Player Matchup

Da Ji
Da Ji
AlexCTYC
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,275 Elo+
Party 1
Thoth
Thoth
CPTDeadpoolio
Thoth
Level 96
God Stats
1W - 0L
1,300 SR
Queue Stats
29W - 33L
1,450 Elo+
Party 1
Nike
Nike
CannibalVector
Nike
Level 66
God Stats
2W - 2L
1,768 SR
Queue Stats
81W - 74L
1,619 Elo+
Party 1
Rama
Rama
Waynesupreme
Rama
Level 53
God Stats
5W - 5L
1,348 SR
Queue Stats
19W - 24L
1,481 Elo+
Party 1
Sobek
Sobek
parasiticXskies
Sobek
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,533 Elo+
Party 1
Team Averages
Level 70
1,483 SR
1,472 Elo+

VS

Team Averages
Level 113
1,689 SR
1,598 Elo+
Osiris
Osiris
 
Osiris
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Gammmma
Cernunnos
Level 102
God Stats
2W - 1L
1,839 SR
Queue Stats
19W - 22L
1,599 Elo+
Party 2
Atlas
Atlas
JUANKOSSA
Atlas
Level 121
God Stats
6W - 7L
1,582 SR
Queue Stats
228W - 220L
1,634 Elo+
Solo
Gilgamesh
Gilgamesh
hangsmoke
Gilgamesh
Level 68
God Stats
4W - 2L
1,941 SR
Queue Stats
9W - 10L
1,800 Elo+
Party 2
Scylla
Scylla
zConvictions
Scylla
Level 120
God Stats
33W - 30L
1,581 SR
Queue Stats
389W - 425L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AlexCTYC
Da Ji
10
2 / 1 / 2
5,431
603
1,853
5,451
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
5,152
572
2,062
2,070
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,257
584
2,477
3,831
2,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 1 / 1
4,899
544
1,658
3,818
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 2
4,803
534
1,155
6,813
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 1 / 3
5,656
628
1,865
4,388
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Gammmma
Cernunnos
9
1 / 1 / 1
5,116
568
4,588
3,392
736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
JUANKOSSA
Atlas
1
0 / 0 / 0
3,132
348
0
0
0
Gilgamesh
hangsmoke
Gilgamesh
8
0 / 1 / 1
4,469
497
1,674
4,241
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
9
2 / 2 / 0
5,179
575
2,083
4,036
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
5
5
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
3
3.5
W
Da Ji
AlexCTYC
Da Ji
2
1
2
3
W
1
1
1
1.5
W
1
1
0
1
L
Cernunnos
Gammmma
Cernunnos
1
1
1
1.5
L
Atlas
JUANKOSSA
Atlas
0
0
0
0
W
1
1
1
1.5
L
Gilgamesh
hangsmoke
Gilgamesh
0
1
1
0.5
W
0
1
2
1
L
Scylla
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,205
Damage
10,210
21,983
Taken
16,057
9,500
Mitigated
5,688
9,852
Healing
5,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,865
517
0
2,273
4,388
2,073
0
616
3,697
0
23,010
W
Da Ji
AlexCTYC
Da Ji
1,853
569
0
3,145
5,451
1,674
0
786
4,655
0
24,591
W
2,062
116
0
310
2,070
529
0
772
1,270
28,032
0
W
2,477
273
0
1,398
3,831
2,536
0
0
3,831
0
26,261
L
Cernunnos
Gammmma
Cernunnos
4,588
2,383
0
1,633
3,392
736
0
995
2,397
0
23,246
L
Atlas
JUANKOSSA
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
1,658
1,207
0
1,447
3,818
843
0
0
3,818
0
27,379
L
Gilgamesh
hangsmoke
Gilgamesh
1,674
353
0
993
4,241
1,956
0
0
4,241
0
17,665
W
1,155
169
116
3,436
6,813
3,918
0
445
6,326
8,275
0
L
Scylla
2,083
187
0
768
4,036
923
0
1,426
2,505
23,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,542
Gold Earned
23,552
265
Minions Killed
199
0
Camps Cleared
0
858,435
Distance Traveled
680,173
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,656
628
60
7
0
191,577
3
W
Da Ji
5,431
603
65
7
0
173,433
1
W
Thoth
5,152
572
54
6
0
168,647
2
W
Nike
5,257
584
67
7
0
171,616
5
L
Cernunnos
5,116
568
52
6
0
165,260
1
L
Atlas
3,132
348
0
0
0
0
0
W
Rama
4,899
544
68
8
0
170,211
4
L
Gilgamesh
4,469
497
33
4
0
177,044
3
W
Sobek
4,803
534
11
1
0
174,528
3
L
Scylla
5,179
575
54
6
0
146,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role