Player Matchup

Loki
Loki
I oG I RoDx2
Loki
Level 31
God Stats
7W - 11L
1,500 SR
Queue Stats
20W - 37L
1,361 Elo+
Party 3
Medusa
Medusa
RoninDukes
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,298 Elo+
Party 1
Bellona
Bellona
SwordDust26815
Bellona
Level 7
God Stats
2W - 0L
1,731 SR
Queue Stats
9W - 18L
1,270 Elo+
Party 3
Sol
Sol
kl0udx
Sol
Level 98
God Stats
5W - 4L
1,550 SR
Queue Stats
31W - 37L
1,298 Elo+
Party 1
Bacchus
Bacchus
nukestrocist
Bacchus
Level 83
God Stats
38W - 31L
1,719 SR
Queue Stats
48W - 50L
1,515 Elo+
Solo
Team Averages
Level 61
1,600 SR
1,349 Elo+

VS

Team Averages
Level 52
1,454 SR
1,344 Elo+
Poseidon
Poseidon
AGEKByHazi
Poseidon
Level 26
God Stats
1W - 2L
1,542 SR
Queue Stats
20W - 30L
1,385 Elo+
Party 2
Kali
Kali
Diegosfera401
Kali
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 87L
1,398 Elo+
Party 2
Ares
Ares
ElJuav
Ares
Level 12
God Stats
1W - 7L
1,227 SR
Queue Stats
6W - 14L
1,249 Elo+
Party 2
Hades
Hades
GralSeregni
Hades
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 89L
1,276 Elo+
Solo
Ullr
Ullr
Hugo_Al24
Ullr
Level 62
God Stats
4W - 7L
1,500 SR
Queue Stats
175W - 179L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
8,303
554
7,286
9,796
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
RoninDukes
Medusa
13
3 / 1 / 4
8,645
576
7,075
5,000
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 2
7,424
495
2,034
7,543
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
kl0udx
Sol
17
8 / 0 / 2
10,820
721
10,847
7,847
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
nukestrocist
Bacchus
11
5 / 0 / 5
7,972
531
5,189
6,646
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AGEKByHazi
Poseidon
11
1 / 6 / 1
6,826
455
2,720
7,379
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 1 / 0
7,867
524
4,348
9,820
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
ElJuav
Ares
10
0 / 4 / 1
6,119
408
1,506
10,876
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 3 / 2
7,917
528
7,061
10,751
7,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
11
0 / 5 / 1
6,451
430
1,284
8,813
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
6
7
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AGEKByHazi
Poseidon
1
6
1
0.25
L
3
1
0
3
L
Ares
ElJuav
Ares
0
4
1
0.13
L
2
3
2
1
L
Ullr
0
5
1
0.1
W
2
4
6
1.25
W
Medusa
RoninDukes
Medusa
3
1
4
5
W
1
2
2
1
W
Sol
kl0udx
Sol
8
0
2
9
W
Bacchus
nukestrocist
Bacchus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,431
Damage
16,919
36,832
Taken
47,639
15,859
Mitigated
21,480
14,777
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AGEKByHazi
Poseidon
2,720
448
0
144
7,379
2,404
0
4,962
2,417
40,553
0
L
4,348
1,880
0
5,630
9,820
3,229
123
1,230
8,590
0
48,534
L
Ares
ElJuav
Ares
1,506
156
0
580
10,876
5,821
0
5,443
5,433
11,807
0
L
7,061
357
74
3,138
10,751
7,477
26
3,462
7,289
39,050
0
L
Ullr
1,284
754
404
1,945
8,813
2,549
0
1,568
7,245
0
39,219
W
7,286
2,485
183
1,694
9,796
2,631
654
1,713
7,937
0
54,357
W
Medusa
RoninDukes
Medusa
7,075
3,776
0
2,806
5,000
1,381
1,506
291
4,709
0
52,776
W
2,034
430
0
2,798
7,543
4,835
132
3,920
3,236
4,492
23,312
W
Sol
kl0udx
Sol
10,847
6,492
0
5,386
7,847
2,639
580
3,512
4,104
81,511
0
W
Bacchus
nukestrocist
Bacchus
5,189
845
0
1,910
6,646
4,373
348
1,051
5,559
16,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,164
Gold Earned
35,180
422
Minions Killed
387
0
Camps Cleared
0
1,467,073
Distance Traveled
1,346,796
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,826
455
87
6
0
257,456
3
L
Kali
7,867
524
96
6
0
323,189
1
L
Ares
6,119
408
25
2
0
295,355
4
L
Hades
7,917
528
102
7
0
228,787
6
L
Ullr
6,451
430
77
5
0
242,009
3
W
Loki
8,303
554
95
6
0
296,692
1
W
Medusa
8,645
576
93
6
0
296,904
2
W
Bellona
7,424
495
57
4
0
261,669
3
W
Sol
10,820
721
158
11
0
295,526
5
W
Bacchus
7,972
531
19
1
0
316,282
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role