Player Matchup

Xbalanque
Xbalanque
Duh Scoobs
Xbalanque
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
217W - 219L
1,537 Elo+
Party 3
Thor
Thor
FleshMagic
Thor
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,686 Elo+
Solo
Ne Zha
Ne Zha
NorseNomad
Ne Zha
Level 89
God Stats
8W - 13L
1,702 SR
Queue Stats
304W - 305L
1,552 Elo+
Party 2
Ymir
Ymir
ShankHunt
Ymir
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 104L
1,523 Elo+
Party 2
Anhur
Anhur
Uncle Swayyy
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,162 Elo+
Party 3
Team Averages
Level 125
1,540 SR
1,492 Elo+

VS

Team Averages
Level 143
1,457 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Calga
Hun Batz
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,304 Elo+
Solo
Raijin
Raijin
Hazz1214
Raijin
Level 117
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 97L
1,524 Elo+
Solo
Vulcan
Vulcan
Hypr Cryptic
Vulcan
Level 156
God Stats
3W - 3L
1,284 SR
Queue Stats
146W - 153L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
Kirihei
Zhong Kui
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
164W - 142L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Duh Scoobs
Xbalanque
13
0 / 6 / 3
7,512
683
9,322
10,741
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 1
7,154
650
8,054
10,548
4,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
NorseNomad
Ne Zha
15
2 / 6 / 5
8,075
734
8,894
14,005
6,331
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
15
3 / 5 / 3
8,443
768
2,577
21,547
17,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 7 / 4
8,407
764
5,600
11,482
4,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 1 / 17
9,234
839
9,569
8,951
3,407
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Calga
Hun Batz
16
6 / 2 / 18
9,747
886
16,473
14,240
13,900
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
Hazz1214
Raijin
18
11 / 3 / 9
10,739
976
12,053
7,541
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
16
9 / 2 / 10
10,148
923
10,938
7,078
3,225
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
Kirihei
Zhong Kui
15
2 / 3 / 15
9,100
827
13,089
10,888
12,718
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
98
10
Kills
29
30
Deaths
11
16
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
17
9.5
W
Hun Batz
Calga
Hun Batz
6
2
18
7.5
L
Xbalanque
Duh Scoobs
Xbalanque
0
6
3
0.25
L
2
6
1
0.42
W
Raijin
Hazz1214
Raijin
11
3
9
5.17
W
Vulcan
9
2
10
7
W
Zhong Kui
Kirihei
Zhong Kui
2
3
15
3.17
L
Ne Zha
NorseNomad
Ne Zha
2
6
5
0.75
L
Ymir
3
5
3
0.9
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,447
Damage
62,122
68,323
Taken
48,698
35,964
Mitigated
36,059
17,257
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,569
3,542
0
3,388
8,951
3,407
2,235
317
8,634
21,292
1,102
W
Hun Batz
Calga
Hun Batz
16,473
2,833
1,313
4,811
14,240
13,900
393
1,143
12,665
0
21,511
L
Xbalanque
Duh Scoobs
Xbalanque
9,322
3,899
315
1,293
10,741
3,532
0
6,821
3,920
0
20,885
L
8,054
640
1,516
1,499
10,548
4,409
0
6,412
4,136
0
10,867
W
Raijin
Hazz1214
Raijin
12,053
685
1,739
1,454
7,541
2,809
354
357
7,184
25,768
0
W
Vulcan
10,938
2,670
1,280
1,705
7,078
3,225
0
105
6,973
23,669
0
W
Zhong Kui
Kirihei
Zhong Kui
13,089
774
1,235
4,159
10,888
12,718
1,210
655
10,233
23,785
0
L
Ne Zha
NorseNomad
Ne Zha
8,894
564
1,055
1,300
14,005
6,331
0
9,567
4,438
0
24,710
L
Ymir
2,577
380
853
6,243
21,547
17,671
0
14,145
7,402
9,877
0
L
5,600
1,757
1,220
1,963
11,482
4,021
0
8,002
3,480
0
15,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
48,968
102
Minions Killed
115
0
Camps Cleared
0
942,708
Distance Traveled
1,088,882
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,234
839
30
3
0
216,211
3
W
Hun Batz
9,747
886
9
1
0
219,861
5
L
Xbalanque
7,512
683
38
3
0
175,568
0
L
Thor
7,154
650
8
1
0
203,886
1
W
Raijin
10,739
976
28
3
0
213,022
3
W
Vulcan
10,148
923
31
3
0
243,341
1
W
Zhong Kui
9,100
827
17
2
0
196,447
4
L
Ne Zha
8,075
734
15
1
0
190,454
0
L
Ymir
8,443
768
10
1
0
206,330
0
L
Anhur
8,407
764
31
3
0
166,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role