Player Matchup

Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold IV
Killer1p4
Thoth
Gold IV
Level 109
God Stats
5W - 6L
1,723 SR
Queue Stats
140W - 144L
1,560 MMR
Party 2
Sol
Sol
Gold V
Mrfugu888
Sol
Gold V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,528 MMR
Solo
Cerberus
Cerberus
Gold IV
musics
Cerberus
Gold IV
Level 103
God Stats
4W - 4L
1,545 SR
Queue Stats
139W - 144L
1,560 MMR
Party 2
Bellona
Bellona
Gold II
tymir99
Bellona
Gold II
Level 150
God Stats
15W - 6L
1,713 SR
Queue Stats
73W - 66L
1,637 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,596 SR
1,557 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,575 SR
1,554 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
CARBODAWG
Medusa
Gold III
Level 109
God Stats
23W - 18L
1,517 SR
Queue Stats
56W - 59L
1,569 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Domo6455
Gilgamesh
Bronze III
Level 107
God Stats
0W - 1L
1,792 SR
Queue Stats
4W - 11L
1,546 MMR
Solo
Ravana
Ravana
Gold V
RGA12000
Ravana
Gold V
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 111L
1,589 MMR
Solo
Sylvanus
Sylvanus
Gold IV
TheGankSinatraJr
Sylvanus
Gold IV
Level 160
God Stats
3W - 2L
1,566 SR
Queue Stats
71W - 61L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
9 / 1 / 8
10,785
599
9,358
14,715
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
Killer1p4
Thoth
16
3 / 1 / 4
10,443
580
11,515
7,807
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 1 / 6
10,931
607
5,779
11,686
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
musics
Cerberus
14
2 / 1 / 11
9,561
531
8,137
14,819
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
tymir99
Bellona
18
5 / 1 / 13
11,713
651
14,493
14,679
15,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
OdinCamazotzArtioArachne

VS

Bans
BastetAtlasKaliMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 4 / 1
8,361
465
7,374
10,071
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
CARBODAWG
Medusa
16
0 / 2 / 2
9,563
531
6,066
8,513
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Domo6455
Gilgamesh
13
0 / 6 / 1
7,814
434
5,465
15,503
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
RGA12000
Ravana
13
3 / 5 / 2
8,245
458
7,755
15,052
4,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 2
8,454
470
6,088
16,355
13,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
21
Kills
5
5
Deaths
22
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
1
8
13
L
Merlin
 
Merlin
1
4
1
0.38
L
Medusa
CARBODAWG
Medusa
0
2
2
0.5
L
Gilgamesh
Domo6455
Gilgamesh
0
6
1
0.08
W
Thoth
Killer1p4
Thoth
3
1
4
5
W
2
1
6
5
L
Ravana
RGA12000
Ravana
3
5
2
0.8
L
1
5
2
0.4
W
Cerberus
musics
Cerberus
2
1
11
7.5
W
Bellona
tymir99
Bellona
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,282
Damage
32,748
63,706
Taken
65,494
41,025
Mitigated
32,969
29,142
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,358
3,031
0
7,522
14,715
6,347
0
2,491
12,224
0
70,516
L
Merlin
 
Merlin
7,374
553
188
1,800
10,071
3,043
0
5,081
4,990
51,578
0
L
Medusa
CARBODAWG
Medusa
6,066
2,122
0
2,826
8,513
3,186
812
2,433
6,080
0
76,749
L
Gilgamesh
Domo6455
Gilgamesh
5,465
1,567
0
4,334
15,503
8,284
0
4,515
10,988
0
45,146
W
Thoth
Killer1p4
Thoth
11,515
197
0
1,572
7,807
2,534
510
3,031
4,776
84,304
0
W
5,779
2,371
0
8,173
11,686
3,444
2,566
1,006
10,680
91,264
0
L
Ravana
RGA12000
Ravana
7,755
3,096
0
1,554
15,052
4,864
0
4,611
10,441
0
54,216
L
6,088
503
3,398
4,386
16,355
13,592
0
9,633
6,722
24,519
0
W
Cerberus
musics
Cerberus
8,137
751
493
4,723
14,819
13,077
0
4,589
10,230
27,253
478
W
Bellona
tymir99
Bellona
14,493
3,708
0
6,659
14,679
15,623
176
2,345
12,334
6,570
73,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,433
Gold Earned
42,437
652
Minions Killed
469
0
Camps Cleared
0
1,871,372
Distance Traveled
1,656,186
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,785
599
117
7
0
416,325
3
L
Merlin
8,361
465
121
7
0
317,285
6
L
Medusa
9,563
531
151
8
0
311,005
8
L
Gilgamesh
7,814
434
91
5
0
328,167
2
W
Thoth
10,443
580
156
9
0
354,034
8
W
Sol
10,931
607
161
9
0
340,605
7
L
Ravana
8,245
458
71
4
0
372,931
2
L
Sylvanus
8,454
470
35
2
0
326,798
4
W
Cerberus
9,561
531
54
3
0
375,556
6
W
Bellona
11,713
651
164
9
0
384,852
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role