Player Matchup

Chang'e
Chang'e
Almightykatt
Chang'e
Level 147
God Stats
8W - 8L
1,806 SR
Queue Stats
125W - 107L
1,630 Elo+
Party 2
Neith
Neith
Icazious69
Neith
Level 117
God Stats
2W - 0L
1,873 SR
Queue Stats
34W - 16L
1,592 Elo+
Party 2
Gilgamesh
Gilgamesh
PurpASlurp
Gilgamesh
Level 148
God Stats
12W - 1L
1,320 SR
Queue Stats
150W - 76L
1,723 Elo+
Party 2
Team Averages
Level 137
1,666 SR
1,648 Elo+

VS

Team Averages
Level 127
1,393 SR
1,529 Elo+
Chiron
Chiron
Flatiander
Chiron
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,621 Elo+
Party 1
Sol
Sol
LeGiTFiNsFaN
Sol
Level 113
God Stats
0W - 2L
1,282 SR
Queue Stats
10W - 11L
1,551 Elo+
Party 1
Ganesha
Ganesha
oCrissCross
Ganesha
Level 160
God Stats
5W - 4L
1,398 SR
Queue Stats
322W - 370L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Almightykatt
Chang'e
18
1 / 2 / 8
13,031
652
6,921
16,550
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
19
4 / 1 / 6
13,792
690
14,746
15,590
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
PurpASlurp
Gilgamesh
19
7 / 2 / 5
15,089
754
19,742
18,768
14,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Flatiander
Chiron
17
0 / 3 / 4
11,869
593
15,156
10,237
3,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 5 / 0
12,405
620
13,598
12,587
3,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
oCrissCross
Ganesha
17
1 / 4 / 4
13,343
667
13,260
24,163
33,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Almightykatt
Chang'e
1
2
8
2.5
L
Chiron
Flatiander
Chiron
0
3
4
0.67
W
Neith
4
1
6
7
L
4
5
0
0.8
W
Gilgamesh
PurpASlurp
Gilgamesh
7
2
5
4.75
L
Ganesha
oCrissCross
Ganesha
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,409
Damage
42,014
50,908
Taken
46,987
25,844
Mitigated
40,726
23,539
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Almightykatt
Chang'e
6,921
835
6,734
9,415
16,550
5,319
606
8,547
8,003
53,304
0
L
Chiron
Flatiander
Chiron
15,156
4,174
1,676
3,681
10,237
3,493
1,078
720
9,517
0
65,024
W
Neith
14,746
5,464
0
5,001
15,590
6,037
2,473
9,282
6,308
0
79,601
L
13,598
3,067
0
3,327
12,587
3,502
426
1,269
11,318
51,799
0
W
Gilgamesh
PurpASlurp
Gilgamesh
19,742
6,899
0
2,389
18,768
14,488
753
9,323
9,445
0
45,800
L
Ganesha
oCrissCross
Ganesha
13,260
418
407
4,185
24,163
33,731
0
5,612
18,551
43,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,912
Gold Earned
37,617
251
Minions Killed
234
12
Camps Cleared
6
1,194,379
Distance Traveled
999,478
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,031
652
95
5
3
395,996
5
L
Chiron
11,869
593
115
6
1
370,940
4
W
Neith
13,792
690
111
6
7
363,783
0
L
Sol
12,405
620
106
5
5
307,511
3
W
Gilgamesh
15,089
754
45
2
2
434,600
1
L
Ganesha
13,343
667
13
1
0
321,027
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role