Player Matchup

Chang'e
Chang'e
GorillagripP199
Chang'e
Level 45
God Stats
23W - 19L
1,402 SR
Queue Stats
47W - 47L
1,399 Elo+
Solo
Raijin
Raijin
Lukeantor2101
Raijin
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 254L
1,146 Elo+
Party 2
Medusa
Medusa
TheMainLaw345
Medusa
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 55L
1,639 Elo+
Solo
Susano
Susano
lemon_alpha384
Susano
Level 65
God Stats
0W - 4L
1,272 SR
Queue Stats
216W - 281L
1,433 Elo+
Party 2
Nike
Nike
zaeeOCH8
Nike
Level 125
God Stats
16W - 16L
1,571 SR
Queue Stats
440W - 440L
1,466 Elo+
Solo
Team Averages
Level 68
1,449 SR
1,417 Elo+

VS

Team Averages
Level 83
1,547 SR
1,403 Elo+
Neith
Neith
KushKing1506
Neith
Level 85
God Stats
3W - 2L
1,728 SR
Queue Stats
265W - 266L
1,374 Elo+
Party 1
Geb
Geb
PrinceSpecter
Geb
Level 64
God Stats
3W - 2L
1,396 SR
Queue Stats
102W - 106L
1,361 Elo+
Party 1
Odin
Odin
WarfareRecon
Odin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ami d RUNEz
Charybdis
Level 127
God Stats
7W - 9L
1,387 SR
Queue Stats
136W - 155L
1,450 Elo+
Solo
Da Ji
Da Ji
jiji28
Da Ji
Level 79
God Stats
1W - 0L
1,723 SR
Queue Stats
2W - 3L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,667
472
4,677
7,302
1,822
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 6 / 0
6,261
522
5,014
8,596
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 0
6,046
504
6,891
6,525
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 1
5,458
455
1,911
10,158
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
13
0 / 1 / 0
6,948
579
4,602
7,752
5,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,620
552
6,147
5,942
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 2 / 1
5,653
471
2,062
9,550
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 0
6,723
560
2,893
5,995
3,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
ami d RUNEz
Charybdis
13
8 / 0 / 3
8,329
694
5,507
6,747
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
jiji28
Da Ji
11
6 / 2 / 2
6,762
564
8,131
10,678
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
16
16
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
1
0
1
1.5
L
2
6
0
0.33
W
0
2
1
0.25
L
2
0
0
2
W
1
0
0
1
W
Charybdis
ami d RUNEz
Charybdis
8
0
3
9.5
W
Da Ji
jiji28
Da Ji
6
2
2
3.5
L
0
6
1
0.08
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,095
Damage
24,740
40,333
Taken
38,912
13,479
Mitigated
13,972
13,287
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,677
435
1,294
3,686
7,302
1,822
503
1,410
5,892
24,224
0
W
6,147
1,782
0
3,615
5,942
1,528
0
1,307
4,635
0
50,960
L
5,014
381
0
1,750
8,596
2,352
0
0
8,596
32,443
0
W
2,062
114
240
2,849
9,550
4,078
0
2,943
6,607
11,642
0
L
6,891
3,443
0
1,890
6,525
1,606
733
652
5,873
0
35,481
W
2,893
621
0
2,875
5,995
3,031
361
320
5,675
0
35,714
W
Charybdis
ami d RUNEz
Charybdis
5,507
2,057
96
2,985
6,747
2,095
810
3,457
2,826
0
46,040
W
Da Ji
jiji28
Da Ji
8,131
2,117
176
3,997
10,678
3,240
0
1,392
9,158
0
27,219
L
1,911
525
0
2,837
10,158
2,696
0
0
10,158
0
21,984
L
Nike
4,602
1,008
0
1,830
7,752
5,003
0
0
7,752
2,374
42,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,380
Gold Earned
34,087
314
Minions Killed
342
0
Camps Cleared
0
1,059,004
Distance Traveled
1,188,230
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,667
472
48
4
0
209,345
4
W
Neith
6,620
552
106
9
0
218,168
0
L
Raijin
6,261
522
63
5
0
186,006
2
W
Geb
5,653
471
16
1
0
247,907
6
L
Medusa
6,046
504
67
6
0
228,438
3
W
Odin
6,723
560
74
6
0
229,590
0
W
Charybdis
8,329
694
98
8
0
233,221
5
W
Da Ji
6,762
564
48
4
0
259,344
2
L
Susano
5,458
455
36
3
0
229,873
0
L
Nike
6,948
579
100
8
0
205,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role