Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
BIGDADDYSHAME
Terra
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
260W - 254L
1,741 Elo+
Party 4
Scylla
Scylla
Boodacity
Scylla
Level 160
God Stats
2W - 3L
1,271 SR
Queue Stats
315W - 273L
1,442 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Sweez
Cu Chulainn
Level 120
God Stats
27W - 21L
1,500 SR
Queue Stats
283W - 247L
1,763 Elo+
Party 4
Cliodhna
Cliodhna
Thoughtiana
Cliodhna
Level 121
God Stats
21W - 13L
1,655 SR
Queue Stats
133W - 108L
1,746 Elo+
Party 1
Team Averages
Level 137
1,485 SR
1,639 Elo+

VS

Team Averages
Level 117
1,556 SR
1,594 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MutableStringz
Bakasura
Level 145
God Stats
1W - 1L
1,271 SR
Queue Stats
29W - 29L
1,650 Elo+
Party 3
Thoth
Thoth
YungDoge123
Thoth
Level 89
God Stats
1W - 2L
1,709 SR
Queue Stats
183W - 126L
1,574 Elo+
Party 2
Nemesis
Nemesis
a-Phew
Nemesis
Level 93
God Stats
4W - 1L
1,706 SR
Queue Stats
28W - 29L
1,650 Elo+
Party 3
Horus
Horus
redninja390
Horus
Level 105
God Stats
30W - 21L
1,594 SR
Queue Stats
97W - 77L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
2 / 0 / 0
5,896
590
3,826
4,853
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 2
4,821
482
2,017
7,862
3,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Boodacity
Scylla
11
4 / 2 / 1
6,459
646
3,330
4,126
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
Sweez
Cu Chulainn
8
0 / 5 / 0
4,971
497
2,284
7,753
3,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
Thoughtiana
Cliodhna
12
4 / 2 / 2
6,998
700
4,873
7,605
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
6,252
625
5,397
7,316
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
12
5 / 1 / 0
7,341
734
5,459
7,053
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
4 / 4 / 0
6,681
668
3,930
4,724
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
a-Phew
Nemesis
10
0 / 1 / 1
5,737
574
2,541
6,025
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
5,391
539
2,250
5,245
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
10
Kills
10
10
Deaths
10
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
0
0
2
W
Sol
 
Sol
1
2
0
0.5
L
0
1
2
1
L
Scylla
Boodacity
Scylla
4
2
1
2.25
W
Bakasura
5
1
0
5
L
Cu Chulainn
Sweez
Cu Chulainn
0
5
0
0
L
Cliodhna
Thoughtiana
Cliodhna
4
2
2
2.5
W
4
4
0
1
W
Nemesis
a-Phew
Nemesis
0
1
1
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,330
Damage
19,577
32,199
Taken
30,363
11,198
Mitigated
10,468
9,406
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,826
2,976
0
828
4,853
1,354
0
3,171
1,682
0
31,413
W
Sol
 
Sol
5,397
2,438
0
4,219
7,316
1,349
1,204
698
6,618
40,822
0
L
2,017
505
661
3,138
7,862
3,090
0
2,334
5,528
12,192
0
L
Scylla
Boodacity
Scylla
3,330
538
0
500
4,126
909
0
1,327
2,799
33,667
0
W
Bakasura
5,459
3,839
0
3,076
7,053
3,174
738
234
6,584
0
33,872
L
Cu Chulainn
Sweez
Cu Chulainn
2,284
559
0
1,050
7,753
3,885
0
0
6,868
761
18,472
L
Cliodhna
Thoughtiana
Cliodhna
4,873
536
0
3,229
7,605
1,960
0
2,495
4,965
0
44,063
W
3,930
713
0
639
4,724
1,264
0
2,380
2,344
33,127
0
W
Nemesis
a-Phew
Nemesis
2,541
796
0
784
6,025
1,673
0
699
5,326
0
34,379
W
2,250
1,477
614
1,566
5,245
3,008
0
1,570
3,675
0
18,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,145
Gold Earned
31,402
298
Minions Killed
342
0
Camps Cleared
0
1,037,626
Distance Traveled
1,039,628
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,896
590
69
7
0
204,914
0
W
Sol
6,252
625
74
7
0
195,863
3
L
Terra
4,821
482
18
2
0
212,411
4
L
Scylla
6,459
646
71
7
0
214,520
2
W
Bakasura
7,341
734
100
10
0
232,693
1
L
Cu Chulainn
4,971
497
40
4
0
171,760
4
L
Cliodhna
6,998
700
100
10
0
234,021
3
W
Thoth
6,681
668
59
6
0
199,213
2
W
Nemesis
5,737
574
66
7
0
221,373
0
W
Horus
5,391
539
43
4
0
190,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role