Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DasGingerBeard
Jormungandr
Level 129
God Stats
7W - 13L
1,188 SR
Queue Stats
328W - 375L
1,384 Elo+
Party 1
Hera
Hera
IrishSolaire
Hera
Level 71
God Stats
2W - 3L
1,489 SR
Queue Stats
239W - 253L
1,425 Elo+
Party 1
Ra
Ra
JoeHoe2424
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 212L
1,447 Elo+
Party 1
Nox
Nox
Rebelhippy99
Nox
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
375W - 369L
1,436 Elo+
Party 1
Team Averages
Level 88
1,435 SR
1,438 Elo+

VS

Team Averages
Level 107
1,514 SR
1,607 Elo+
Pele
Pele
Donutz124
Pele
Level 105
God Stats
2W - 3L
1,280 SR
Queue Stats
146W - 181L
1,437 Elo+
Solo
Guan Yu
Guan Yu
Jawwii
Guan Yu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,519 Elo+
Party 2
Neith
Neith
KXiong14
Neith
Level 120
God Stats
2W - 0L
1,767 SR
Queue Stats
10W - 4L
1,853 Elo+
Party 2
Kukulkan
Kukulkan
MTAT1738
Kukulkan
Level 103
God Stats
1W - 0L
1,522 SR
Queue Stats
14W - 10L
1,530 Elo+
Party 2
Scylla
Scylla
RyneKaz13
Scylla
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
7 / 5 / 4
11,048
737
12,848
12,095
4,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
DasGingerBeard
Jormungandr
16
2 / 6 / 8
9,789
653
11,044
24,166
23,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 7 / 8
9,624
642
13,864
14,980
7,041
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 2 / 7
9,980
665
10,851
12,396
6,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 12
9,788
653
11,157
16,564
10,129
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 7 / 11
10,335
689
6,839
17,584
8,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
Jawwii
Guan Yu
17
1 / 3 / 20
11,297
753
11,171
22,370
32,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
KXiong14
Neith
20
6 / 1 / 15
11,924
795
14,442
13,001
5,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
MTAT1738
Kukulkan
20
5 / 3 / 15
12,131
809
21,833
12,329
5,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
RyneKaz13
Scylla
20
10 / 1 / 11
12,315
821
15,934
8,934
3,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
97
15
Kills
25
25
Deaths
15
39
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
7
5
4
1.8
L
Jormungandr
DasGingerBeard
Jormungandr
2
6
8
1
W
Pele
3
7
11
1.21
L
2
7
8
0.86
W
Guan Yu
Jawwii
Guan Yu
1
3
20
3.67
L
2
2
7
2.75
W
Neith
KXiong14
Neith
6
1
15
13.5
W
Kukulkan
MTAT1738
Kukulkan
5
3
15
4.17
L
2
5
12
1.6
W
Scylla
RyneKaz13
Scylla
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,764
Damage
70,219
80,201
Taken
74,218
51,239
Mitigated
56,369
32,304
Healing
39,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
12,848
125
2,059
1,858
12,095
4,305
0
3,710
8,385
35,084
0
L
Jormungandr
DasGingerBeard
Jormungandr
11,044
3,130
1,799
4,808
24,166
23,662
0
8,598
15,568
29,343
0
W
Pele
6,839
372
1,865
1,315
17,584
8,795
1,170
14,664
2,920
0
14,275
L
13,864
3,759
745
1,585
14,980
7,041
43
6,759
8,221
24,860
0
W
Guan Yu
Jawwii
Guan Yu
11,171
1,129
13,220
9,848
22,370
32,793
380
14,702
7,668
0
18,403
L
10,851
352
6,655
5,151
12,396
6,102
0
8,550
3,846
28,166
0
W
Neith
KXiong14
Neith
14,442
6,366
1,611
3,526
13,001
5,495
1,902
11,095
1,906
0
40,837
W
Kukulkan
MTAT1738
Kukulkan
21,833
445
3,699
2,434
12,329
5,452
1,218
11,085
1,244
48,439
0
L
11,157
812
2,855
4,789
16,564
10,129
0
10,150
6,414
17,538
0
W
Scylla
RyneKaz13
Scylla
15,934
125
1,010
1,448
8,934
3,834
1,106
8,218
716
35,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,229
Gold Earned
58,002
159
Minions Killed
176
0
Camps Cleared
0
1,276,579
Distance Traveled
1,470,077
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,048
737
39
3
0
263,116
0
L
Jormungandr
9,789
653
33
2
0
246,223
3
W
Pele
10,335
689
4
0
0
296,309
0
L
Hera
9,624
642
22
1
0
224,983
1
W
Guan Yu
11,297
753
8
1
0
299,400
2
L
Ra
9,980
665
42
3
0
296,118
10
W
Neith
11,924
795
52
3
0
270,662
3
W
Kukulkan
12,131
809
58
4
0
297,761
1
L
Nox
9,788
653
23
2
0
246,139
0
W
Scylla
12,315
821
54
4
0
305,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role