Player Matchup

Cerberus
Cerberus
GodSwitch20
Cerberus
Level 105
God Stats
3W - 0L
1,881 SR
Queue Stats
33W - 30L
1,616 Elo+
Party 2
Mulan
Mulan
TheSaint-00
Mulan
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hel
Hel
babyoilbandit
Hel
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,627 Elo+
Party 2
Medusa
Medusa
dread52
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
godofhalo2014
Zhong Kui
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,734 Elo+
Party 2
Team Averages
Level 87
1,576 SR
1,604 Elo+

VS

Team Averages
Level 29
1,565 SR
1,629 Elo+
King Arthur
King Arthur
ProChicken13
King Arthur
Level 20
God Stats
44W - 40L
1,830 SR
Queue Stats
291W - 208L
1,701 Elo+
Solo
Geb
Geb
UNBANNED3332
Geb
Level 29
God Stats
35W - 37L
1,495 SR
Queue Stats
103W - 106L
1,553 Elo+
Solo
Ullr
Ullr
boiloy
Ullr
Level 63
God Stats
0W - 4L
1,500 SR
Queue Stats
35W - 27L
1,671 Elo+
Party 1
Eset
Eset
kn33growMancer
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,588 Elo+
Party 1
Merlin
Merlin
lLyoko
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GodSwitch20
Cerberus
16
6 / 1 / 11
9,238
840
6,943
15,653
12,670
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 1 / 8
9,165
833
7,195
7,794
7,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 1 / 10
9,097
827
5,843
7,959
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
dread52
Medusa
14
0 / 1 / 14
8,018
729
9,744
8,589
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
godofhalo2014
Zhong Kui
16
1 / 3 / 12
8,841
804
9,766
8,457
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ProChicken13
King Arthur
14
4 / 5 / 2
8,182
744
12,065
15,266
8,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 4 / 4
7,119
647
4,190
9,759
3,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
boiloy
Ullr
14
1 / 1 / 4
7,603
691
6,032
5,879
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 3 / 3
7,537
685
4,027
6,187
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
lLyoko
Merlin
12
0 / 5 / 3
6,788
617
6,538
8,128
2,342
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
23
18
Kills
7
7
Deaths
18
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GodSwitch20
Cerberus
6
1
11
11.5
L
King Arthur
ProChicken13
King Arthur
4
5
2
1
W
7
1
8
11
L
1
4
4
0.75
W
4
1
10
9
L
Ullr
boiloy
Ullr
1
1
4
3
W
Medusa
dread52
Medusa
0
1
14
7
W
Zhong Kui
godofhalo2014
Zhong Kui
1
3
12
2.33
L
1
3
3
0.83
L
Merlin
lLyoko
Merlin
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,491
Damage
32,852
48,452
Taken
45,219
30,029
Mitigated
17,990
25,143
Healing
5,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GodSwitch20
Cerberus
6,943
454
0
2,287
15,653
12,670
640
2,993
12,660
25,846
0
L
King Arthur
ProChicken13
King Arthur
12,065
2,106
0
0
15,266
8,445
0
7,291
7,743
0
28,278
W
7,195
607
1,533
2,364
7,794
7,389
978
2,442
5,352
0
23,502
L
4,190
312
998
2,483
9,759
3,066
0
4,870
4,793
8,840
0
W
5,843
204
8,817
5,026
7,959
2,319
995
3,306
3,453
31,962
0
L
Ullr
boiloy
Ullr
6,032
1,831
0
1,333
5,879
2,014
0
3,668
2,146
0
23,779
W
Medusa
dread52
Medusa
9,744
3,864
0
2,316
8,589
2,892
3,251
4,030
4,559
0
28,568
W
Zhong Kui
godofhalo2014
Zhong Kui
9,766
615
0
2,800
8,457
4,759
1,256
1,984
6,473
35,822
0
L
4,027
421
649
232
6,187
2,123
0
2,499
3,610
20,812
0
L
Merlin
lLyoko
Merlin
6,538
468
0
240
8,128
2,342
267
4,224
3,840
18,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,359
Gold Earned
37,229
257
Minions Killed
154
0
Camps Cleared
0
1,119,222
Distance Traveled
947,441
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,238
840
42
4
0
216,840
1
L
King Arthur
8,182
744
39
4
0
215,358
0
W
Mulan
9,165
833
33
3
0
205,826
1
L
Geb
7,119
647
5
0
0
122,615
2
W
Hel
9,097
827
72
7
0
250,988
1
L
Ullr
7,603
691
47
4
0
214,603
4
W
Medusa
8,018
729
59
5
0
212,751
4
W
Zhong Kui
8,841
804
51
5
0
232,817
0
L
Eset
7,537
685
45
4
0
214,617
0
L
Merlin
6,788
617
18
2
0
180,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role