Player Matchup

Jing Wei
Jing Wei
Bioactivity
Jing Wei
Level 106
God Stats
0W - 2L
1,501 SR
Queue Stats
14W - 24L
1,460 Elo+
Solo
Artemis
Artemis
Kaspxr-Ghost
Artemis
Level 51
God Stats
0W - 2L
1,263 SR
Queue Stats
20W - 27L
1,519 Elo+
Solo
Zeus
Zeus
SimpForNIC
Zeus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 51L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
jaydenisout
Cthulhu
Level 54
God Stats
1W - 2L
1,240 SR
Queue Stats
20W - 25L
1,498 Elo+
Party 1
Bellona
Bellona
vikodn
Bellona
Level 64
God Stats
4W - 8L
1,635 SR
Queue Stats
22W - 28L
1,554 Elo+
Party 1
Team Averages
Level 71
1,428 SR
1,485 Elo+

VS

Team Averages
Level 109
1,473 SR
1,445 Elo+
Kumbhakarna
Kumbhakarna
Ds iSky
Kumbhakarna
Level 107
God Stats
15W - 22L
1,316 SR
Queue Stats
113W - 108L
1,509 Elo+
Party 2
Fenrir
Fenrir
Fyll Jess 118
Fenrir
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 35L
1,308 Elo+
Party 2
Sol
Sol
G-Ricks
Sol
Level 82
God Stats
5W - 4L
1,500 SR
Queue Stats
100W - 98L
1,435 Elo+
Solo
Bastet
Bastet
Roguester_G
Bastet
Level 140
God Stats
70W - 62L
1,311 SR
Queue Stats
470W - 472L
1,462 Elo+
Solo
Nu Wa
Nu Wa
Sensei_Yogi
Nu Wa
Level 146
God Stats
3W - 2L
1,738 SR
Queue Stats
31W - 35L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bioactivity
Jing Wei
12
1 / 4 / 3
7,357
409
6,628
12,114
3,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
Kaspxr-Ghost
Artemis
11
0 / 10 / 0
6,590
366
2,941
12,125
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
1 / 9 / 2
8,273
460
8,333
13,221
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
jaydenisout
Cthulhu
10
1 / 6 / 4
7,352
408
5,971
17,376
15,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
vikodn
Bellona
12
3 / 6 / 3
8,393
466
5,678
16,964
9,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ds iSky
Kumbhakarna
14
3 / 1 / 13
9,826
546
3,889
15,328
17,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 1 / 8
10,513
584
11,482
11,661
5,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
16
11 / 2 / 7
11,314
629
16,357
12,769
4,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
20
9 / 0 / 4
12,611
701
9,081
8,027
3,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
5 / 4 / 10
10,075
560
13,245
9,824
3,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
6
Kills
34
35
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bioactivity
Jing Wei
1
4
3
0.63
W
Kumbhakarna
Ds iSky
Kumbhakarna
3
1
13
9.5
W
6
1
8
10
W
Sol
11
2
7
7.25
L
Artemis
Kaspxr-Ghost
Artemis
0
10
0
0
W
Bastet
9
0
4
11
W
5
4
10
2.5
L
1
9
2
0.22
L
Cthulhu
jaydenisout
Cthulhu
1
6
4
0.5
L
Bellona
vikodn
Bellona
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,551
Damage
54,054
71,800
Taken
57,609
35,188
Mitigated
34,284
7,800
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bioactivity
Jing Wei
6,628
4,438
219
3,381
12,114
3,404
0
4,390
7,724
0
51,493
W
Kumbhakarna
Ds iSky
Kumbhakarna
3,889
833
565
2,743
15,328
17,468
55
3,277
11,833
17,301
0
W
11,482
3,004
0
310
11,661
5,012
0
3,327
8,180
0
58,720
W
Sol
16,357
8,570
0
5,343
12,769
4,906
6,789
3,860
8,647
74,199
0
L
Artemis
Kaspxr-Ghost
Artemis
2,941
827
0
1,555
12,125
2,797
0
2,036
10,089
0
29,711
W
Bastet
9,081
1,651
0
4,426
8,027
3,511
2,704
438
7,563
0
90,442
W
13,245
5,525
0
3,083
9,824
3,387
2,408
2,718
7,082
64,528
0
L
8,333
850
112
1,534
13,221
4,224
0
7,619
5,602
42,523
0
L
Cthulhu
jaydenisout
Cthulhu
5,971
265
0
667
17,376
15,534
96
10,911
6,465
21,107
0
L
Bellona
vikodn
Bellona
5,678
1,909
0
332
16,964
9,229
52
8,535
8,429
0
40,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,965
Gold Earned
54,339
312
Minions Killed
509
0
Camps Cleared
0
1,366,287
Distance Traveled
1,789,661
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,357
409
87
5
0
288,199
3
W
Kumbhakarna
9,826
546
23
1
0
366,441
6
W
Fenrir
10,513
584
85
5
0
405,977
1
W
Sol
11,314
629
105
6
0
327,333
3
L
Artemis
6,590
366
54
3
0
164,936
0
W
Bastet
12,611
701
205
11
0
394,700
0
W
Nu Wa
10,075
560
91
5
0
295,210
2
L
Zeus
8,273
460
82
5
0
289,636
1
L
Cthulhu
7,352
408
25
1
0
298,051
0
L
Bellona
8,393
466
64
4
0
325,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role