Player Matchup

Hercules
Hercules
Anaka1n
Hercules
Level 118
God Stats
5W - 4L
1,373 SR
Queue Stats
23W - 25L
1,317 Elo+
Solo
Cabrakan
Cabrakan
SpellWeaverLII
Cabrakan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,457 Elo+
Solo
Anubis
Anubis
Xel1y
Anubis
Level 49
God Stats
52W - 49L
1,443 SR
Queue Stats
242W - 280L
1,411 Elo+
Solo
Achilles
Achilles
XkullXpider
Achilles
Level 45
God Stats
1W - 4L
1,444 SR
Queue Stats
52W - 69L
1,451 Elo+
Solo
Izanami
Izanami
ghostlol99
Izanami
Level 58
God Stats
12W - 24L
1,386 SR
Queue Stats
135W - 159L
1,394 Elo+
Solo
Team Averages
Level 71
1,429 SR
1,406 Elo+

VS

Team Averages
Level 104
1,432 SR
1,511 Elo+
Achilles
Achilles
 
Achilles
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
IsmaelGonzalez
Bellona
Level 127
God Stats
21W - 18L
1,344 SR
Queue Stats
63W - 51L
1,403 Elo+
Party 1
Merlin
Merlin
Kenshiro
Merlin
Level 144
God Stats
8W - 1L
1,506 SR
Queue Stats
51W - 49L
1,571 Elo+
Party 2
Cupid
Cupid
SwagomirYolowic
Cupid
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 95L
1,567 Elo+
Party 2
Ao Kuang
Ao Kuang
Vadam7
Ao Kuang
Level 47
God Stats
11W - 15L
1,309 SR
Queue Stats
22W - 24L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Anaka1n
Hercules
9
3 / 5 / 1
5,909
591
6,731
10,630
4,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
8
1 / 4 / 2
5,036
504
2,132
7,316
5,277
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anubis
Xel1y
Anubis
10
0 / 3 / 0
5,235
524
1,429
5,498
1,553
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
XkullXpider
Achilles
8
3 / 4 / 1
5,370
537
4,393
6,934
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
ghostlol99
Izanami
8
0 / 5 / 2
5,175
518
4,810
6,514
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
6 / 1 / 7
6,339
634
6,592
11,712
3,608
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 5
5,995
600
5,653
7,245
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Kenshiro
Merlin
12
2 / 1 / 4
6,564
656
4,470
3,013
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 3
7,026
703
5,176
6,807
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Vadam7
Ao Kuang
11
7 / 2 / 3
6,617
662
5,826
7,584
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
21
21
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
7
9.5
L
Hercules
Anaka1n
Hercules
3
5
1
0.7
W
2
2
5
2.25
W
Merlin
Kenshiro
Merlin
2
1
4
4
L
Cabrakan
1
4
2
0.5
W
4
1
3
5.5
W
Ao Kuang
Vadam7
Ao Kuang
7
2
3
4.25
L
Anubis
Xel1y
Anubis
0
3
0
0
L
Achilles
XkullXpider
Achilles
3
4
1
0.88
L
Izanami
ghostlol99
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,495
Damage
27,717
36,892
Taken
36,361
14,358
Mitigated
12,723
9,207
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,592
1,657
111
3,158
11,712
3,608
0
0
11,712
0
22,857
L
Hercules
Anaka1n
Hercules
6,731
2,096
452
1,906
10,630
4,221
0
1,754
8,814
0
21,546
W
5,653
1,414
0
937
7,245
4,352
0
1,744
5,501
0
27,181
W
Merlin
Kenshiro
Merlin
4,470
253
0
420
3,013
796
0
784
2,229
39,402
0
L
Cabrakan
2,132
391
0
2,020
7,316
5,277
0
1,627
5,268
17,124
0
W
5,176
3,907
0
3,958
6,807
1,660
0
0
6,807
0
45,079
W
Ao Kuang
Vadam7
Ao Kuang
5,826
1,625
0
1,164
7,584
2,307
0
1,033
6,551
35,710
0
L
Anubis
Xel1y
Anubis
1,429
47
0
1,850
5,498
1,553
0
4,050
1,448
27,197
0
L
Achilles
XkullXpider
Achilles
4,393
1,429
0
1,604
6,934
2,121
0
2,622
4,248
0
21,577
L
Izanami
ghostlol99
Izanami
4,810
3,269
121
1,254
6,514
1,186
0
243
6,271
0
27,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
32,541
246
Minions Killed
331
0
Camps Cleared
0
897,906
Distance Traveled
1,048,783
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,339
634
27
3
0
220,584
2
L
Hercules
5,909
591
31
3
0
192,020
2
W
Bellona
5,995
600
58
6
0
205,478
5
W
Merlin
6,564
656
98
10
0
206,526
0
L
Cabrakan
5,036
504
45
5
0
152,162
2
W
Cupid
7,026
703
95
10
0
194,111
4
W
Ao Kuang
6,617
662
53
5
0
222,084
1
L
Anubis
5,235
524
58
6
0
173,846
2
L
Achilles
5,370
537
49
5
0
187,987
2
L
Izanami
5,175
518
63
6
0
191,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role