Player Matchup

Ra
Ra
EnragedSnowball
Ra
Level 56
God Stats
10W - 8L
1,769 SR
Queue Stats
58W - 62L
1,480 Elo+
Party 2
Chaac
Chaac
FanaticCloud113
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Thor
Thor
xGooeyBudzz187
Thor
Level 157
God Stats
33W - 23L
1,611 SR
Queue Stats
137W - 149L
1,484 Elo+
Party 2
Team Averages
Level 73
1,627 SR
1,488 Elo+

VS

Team Averages
Level 49
1,315 SR
1,392 Elo+
Sobek
Sobek
April 18th Day
Sobek
Level 48
God Stats
15W - 16L
1,409 SR
Queue Stats
157W - 188L
1,303 Elo+
Solo
Janus
Janus
CRAIIIIIIIG
Janus
Level 17
God Stats
31W - 41L
1,071 SR
Queue Stats
340W - 311L
1,437 Elo+
Party 1
Neith
Neith
ShuFflingCOol97
Neith
Level 82
God Stats
22W - 24L
1,464 SR
Queue Stats
111W - 92L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 4
8,848
804
6,957
8,857
3,772
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 8
9,108
828
7,218
12,567
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 5 / 6
9,235
840
10,831
9,768
4,143
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
7,003
637
5,313
9,960
8,683
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 4 / 3
8,390
763
9,874
9,194
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 5 / 3
8,555
778
6,005
10,935
3,528
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
13
Kills
9
9
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
4
4
3
1.38
W
5
3
4
2.33
W
2
1
8
6
L
5
5
3
1.3
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,006
Damage
21,192
31,192
Taken
30,089
19,278
Mitigated
15,096
9,577
Healing
2,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,313
372
0
472
9,960
8,683
0
2,623
7,337
13,568
0
L
9,874
796
273
551
9,194
2,885
0
2,138
7,056
32,363
0
W
6,957
1,050
894
1,815
8,857
3,772
769
4,977
3,880
30,713
0
W
7,218
1,533
395
5,370
12,567
11,363
281
5,920
6,647
0
24,590
L
6,005
2,056
182
952
10,935
3,528
0
2,241
8,694
0
19,734
W
10,831
1,957
0
1,103
9,768
4,143
0
4,681
5,087
0
21,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,191
Gold Earned
23,948
119
Minions Killed
106
4
Camps Cleared
4
577,721
Distance Traveled
493,089
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,003
637
15
1
0
175,589
2
L
Janus
8,390
763
60
5
2
167,878
2
W
Ra
8,848
804
69
6
1
194,302
0
W
Chaac
9,108
828
19
2
1
215,473
3
L
Neith
8,555
778
31
3
2
149,622
2
W
Thor
9,235
840
31
3
2
167,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role