Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
FrAnChEsCo1
Nu Wa
Level 129
God Stats
15W - 14L
1,668 SR
Queue Stats
65W - 61L
1,616 Elo+
Party 1
Achilles
Achilles
Hxkvge
Achilles
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 142L
1,436 Elo+
Solo
Khepri
Khepri
Shunsui8690
Khepri
Level 157
God Stats
0W - 3L
1,177 SR
Queue Stats
193W - 163L
1,619 Elo+
Solo
Team Averages
Level 135
1,469 SR
1,534 Elo+

VS

Team Averages
Level 121
1,554 SR
1,576 Elo+
Sol
Sol
MutableStringz
Sol
Level 145
God Stats
18W - 9L
1,975 SR
Queue Stats
29W - 29L
1,635 Elo+
Party 3
Hercules
Hercules
Slabbypooh
Hercules
Level 119
God Stats
40W - 51L
1,363 SR
Queue Stats
818W - 811L
1,493 Elo+
Party 2
Cernunnos
Cernunnos
a-Phew
Cernunnos
Level 93
God Stats
2W - 4L
1,403 SR
Queue Stats
28W - 29L
1,635 Elo+
Party 3
Anubis
Anubis
dwuhbzy
Anubis
Level 123
God Stats
11W - 6L
1,527 SR
Queue Stats
522W - 466L
1,536 Elo+
Party 2
Fenrir
Fenrir
mooshyvjj
Fenrir
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
93W - 86L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 1 / 2
6,001
546
7,750
4,544
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
 
Arachne
9
3 / 3 / 1
5,682
517
2,306
8,743
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 1
4,875
443
4,866
5,999
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Hxkvge
Achilles
7
1 / 5 / 0
4,710
428
4,331
9,405
7,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
7
0 / 4 / 2
5,231
476
2,514
9,325
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
7,759
705
6,750
7,303
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Slabbypooh
Hercules
10
3 / 0 / 3
6,383
580
2,363
8,988
4,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
a-Phew
Cernunnos
11
0 / 4 / 1
6,220
565
3,061
7,399
1,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
dwuhbzy
Anubis
12
6 / 0 / 7
7,584
689
8,467
7,421
3,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
mooshyvjj
Fenrir
12
5 / 1 / 7
7,343
668
7,203
8,043
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
18
19
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
1
2
3
L
Arachne
 
Arachne
3
3
1
1.17
L
0
6
1
0.08
L
Achilles
Hxkvge
Achilles
1
5
0
0.2
W
4
1
0
4
L
Khepri
0
4
2
0.25
W
Hercules
Slabbypooh
Hercules
3
0
3
4.5
W
Cernunnos
a-Phew
Cernunnos
0
4
1
0.13
W
Anubis
dwuhbzy
Anubis
6
0
7
9.5
W
Fenrir
mooshyvjj
Fenrir
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,767
Damage
27,844
38,016
Taken
39,154
17,597
Mitigated
15,398
7,523
Healing
21,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,750
3,624
0
1,690
4,544
1,286
0
169
4,375
0
33,230
L
Arachne
 
Arachne
2,306
1,885
0
2,753
8,743
2,367
0
2,643
6,100
0
19,782
L
4,866
980
0
590
5,999
1,297
0
2,990
3,009
25,453
0
L
Achilles
Hxkvge
Achilles
4,331
774
0
1,124
9,405
7,181
0
5,447
3,958
0
14,945
W
6,750
2,986
0
4,831
7,303
2,948
3,089
192
7,063
44,939
5,877
L
Khepri
2,514
365
0
1,366
9,325
5,466
0
3,012
6,313
14,135
0
W
Hercules
Slabbypooh
Hercules
2,363
504
1,358
4,183
8,988
4,353
132
1,673
7,189
0
10,345
W
Cernunnos
a-Phew
Cernunnos
3,061
1,252
0
1,820
7,399
1,820
594
559
6,792
0
38,768
W
Anubis
dwuhbzy
Anubis
8,467
480
0
5,251
7,421
3,166
408
2,766
4,032
48,219
0
W
Fenrir
mooshyvjj
Fenrir
7,203
3,025
0
3,676
8,043
3,111
0
1,554
6,323
0
38,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,499
Gold Earned
35,289
184
Minions Killed
394
0
Camps Cleared
0
1,032,836
Distance Traveled
1,030,251
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,001
546
64
6
0
194,887
5
L
Arachne
5,682
517
43
4
0
238,585
1
L
Nu Wa
4,875
443
41
4
0
171,990
3
L
Achilles
4,710
428
18
2
0
228,186
3
W
Sol
7,759
705
111
10
0
188,119
0
L
Khepri
5,231
476
18
2
0
199,188
2
W
Hercules
6,383
580
18
2
0
207,645
3
W
Cernunnos
6,220
565
86
8
0
209,312
1
W
Anubis
7,584
689
98
9
0
182,550
0
W
Fenrir
7,343
668
81
7
0
242,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role