0
2,998
4,464
0
18,591
L
1,730
60
54
172
7,187
2,520
0
2,971
4,152
7,091
0
W
6,718
910
211
1,740
3,820
1,225
1,335
1,382
2,438
25,872
0
L
3,625
1,452
0
318
8,036
2,620
0
3,997
3,937
5,385
0
L
Merlin
6,269
170
211
404
4,460
1,741
0
930
3,524
31,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,172
Gold Earned
42,660
116
Minions Killed
218
0
Camps Cleared
0
900,231
Distance Traveled
1,117,970
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,610
761
29
3
0
203,085
0
W
Chaac
8,695
870
43
4
0
222,612
0
L
Bellona
7,460
746
24
2
0
202,203
3
W
Sun Wukong
9,059
906
27
3
0
255,601
2
W
Persephone
9,000
900
66
7
0
213,275
1
L
Ullr
6,846
685
29
3
0
191,593
4
L
Ra
7,072
707
10
1
0
160,830
0
W
Zeus
8,296
830
53
5
0
223,397
3
L
Sol
6,377
638
4
0
0
133,770
3
L
Merlin
7,417
742
49
5
0
211,835
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role