Player Matchup

Neith
Neith
Dewsuf
Neith
Level 13
God Stats
2W - 4L
1,643 SR
Queue Stats
2W - 4L
1,253 Elo+
Party 1
Odin
Odin
Dylanwithuhy
Odin
Level 101
God Stats
1W - 1L
1,585 SR
Queue Stats
6W - 11L
1,294 Elo+
Party 1
Kukulkan
Kukulkan
JasonMoore
Kukulkan
Level 107
God Stats
5W - 5L
1,640 SR
Queue Stats
26W - 19L
1,362 Elo+
Party 1
Team Averages
Level 74
1,623 SR
1,303 Elo+

VS

Team Averages
Level 68
1,449 SR
1,338 Elo+
Achilles
Achilles
MR_HEAD_SHOTS_1
Achilles
Level 107
God Stats
0W - 2L
1,324 SR
Queue Stats
135W - 123L
1,405 Elo+
Solo
Awilix
Awilix
Tezzzt4714
Awilix
Level 8
God Stats
8W - 12L
1,501 SR
Queue Stats
9W - 16L
1,332 Elo+
Party 2
Sol
Sol
Yawnfilmz
Sol
Level 88
God Stats
6W - 9L
1,521 SR
Queue Stats
55W - 70L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dewsuf
Neith
17
1 / 2 / 12
12,657
633
11,283
14,316
4,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
12 / 0 / 4
15,016
751
17,259
12,462
14,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
JasonMoore
Kukulkan
20
3 / 2 / 13
14,103
705
20,630
7,455
2,399
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
3 / 6 / 1
11,606
580
13,304
23,688
27,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
Tezzzt4714
Awilix
15
0 / 7 / 1
10,731
537
2,158
17,098
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 3 / 2
12,404
620
13,952
18,422
6,200
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
16
Kills
4
4
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Dewsuf
Neith
1
2
12
3.5
W
12
0
4
14
W
Kukulkan
JasonMoore
Kukulkan
3
2
13
4.75
L
Achilles
3
6
1
0.58
L
Awilix
Tezzzt4714
Awilix
0
7
1
0.07
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,172
Damage
29,414
34,233
Taken
59,208
21,050
Mitigated
39,167
3,746
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dewsuf
Neith
11,283
4,023
0
1,149
14,316
4,120
0
6,012
7,879
0
31,372
W
17,259
5,899
0
460
12,462
14,531
1,126
5,647
6,545
3,725
52,490
W
Kukulkan
JasonMoore
Kukulkan
20,630
812
144
1,993
7,455
2,399
944
2,894
4,415
83,385
0
L
Achilles
13,304
5,695
90
2,593
23,688
27,103
0
8,106
15,582
0
33,382
L
Awilix
Tezzzt4714
Awilix
2,158
335
0
399
17,098
5,864
0
7,341
9,757
0
26,062
L
13,952
1,378
0
6,826
18,422
6,200
118
7,150
11,272
71,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,776
Gold Earned
34,741
249
Minions Killed
201
14
Camps Cleared
5
1,120,782
Distance Traveled
1,052,082
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,657
633
48
2
1
383,233
0
W
Odin
15,016
751
74
4
8
372,634
7
W
Kukulkan
14,103
705
127
6
5
364,915
1
L
Achilles
11,606
580
35
2
1
330,448
2
L
Awilix
10,731
537
46
2
1
346,522
1
L
Sol
12,404
620
120
6
3
375,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role