Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Henok137
Artio
Level 96
God Stats
11W - 11L
1,489 SR
Queue Stats
140W - 160L
1,381 Elo+
Solo
Achilles
Achilles
LordShepard
Achilles
Level 83
God Stats
18W - 14L
1,802 SR
Queue Stats
73W - 85L
1,507 Elo+
Solo
Bastet
Bastet
RoseGoldDiablo
Bastet
Level 107
God Stats
1W - 2L
1,184 SR
Queue Stats
15W - 13L
1,252 Elo+
Solo
Scylla
Scylla
slickmick50
Scylla
Level 147
God Stats
5W - 6L
1,437 SR
Queue Stats
44W - 45L
1,482 Elo+
Solo
Team Averages
Level 100
1,483 SR
1,424 Elo+

VS

Team Averages
Level 49
1,546 SR
1,519 Elo+
Freya
Freya
KillerGuy650
Freya
Level 46
God Stats
21W - 14L
1,692 SR
Queue Stats
34W - 42L
1,585 Elo+
Party 1
Charybdis
Charybdis
LordJashin650
Charybdis
Level 45
God Stats
25W - 31L
1,473 SR
Queue Stats
27W - 38L
1,432 Elo+
Party 1
Ao Kuang
Ao Kuang
Mrbrightside06
Ao Kuang
Level 66
God Stats
14W - 18L
1,487 SR
Queue Stats
39W - 48L
1,486 Elo+
Party 1
Ah Puch
Ah Puch
SteadyingMonk50
Ah Puch
Level 58
God Stats
12W - 9L
1,575 SR
Queue Stats
32W - 34L
1,585 Elo+
Party 1
Chaac
Chaac
TOKO20
Chaac
Level 28
God Stats
30W - 44L
1,502 SR
Queue Stats
33W - 44L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 0 / 5
7,785
1,298
7,127
6,556
5,113
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Artio
Henok137
Artio
13
1 / 1 / 6
8,176
1,363
3,908
7,249
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
LordShepard
Achilles
13
1 / 0 / 4
7,612
1,269
4,627
4,594
3,164
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 0 / 0
9,219
1,537
8,833
4,266
1,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
11
0 / 0 / 0
6,480
1,080
0
0
0
Team 1 Tickets

358

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,885
1,148
3,705
3,583
974
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LordJashin650
Charybdis
12
0 / 2 / 0
7,545
1,258
5,508
6,529
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Ao Kuang
12
1 / 4 / 0
7,202
1,200
5,369
9,729
2,721
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 1 / 0
6,735
1,123
739
1,326
359
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
TOKO20
Chaac
13
0 / 0 / 0
7,366
1,228
3,760
5,741
5,039
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
9
Kills
1
1
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
5
2.5
W
Artio
Henok137
Artio
1
1
6
4
L
0
2
0
0
L
Charybdis
LordJashin650
Charybdis
0
2
0
0
W
Achilles
LordShepard
Achilles
1
0
4
3
L
Ao Kuang
1
4
0
0.25
W
7
0
0
7
L
0
1
0
0
L
Chaac
TOKO20
Chaac
0
0
0
0
W
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,495
Damage
19,081
22,665
Taken
26,908
16,920
Mitigated
10,769
6,287
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,127
286
293
3,003
6,556
5,113
0
1,891
4,665
26,697
0
W
Artio
Henok137
Artio
3,908
708
264
1,368
7,249
7,040
0
4,263
2,986
8,237
0
L
3,705
1,225
0
398
3,583
974
0
1,230
2,353
8,632
0
L
Charybdis
LordJashin650
Charybdis
5,508
4,216
0
87
6,529
1,676
0
3,471
3,058
0
26,282
W
Achilles
LordShepard
Achilles
4,627
1,904
0
64
4,594
3,164
0
1,923
2,671
0
9,106
L
Ao Kuang
5,369
2,442
0
1,304
9,729
2,721
0
4,359
5,370
8,754
0
W
8,833
2,096
0
1,295
4,266
1,603
0
1,852
2,414
0
21,407
L
739
0
0
0
1,326
359
0
457
869
5,533
0
L
Chaac
TOKO20
Chaac
3,760
245
0
991
5,741
5,039
0
1,518
4,223
116
16,657
W
Scylla
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,272
Gold Earned
35,733
91
Minions Killed
117
3
Camps Cleared
7
557,063
Distance Traveled
564,236
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,785
1,298
48
8
2
135,688
1
W
Artio
8,176
1,363
2
0
0
139,095
0
L
Freya
6,885
1,148
10
2
1
110,293
0
L
Charybdis
7,545
1,258
58
10
3
123,558
2
W
Achilles
7,612
1,269
12
2
0
138,095
0
L
Ao Kuang
7,202
1,200
14
2
1
139,638
1
W
Bastet
9,219
1,537
29
5
1
144,185
0
L
Ah Puch
6,735
1,123
11
2
0
38,696
0
L
Chaac
7,366
1,228
24
4
2
152,051
3
W
Scylla
6,480
1,080
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role