Player Matchup

Arachne
Arachne
Ciquel
Arachne
Level 112
God Stats
33W - 29L
1,662 SR
Queue Stats
229W - 261L
1,461 Elo+
Party 1
Sol
Sol
LufkinTexas
Sol
Level 125
God Stats
49W - 59L
1,534 SR
Queue Stats
264W - 310L
1,425 Elo+
Party 1
Neith
Neith
Qcknd
Neith
Level 126
God Stats
1W - 3L
1,323 SR
Queue Stats
5W - 12L
1,266 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,462 SR
Queue Stats
1,271W - 1,358L
1,433 Elo+
Solo
Terra
Terra
halo boy ameer
Terra
Level 85
God Stats
13W - 14L
1,543 SR
Queue Stats
297W - 276L
1,483 Elo+
Solo
Team Averages
Level 122
1,505 SR
1,413 Elo+

VS

Team Averages
Level 79
1,505 SR
1,414 Elo+
Kali
Kali
Kalevin
Kali
Level 23
God Stats
3W - 2L
1,587 SR
Queue Stats
12W - 18L
1,467 Elo+
Party 2
Olorun
Olorun
NexOrgasma
Olorun
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
245W - 280L
1,311 Elo+
Solo
Hel
Hel
Niluve
Hel
Level 105
God Stats
24W - 26L
1,528 SR
Queue Stats
25W - 34L
1,431 Elo+
Party 2
Izanami
Izanami
haru0218
Izanami
Level 94
God Stats
15W - 8L
1,397 SR
Queue Stats
28W - 34L
1,431 Elo+
Party 2
Ymir
Ymir
xbrada
Ymir
Level 62
God Stats
26W - 26L
1,511 SR
Queue Stats
27W - 32L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ciquel
Arachne
17
9 / 7 / 6
11,596
552
13,725
15,119
7,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 6 / 7
11,443
545
17,812
13,815
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Qcknd
Neith
16
3 / 5 / 8
9,746
464
9,098
11,971
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Robitotabi
Danzaburou
16
4 / 5 / 8
10,886
518
14,234
14,764
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 3
8,725
415
8,717
17,364
10,734
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Kalevin
Kali
17
9 / 4 / 3
11,601
552
9,446
18,894
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
NexOrgasma
Olorun
17
5 / 8 / 7
11,142
531
9,600
16,860
8,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Niluve
Hel
19
10 / 1 / 9
12,325
587
21,265
21,774
14,552
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
haru0218
Izanami
15
1 / 7 / 11
9,947
474
6,396
14,546
4,699
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
xbrada
Ymir
14
2 / 4 / 12
9,999
476
5,621
21,616
24,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
69
23
Kills
27
28
Deaths
24
32
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ciquel
Arachne
9
7
6
1.71
W
Kali
Kalevin
Kali
9
4
3
2.63
L
6
6
7
1.58
W
Olorun
NexOrgasma
Olorun
5
8
7
1.06
W
Hel
Niluve
Hel
10
1
9
14.5
L
Neith
Qcknd
Neith
3
5
8
1.4
L
Danzaburou
Robitotabi
Danzaburou
4
5
8
1.6
L
1
5
3
0.5
W
Izanami
haru0218
Izanami
1
7
11
0.93
W
Ymir
xbrada
Ymir
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,586
Damage
52,328
73,033
Taken
93,690
31,807
Mitigated
60,699
17,536
Healing
33,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ciquel
Arachne
13,725
9,109
0
2,855
15,119
7,816
840
8,586
6,533
0
64,782
W
Kali
Kalevin
Kali
9,446
5,322
0
6,935
18,894
7,808
0
4,138
13,868
0
49,581
L
17,812
4,879
0
3,587
13,815
4,479
1,645
7,291
6,524
71,643
6,595
W
Olorun
NexOrgasma
Olorun
9,600
5,104
822
3,277
16,860
8,763
2,391
6,897
9,963
72,983
0
W
Hel
Niluve
Hel
21,265
1,051
5,824
13,093
21,774
14,552
0
6,820
14,954
85,612
0
L
Neith
Qcknd
Neith
9,098
2,607
80
3,139
11,971
3,714
250
6,445
4,950
0
48,189
L
Danzaburou
Robitotabi
Danzaburou
14,234
5,051
217
4,582
14,764
5,064
2,360
5,862
8,530
0
76,367
L
8,717
900
97
2,979
17,364
10,734
0
8,302
8,766
45,978
0
W
Izanami
haru0218
Izanami
6,396
3,515
209
821
14,546
4,699
922
3,428
11,118
0
62,023
W
Ymir
xbrada
Ymir
5,621
1,375
0
2,629
21,616
24,877
0
4,001
17,615
19,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,396
Gold Earned
55,014
490
Minions Killed
514
0
Camps Cleared
0
1,779,236
Distance Traveled
1,920,880
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,596
552
91
4
0
425,935
1
W
Kali
11,601
552
81
4
0
424,863
0
L
Sol
11,443
545
131
6
0
377,071
0
W
Olorun
11,142
531
132
6
0
321,040
6
W
Hel
12,325
587
150
7
0
394,114
5
L
Neith
9,746
464
77
4
0
312,726
6
L
Danzaburou
10,886
518
111
5
0
332,246
4
L
Terra
8,725
415
80
4
0
331,258
1
W
Izanami
9,947
474
124
6
0
368,769
6
W
Ymir
9,999
476
27
1
0
412,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role