Player Matchup

Chaac
Chaac
UlloaX_19
Chaac
Level 22
God Stats
1W - 0L
1,230 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
fabricio-03-02
Chiron
Level 160
God Stats
1W - 0L
1,242 SR
Queue Stats
96W - 93L
1,695 Elo+
Party 1
Zeus
Zeus
i-Levii-
Zeus
Level 26
God Stats
1W - 0L
1,348 SR
Queue Stats
1W - 3L
1,185 Elo+
Party 1
Ravana
Ravana
lFeitanl
Ravana
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 44L
1,390 Elo+
Party 1
Ares
Ares
lochi_poke14
Ares
Level 159
God Stats
2W - 1L
1,818 SR
Queue Stats
103W - 87L
1,720 Elo+
Party 1
Team Averages
Level 104
1,428 SR
1,498 Elo+

VS

Team Averages
Level 72
1,409 SR
1,558 Elo+
Merlin
Merlin
MrjsneakyJr
Merlin
Level 139
God Stats
2W - 4L
1,525 SR
Queue Stats
255W - 195L
1,624 Elo+
Party 2
Sol
Sol
SebaRemix
Sol
Level 42
God Stats
0W - 1L
1,105 SR
Queue Stats
1W - 3L
1,341 Elo+
Party 3
Atlas
Atlas
TodWorksAJob
Atlas
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
304W - 220L
1,693 Elo+
Party 2
Zeus
Zeus
gordura_acustico
Zeus
Level 29
God Stats
1W - 2L
1,625 SR
Queue Stats
1W - 3L
1,481 Elo+
Party 3
Amaterasu
Amaterasu
xxDivineWindxx
Amaterasu
Level 126
God Stats
6W - 8L
1,289 SR
Queue Stats
289W - 251L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
UlloaX_19
Chaac
13
2 / 0 / 16
7,642
764
4,775
6,644
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 0 / 14
9,026
903
14,004
8,924
3,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
14
5 / 1 / 11
8,035
804
6,553
4,385
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
lFeitanl
Ravana
15
9 / 0 / 11
8,918
892
9,741
6,266
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 14
8,741
874
6,717
6,665
5,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 2 / 0
7,147
715
5,162
5,357
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 0
6,511
651
1,591
4,188
832
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 1
6,907
691
4,186
13,383
6,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 9 / 0
7,282
728
6,320
10,740
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
xxDivineWindxx
Amaterasu
13
0 / 2 / 0
6,801
680
7,535
11,959
8,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
2
24
Kills
1
1
Deaths
24
66
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
0
0
L
0
4
0
0
L
0
7
1
0.07
W
Chaac
UlloaX_19
Chaac
2
0
16
10
W
3
0
14
10
L
1
9
0
0.11
W
Zeus
5
1
11
10.5
W
Ravana
lFeitanl
Ravana
9
0
11
14.5
W
5
0
14
12
L
Amaterasu
xxDivineWindxx
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,790
Damage
24,794
32,884
Taken
45,627
18,105
Mitigated
20,360
10,322
Healing
5,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,162
66
0
250
5,357
1,788
0
1,508
3,653
27,211
0
L
1,591
276
46
614
4,188
832
0
462
3,477
6,883
0
L
4,186
1,341
1,058
798
13,383
6,497
0
4,050
8,820
7,368
0
W
Chaac
UlloaX_19
Chaac
4,775
959
0
3,235
6,644
3,708
348
4,436
1,828
0
13,201
W
14,004
5,460
252
3,291
8,924
3,647
4,002
2,867
5,867
0
59,611
L
6,320
572
0
262
10,740
2,844
0
2,255
8,224
18,341
0
W
Zeus
6,553
863
40
536
4,385
1,354
512
2,977
1,250
11,286
0
W
Ravana
lFeitanl
Ravana
9,741
3,079
0
1,640
6,266
3,476
0
2,963
2,953
0
14,995
W
6,717
591
0
1,328
6,665
5,920
0
2,660
3,727
17,532
0
L
Amaterasu
xxDivineWindxx
Amaterasu
7,535
1,285
0
2,055
11,959
8,399
34
4,238
7,300
0
23,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,362
Gold Earned
34,648
194
Minions Killed
157
0
Camps Cleared
0
1,104,712
Distance Traveled
934,878
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,147
715
55
6
0
197,801
1
L
Sol
6,511
651
22
2
0
112,205
1
L
Atlas
6,907
691
3
0
0
202,741
0
W
Chaac
7,642
764
19
2
0
216,033
0
W
Chiron
9,026
903
106
11
0
227,630
1
L
Zeus
7,282
728
42
4
0
187,832
0
W
Zeus
8,035
804
26
3
0
201,631
0
W
Ravana
8,918
892
20
2
0
237,406
1
W
Ares
8,741
874
23
2
0
222,012
3
L
Amaterasu
6,801
680
35
4
0
234,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role