Player Matchup

Hou Yi
Hou Yi
GodzillaTheHun
Hou Yi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 134L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
LandoxCalrissian
Gilgamesh
Level 108
God Stats
4W - 2L
1,723 SR
Queue Stats
123W - 119L
1,553 Elo+
Solo
Bakasura
Bakasura
RatCrew-DrKilo
Bakasura
Level 109
God Stats
5W - 5L
1,327 SR
Queue Stats
86W - 125L
1,415 Elo+
Party 2
Ah Puch
Ah Puch
RatCrew-ID10T
Ah Puch
Level 96
God Stats
1W - 5L
1,500 SR
Queue Stats
121W - 170L
1,389 Elo+
Party 2
Ares
Ares
factsman
Ares
Level 67
God Stats
9W - 15L
1,282 SR
Queue Stats
273W - 306L
1,562 Elo+
Party 2
Team Averages
Level 96
1,466 SR
1,493 Elo+

VS

Team Averages
Level 109
1,658 SR
1,489 Elo+
Ao Kuang
Ao Kuang
Pandabacon18
Ao Kuang
Level 108
God Stats
29W - 28L
1,468 SR
Queue Stats
112W - 112L
1,458 Elo+
Solo
Cabrakan
Cabrakan
XavierWarfield22
Cabrakan
Level 144
God Stats
2W - 1L
1,729 SR
Queue Stats
115W - 110L
1,603 Elo+
Party 1
Neith
Neith
felicitysmoak6
Neith
Level 61
God Stats
4W - 8L
1,464 SR
Queue Stats
8W - 16L
1,385 Elo+
Party 1
King Arthur
King Arthur
jhatchet
King Arthur
Level 105
God Stats
6W - 5L
1,741 SR
Queue Stats
96W - 106L
1,540 Elo+
Party 1
Sol
Sol
pufthemagcdrgn
Sol
Level 127
God Stats
2W - 5L
1,888 SR
Queue Stats
28W - 36L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 8
8,911
557
7,370
8,949
2,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
13
1 / 5 / 4
8,034
502
5,232
13,548
9,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
16
7 / 4 / 4
9,610
601
7,180
13,249
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
16
8 / 2 / 13
9,897
619
15,947
9,291
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
15
11 / 1 / 16
10,449
653
16,290
16,045
16,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Pandabacon18
Ao Kuang
14
6 / 7 / 4
8,906
557
11,904
15,045
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 9 / 6
6,590
412
5,435
17,220
13,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 6 / 2
7,387
462
6,279
10,970
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
jhatchet
King Arthur
15
5 / 3 / 3
9,158
572
9,995
14,585
9,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 2
7,673
480
4,131
10,098
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
30
Kills
16
16
Deaths
30
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
4
8
1.75
W
Gilgamesh
1
5
4
0.6
L
Ao Kuang
Pandabacon18
Ao Kuang
6
7
4
1.14
W
Bakasura
7
4
4
2.25
W
Ah Puch
8
2
13
7.25
L
0
9
6
0.33
W
Ares
11
1
16
19
L
3
6
2
0.67
L
King Arthur
jhatchet
King Arthur
5
3
3
2.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,019
Damage
37,744
61,082
Taken
67,918
40,032
Mitigated
36,438
18,608
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,370
4,345
0
2,136
8,949
2,845
172
2,233
6,716
0
57,808
W
Gilgamesh
5,232
1,276
535
4,302
13,548
9,387
1,134
2,784
10,764
1,921
41,313
L
Ao Kuang
Pandabacon18
Ao Kuang
11,904
2,608
0
3,692
15,045
6,100
0
6,445
8,158
46,764
6,448
W
Bakasura
7,180
4,702
0
4,892
13,249
6,674
163
3,587
9,662
0
54,532
W
Ah Puch
15,947
444
0
4,261
9,291
4,254
195
6,600
2,691
68,019
0
L
5,435
681
0
1,253
17,220
13,158
0
10,713
6,507
16,290
0
W
Ares
16,290
826
0
2,482
16,045
16,872
0
5,284
10,761
26,145
6,799
L
6,279
1,975
0
2,496
10,970
3,664
0
4,263
6,412
0
34,591
L
King Arthur
jhatchet
King Arthur
9,995
1,379
0
3,822
14,585
9,663
0
3,275
10,828
0
55,589
L
4,131
636
0
2,083
10,098
3,853
0
6,793
3,232
36,067
3,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,901
Gold Earned
39,714
454
Minions Killed
371
0
Camps Cleared
0
1,573,161
Distance Traveled
1,406,864
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,911
557
107
7
0
291,322
2
W
Gilgamesh
8,034
502
100
6
0
285,381
1
L
Ao Kuang
8,906
557
83
5
0
279,897
0
W
Bakasura
9,610
601
103
6
0
359,901
1
W
Ah Puch
9,897
619
116
7
0
301,319
4
L
Cabrakan
6,590
412
21
1
0
275,396
4
W
Ares
10,449
653
28
2
0
335,238
3
L
Neith
7,387
462
61
4
0
282,342
4
L
King Arthur
9,158
572
109
7
0
290,161
5
L
Sol
7,673
480
97
6
0
279,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role