Player Matchup

Achilles
Achilles
ImCheeks187
Achilles
Level 24
God Stats
2W - 2L
1,317 SR
Queue Stats
6W - 14L
1,290 Elo+
Party 2
Danzaburou
Danzaburou
PapaYa00
Danzaburou
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,345 Elo+
Party 4
Bacchus
Bacchus
RustyCashews
Bacchus
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,345 Elo+
Party 4
Arachne
Arachne
SkyDaddy215
Arachne
Level 57
God Stats
7W - 4L
1,629 SR
Queue Stats
35W - 34L
1,465 Elo+
Party 2
Vulcan
Vulcan
TheWalletWarrior
Vulcan
Level 127
God Stats
1W - 1L
1,613 SR
Queue Stats
41W - 31L
1,443 Elo+
Party 2
Team Averages
Level 65
1,512 SR
1,378 Elo+

VS

Team Averages
Level 56
1,539 SR
1,366 Elo+
Fenrir
Fenrir
Energy5word
Fenrir
Level 28
God Stats
7W - 5L
1,507 SR
Queue Stats
97W - 82L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
ExtremeRocker75
Gilgamesh
Level 68
God Stats
5W - 3L
1,500 SR
Queue Stats
166W - 136L
1,403 Elo+
Party 1
Ares
Ares
Fukditup
Ares
Level 84
God Stats
1W - 2L
1,708 SR
Queue Stats
46W - 64L
1,294 Elo+
Party 3
Set
Set
MXUSTXUKA
Set
Level 29
God Stats
0W - 2L
1,214 SR
Queue Stats
34W - 54L
1,294 Elo+
Party 3
Zhong Kui
Zhong Kui
epicliem58
Zhong Kui
Level 72
God Stats
13W - 10L
1,766 SR
Queue Stats
152W - 126L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ImCheeks187
Achilles
13
1 / 3 / 3
8,036
536
3,279
9,539
6,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
PapaYa00
Danzaburou
15
8 / 1 / 11
10,030
669
8,430
8,412
3,053
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
RustyCashews
Bacchus
14
5 / 0 / 15
9,862
657
8,309
10,025
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
SkyDaddy215
Arachne
14
4 / 3 / 2
8,681
579
5,296
9,728
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 5
9,182
612
9,040
7,398
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 4 / 0
7,001
467
3,450
11,403
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
ExtremeRocker75
Gilgamesh
15
5 / 2 / 1
9,122
608
10,125
11,150
5,791
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
8
0 / 8 / 1
5,848
390
1,614
12,270
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 0
5,808
387
1,283
6,008
2,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
epicliem58
Zhong Kui
12
1 / 4 / 2
7,606
507
5,980
11,094
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
22
Kills
8
8
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
0
0.5
L
Gilgamesh
ExtremeRocker75
Gilgamesh
5
2
1
2.75
L
Ares
0
8
1
0.06
W
Achilles
ImCheeks187
Achilles
1
3
3
0.83
L
0
5
0
0
W
Danzaburou
PapaYa00
Danzaburou
8
1
11
13.5
W
Bacchus
RustyCashews
Bacchus
5
0
15
12.5
W
Arachne
SkyDaddy215
Arachne
4
3
2
1.67
W
4
1
5
6.5
L
Zhong Kui
epicliem58
Zhong Kui
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,354
Damage
22,452
45,102
Taken
51,925
24,363
Mitigated
26,010
11,173
Healing
10,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,450
1,014
0
4,614
11,403
3,638
0
3,458
7,927
0
43,981
L
Gilgamesh
ExtremeRocker75
Gilgamesh
10,125
3,354
0
907
11,150
5,791
135
1,953
8,807
4,769
54,547
L
Ares
1,614
94
11
926
12,270
7,479
0
3,560
8,688
13,385
0
W
Achilles
ImCheeks187
Achilles
3,279
1,195
0
633
9,539
6,412
630
1,053
8,457
611
25,169
L
1,283
297
92
335
6,008
2,235
0
1,731
4,245
0
20,866
W
Danzaburou
PapaYa00
Danzaburou
8,430
3,696
130
3,654
8,412
3,053
2,876
851
7,514
0
63,363
W
Bacchus
RustyCashews
Bacchus
8,309
1,238
197
3,179
10,025
9,628
879
2,058
7,092
31,528
3,793
W
Arachne
SkyDaddy215
Arachne
5,296
3,809
0
1,723
9,728
3,091
0
1,446
8,253
0
39,893
W
9,040
3,024
66
1,591
7,398
2,179
492
2,757
4,641
52,688
0
L
Zhong Kui
epicliem58
Zhong Kui
5,980
1,038
0
3,319
11,094
6,867
0
4,798
6,104
46,721
5,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,791
Gold Earned
35,385
353
Minions Killed
371
0
Camps Cleared
0
1,548,499
Distance Traveled
1,379,965
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,001
467
92
6
0
311,935
3
L
Gilgamesh
9,122
608
119
8
0
308,162
1
L
Ares
5,848
390
19
1
0
224,981
0
W
Achilles
8,036
536
51
3
0
270,854
1
L
Set
5,808
387
39
3
0
280,441
0
W
Danzaburou
10,030
669
99
7
0
278,145
2
W
Bacchus
9,862
657
45
3
0
323,641
1
W
Arachne
8,681
579
64
4
0
353,660
2
W
Vulcan
9,182
612
94
6
0
322,199
7
L
Zhong Kui
7,606
507
102
7
0
254,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role