Player Matchup

Nemesis
Nemesis
Car1manik
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Discordia
Discordia
Kyle-Games
Discordia
Level 107
God Stats
9W - 10L
1,478 SR
Queue Stats
15W - 13L
1,537 Elo+
Solo
Freya
Freya
Lezarobscur
Freya
Level 106
God Stats
0W - 1L
1,444 SR
Queue Stats
1W - 2L
1,492 Elo+
Solo
Athena
Athena
Petres
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,467 Elo+
Solo
Set
Set
Сергей135531
Set
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,371 Elo+
Solo
Team Averages
Level 50
1,484 SR
1,473 Elo+

VS

Team Averages
Level 57
1,502 SR
1,450 Elo+
Izanami
Izanami
C2A-ToNtO
Izanami
Level 17
God Stats
5W - 8L
1,505 SR
Queue Stats
23W - 37L
1,412 Elo+
Solo
Ra
Ra
ImTheMagnum
Ra
Level 30
God Stats
9W - 3L
1,500 SR
Queue Stats
14W - 15L
1,233 Elo+
Solo
Osiris
Osiris
SorioZD
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Eset
Eset
benere
Eset
Level 143
God Stats
17W - 6L
1,502 SR
Queue Stats
531W - 511L
1,566 Elo+
Solo
Camazotz
Camazotz
futuristic-bear2
Camazotz
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 109L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Car1manik
Nemesis
10
1 / 2 / 4
4,760
952
3,284
5,236
2,206
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Kyle-Games
Discordia
10
3 / 2 / 1
5,076
1,015
4,541
2,941
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 0
4,229
846
1,970
3,440
1,090
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Petres
Athena
9
1 / 3 / 1
4,595
919
2,651
7,309
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 0
3,852
770
0
671
216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C2A-ToNtO
Izanami
9
0 / 2 / 4
4,666
933
1,710
4,282
1,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 3
4,909
982
3,188
2,338
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
SorioZD
Osiris
9
1 / 2 / 4
4,540
908
3,198
4,812
4,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
benere
Eset
10
2 / 0 / 6
5,417
1,083
3,215
3,662
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 2 / 2
5,320
1,064
4,612
5,984
2,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
9
9
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
C2A-ToNtO
Izanami
0
2
4
1
L
Nemesis
Car1manik
Nemesis
1
2
4
1.5
W
1
0
3
2.5
L
Discordia
Kyle-Games
Discordia
3
2
1
1.75
L
0
1
0
0
L
Athena
Petres
Athena
1
3
1
0.5
W
Osiris
SorioZD
Osiris
1
2
4
1.5
W
Eset
benere
Eset
2
0
6
5
W
5
2
2
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,446
Damage
15,923
19,597
Taken
21,078
8,598
Mitigated
12,218
4,174
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
C2A-ToNtO
Izanami
1,710
630
0
132
4,282
1,941
850
1,983
2,121
0
10,990
L
Nemesis
Car1manik
Nemesis
3,284
1,166
169
1,020
5,236
2,206
0
1,582
3,424
0
6,033
W
3,188
603
535
838
2,338
834
450
1,275
1,037
11,869
0
L
Discordia
Kyle-Games
Discordia
4,541
317
0
687
2,941
884
0
765
2,082
15,491
0
L
1,970
631
0
774
3,440
1,090
0
1,126
2,208
10,273
0
L
Athena
Petres
Athena
2,651
757
0
1,524
7,309
4,202
0
2,230
4,856
5,622
0
W
Osiris
SorioZD
Osiris
3,198
1,028
0
244
4,812
4,608
0
1,854
2,834
0
5,778
W
Eset
benere
Eset
3,215
710
0
1,282
3,662
2,120
0
1,359
2,241
10,629
0
W
4,612
1,019
0
2,458
5,984
2,715
0
2,165
3,683
0
9,238
L
0
0
0
0
671
216
0
336
271
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,512
Gold Earned
24,852
59
Minions Killed
87
0
Camps Cleared
0
462,381
Distance Traveled
550,638
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,666
933
26
5
0
104,477
0
L
Nemesis
4,760
952
6
1
0
119,499
1
W
Ra
4,909
982
26
5
0
111,824
0
L
Discordia
5,076
1,015
28
6
0
108,090
1
L
Freya
4,229
846
15
3
0
108,167
0
L
Athena
4,595
919
10
2
0
112,508
3
W
Osiris
4,540
908
5
1
0
100,797
0
W
Eset
5,417
1,083
16
3
0
113,739
1
W
Camazotz
5,320
1,064
14
3
0
119,801
2
L
Set
3,852
770
0
0
0
14,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role