Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ErickValve
Set
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,582 Elo+
Solo
Bastet
Bastet
GnomeGiant
Bastet
Level 148
God Stats
4W - 4L
1,692 SR
Queue Stats
530W - 565L
1,501 Elo+
Solo
Ah Puch
Ah Puch
LigthKira
Ah Puch
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,416 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cimPhantom
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 121
1,538 SR
1,500 Elo+

VS

Team Averages
Level 133
1,586 SR
1,619 Elo+
Atlas
Atlas
DRAFTYN
Atlas
Level 155
God Stats
4W - 0L
1,919 SR
Queue Stats
91W - 83L
1,531 Elo+
Solo
Bacchus
Bacchus
Hebrew Jorge
Bacchus
Level 160
God Stats
13W - 10L
1,512 SR
Queue Stats
649W - 632L
1,666 Elo+
Party 1
Jormungandr
Jormungandr
Slurrway
Jormungandr
Level 124
God Stats
6W - 2L
1,500 SR
Queue Stats
252W - 240L
1,633 Elo+
Solo
Chronos
Chronos
WOPP A LOPP
Chronos
Level 160
God Stats
13W - 6L
1,500 SR
Queue Stats
766W - 757L
1,640 Elo+
Party 1
Zeus
Zeus
iiAmMrRogers
Zeus
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
207W - 234L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 6 / 3
7,812
781
9,229
9,288
3,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 5
8,474
847
4,618
15,280
9,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bastet
GnomeGiant
Bastet
12
1 / 4 / 3
7,106
711
5,854
7,139
2,617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
LigthKira
Ah Puch
13
0 / 5 / 5
7,427
743
7,234
9,454
3,494
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
cimPhantom
Ah Muzen Cab
15
4 / 3 / 4
7,970
797
8,775
8,184
3,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DRAFTYN
Atlas
14
1 / 2 / 11
8,438
844
7,901
9,776
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Hebrew Jorge
Bacchus
14
4 / 2 / 13
8,596
860
6,487
8,526
10,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
Slurrway
Jormungandr
17
5 / 2 / 14
9,208
921
10,854
11,781
10,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
WOPP A LOPP
Chronos
16
6 / 2 / 12
9,107
911
10,691
8,263
4,134
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 4 / 9
9,173
917
6,616
6,048
2,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
12
Kills
22
22
Deaths
12
20
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
3
0.58
W
Atlas
DRAFTYN
Atlas
1
2
11
3.25
L
5
4
5
1.88
L
Bastet
GnomeGiant
Bastet
1
4
3
0.63
W
Bacchus
Hebrew Jorge
Bacchus
4
2
13
5.25
L
Ah Puch
LigthKira
Ah Puch
0
5
5
0.5
W
Jormungandr
Slurrway
Jormungandr
5
2
14
6
W
Chronos
WOPP A LOPP
Chronos
6
2
12
6
L
Ah Muzen Cab
cimPhantom
Ah Muzen Cab
4
3
4
2
W
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,710
Damage
42,549
49,345
Taken
44,394
22,267
Mitigated
40,038
13,619
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,229
3,783
1,513
1,535
9,288
3,324
0
8,192
885
17,413
0
W
Atlas
DRAFTYN
Atlas
7,901
2,047
1,042
1,785
9,776
12,199
292
2,887
6,889
14,121
0
L
4,618
1,592
833
5,223
15,280
9,652
627
12,488
2,565
0
9,568
L
Bastet
GnomeGiant
Bastet
5,854
1,279
749
927
7,139
2,617
0
4,947
2,057
0
6,990
W
Bacchus
Hebrew Jorge
Bacchus
6,487
378
503
618
8,526
10,383
315
3,553
4,973
9,902
0
L
Ah Puch
LigthKira
Ah Puch
7,234
135
272
1,091
9,454
3,494
78
8,707
686
26,629
0
W
Jormungandr
Slurrway
Jormungandr
10,854
1,960
1,240
3,036
11,781
10,719
591
4,143
7,638
25,405
0
W
Chronos
WOPP A LOPP
Chronos
10,691
2,276
44
887
8,263
4,134
2,925
3,492
4,771
22,401
0
L
Ah Muzen Cab
cimPhantom
Ah Muzen Cab
8,775
3,351
0
1,476
8,184
3,180
168
7,356
603
0
16,599
W
6,616
926
0
0
6,048
2,603
966
2,388
3,660
14,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,789
Gold Earned
44,522
83
Minions Killed
133
0
Camps Cleared
0
861,946
Distance Traveled
917,535
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,812
781
15
2
0
150,979
2
W
Atlas
8,438
844
11
1
0
182,226
2
L
Set
8,474
847
3
0
0
173,582
1
L
Bastet
7,106
711
5
1
0
180,573
0
W
Bacchus
8,596
860
15
2
0
168,289
0
L
Ah Puch
7,427
743
39
4
0
167,874
0
W
Jormungandr
9,208
921
43
4
0
191,960
1
W
Chronos
9,107
911
38
4
0
203,460
0
L
Ah Muzen Cab
7,970
797
21
2
0
188,938
0
W
Zeus
9,173
917
26
3
0
171,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role