Player Matchup

Izanami
Izanami
Irgan91
Izanami
Level 36
God Stats
1W - 4L
1,500 SR
Queue Stats
155W - 182L
1,577 Elo+
Party 3
Sol
Sol
LucianRhoth_TVK
Sol
Level 97
God Stats
7W - 9L
1,578 SR
Queue Stats
46W - 55L
1,601 Elo+
Party 3
Chaac
Chaac
SnakeyJ
Chaac
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,614 Elo+
Party 4
Bacchus
Bacchus
kfleezy
Bacchus
Level 21
God Stats
4W - 3L
1,563 SR
Queue Stats
88W - 98L
1,442 Elo+
Party 4
Gilgamesh
Gilgamesh
reyching
Gilgamesh
Level 57
God Stats
1W - 5L
1,168 SR
Queue Stats
58W - 76L
1,431 Elo+
Party 4
Team Averages
Level 52
1,462 SR
1,533 Elo+

VS

Team Averages
Level 66
1,410 SR
1,406 Elo+
Anubis
Anubis
Arbayk
Anubis
Level 46
God Stats
23W - 18L
1,416 SR
Queue Stats
115W - 111L
1,557 Elo+
Party 1
Bastet
Bastet
Aulobo
Bastet
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 126L
1,561 Elo+
Party 2
Da Ji
Da Ji
JonOssim
Da Ji
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
226W - 222L
1,410 Elo+
Party 1
Artemis
Artemis
Knemo420
Artemis
Level 63
God Stats
14W - 11L
1,365 SR
Queue Stats
207W - 229L
1,190 Elo+
Party 2
Cthulhu
Cthulhu
Rozemay
Cthulhu
Level 43
God Stats
1W - 1L
1,268 SR
Queue Stats
98W - 100L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Irgan91
Izanami
18
5 / 5 / 3
12,400
564
16,498
14,321
3,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
0 / 9 / 1
9,613
437
4,030
15,136
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
SnakeyJ
Chaac
15
1 / 6 / 1
9,680
440
6,383
17,346
16,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
kfleezy
Bacchus
13
4 / 6 / 3
9,282
422
8,015
20,425
15,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
reyching
Gilgamesh
14
0 / 5 / 3
8,985
408
5,806
19,660
7,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arbayk
Anubis
20
11 / 0 / 6
12,924
587
16,701
6,601
3,699
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Aulobo
Bastet
20
8 / 0 / 5
12,769
580
15,248
12,202
11,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
JonOssim
Da Ji
19
11 / 3 / 10
12,303
559
18,301
17,353
7,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Knemo420
Artemis
16
0 / 4 / 5
9,875
449
6,637
11,606
3,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Rozemay
Cthulhu
16
1 / 3 / 12
10,783
490
7,408
17,274
19,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
10
Kills
31
31
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arbayk
Anubis
11
0
6
14
W
Bastet
Aulobo
Bastet
8
0
5
10.5
L
Izanami
Irgan91
Izanami
5
5
3
1.3
W
Da Ji
JonOssim
Da Ji
11
3
10
5.33
W
Artemis
Knemo420
Artemis
0
4
5
0.63
L
0
9
1
0.06
W
Cthulhu
Rozemay
Cthulhu
1
3
12
2.33
L
Chaac
SnakeyJ
Chaac
1
6
1
0.25
L
Bacchus
kfleezy
Bacchus
4
6
3
0.92
L
Gilgamesh
reyching
Gilgamesh
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,732
Damage
64,295
86,888
Taken
65,036
47,172
Mitigated
46,682
15,597
Healing
24,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arbayk
Anubis
16,701
303
0
4,844
6,601
3,699
2,838
2,096
4,505
96,004
4,143
W
Bastet
Aulobo
Bastet
15,248
3,839
0
6,560
12,202
11,323
338
611
11,591
126
79,742
L
Izanami
Irgan91
Izanami
16,498
10,020
0
3,219
14,321
3,983
819
5,000
9,321
0
109,347
W
Da Ji
JonOssim
Da Ji
18,301
4,316
0
5,497
17,353
7,841
0
3,324
13,643
0
85,854
W
Artemis
Knemo420
Artemis
6,637
2,635
0
3,582
11,606
3,933
1,818
2,738
8,868
0
53,928
L
4,030
501
0
2,324
15,136
2,805
369
4,048
11,088
61,993
0
W
Cthulhu
Rozemay
Cthulhu
7,408
636
209
3,455
17,274
19,886
314
3,577
13,697
35,121
0
L
Chaac
SnakeyJ
Chaac
6,383
1,415
0
5,175
17,346
16,630
0
1,436
15,910
589
49,726
L
Bacchus
kfleezy
Bacchus
8,015
989
702
3,067
20,425
15,987
0
10,830
9,595
18,284
0
L
Gilgamesh
reyching
Gilgamesh
5,806
1,879
0
1,110
19,660
7,767
0
2,471
17,189
0
64,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,960
Gold Earned
58,654
568
Minions Killed
572
0
Camps Cleared
0
1,995,260
Distance Traveled
2,107,115
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,924
587
177
8
0
414,869
1
W
Bastet
12,769
580
150
7
0
435,162
2
L
Izanami
12,400
564
199
9
0
394,407
3
W
Da Ji
12,303
559
112
5
0
391,806
0
W
Artemis
9,875
449
100
5
0
410,576
4
L
Sol
9,613
437
122
6
0
350,255
4
W
Cthulhu
10,783
490
33
2
0
454,702
12
L
Chaac
9,680
440
125
6
0
361,558
9
L
Bacchus
9,282
422
17
1
0
425,680
10
L
Gilgamesh
8,985
408
105
5
0
463,360
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role