Player Matchup

Merlin
Merlin
Saladin709
Merlin
Level 128
God Stats
13W - 12L
1,630 SR
Queue Stats
349W - 393L
1,453 Elo+
Party 1
Yemoja
Yemoja
Scoops_Troop92
Yemoja
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Arachne
Arachne
captain_hamr8008
Arachne
Level 61
God Stats
4W - 7L
1,381 SR
Queue Stats
13W - 34L
1,660 Elo+
Party 1
Osiris
Osiris
killerdark2595
Osiris
Level 56
God Stats
0W - 2L
1,498 SR
Queue Stats
16W - 21L
1,365 Elo+
Party 1
Charybdis
Charybdis
mostrosotote
Charybdis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 222L
1,452 Elo+
Solo
Team Averages
Level 77
1,502 SR
1,486 Elo+

VS

Team Averages
Level 69
1,539 SR
1,436 Elo+
Loki
Loki
I7IDcZuriKata
Loki
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 147L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
IlXKLAZXlI
Baron Samedi
Level 61
God Stats
6W - 6L
1,832 SR
Queue Stats
11W - 13L
1,532 Elo+
Solo
Anubis
Anubis
MegaHamSandwich
Anubis
Level 68
God Stats
5W - 2L
1,834 SR
Queue Stats
80W - 75L
1,491 Elo+
Solo
Hou Yi
Hou Yi
Predator 92O
Hou Yi
Level 85
God Stats
7W - 6L
1,181 SR
Queue Stats
44W - 44L
1,387 Elo+
Solo
Hel
Hel
wizardookie207
Hel
Level 67
God Stats
8W - 7L
1,347 SR
Queue Stats
40W - 28L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Saladin709
Merlin
11
0 / 0 / 1
5,595
560
1,136
2,108
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 1
5,085
509
1,037
7,620
3,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 3
5,062
506
3,373
7,093
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,179
518
3,176
6,646
4,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
mostrosotote
Charybdis
9
2 / 4 / 1
5,714
571
3,744
8,522
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,503
550
1,514
5,511
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
IlXKLAZXlI
Baron Samedi
10
0 / 0 / 0
5,531
553
2,360
3,197
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 0
6,108
611
3,172
5,888
2,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
10
6 / 1 / 3
6,483
648
4,391
6,860
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 4
5,829
583
5,814
3,335
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
12
12
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Baron Samedi
IlXKLAZXlI
Baron Samedi
0
0
0
0
W
3
1
0
3
W
Hou Yi
6
1
3
7.5
L
Merlin
Saladin709
Merlin
0
0
1
0.5
L
1
4
1
0.38
L
0
3
3
0.5
L
1
1
0
1
L
Charybdis
mostrosotote
Charybdis
2
4
1
0.63
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,466
Damage
17,251
31,989
Taken
24,791
13,040
Mitigated
6,996
5,743
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,514
403
0
2,404
5,511
1,133
0
391
5,080
0
23,365
W
Baron Samedi
IlXKLAZXlI
Baron Samedi
2,360
280
111
1,794
3,197
1,165
417
471
2,564
28,497
0
W
3,172
332
0
2,663
5,888
2,239
0
290
5,149
30,739
0
W
Hou Yi
4,391
2,157
160
2,432
6,860
1,749
0
527
6,333
0
29,842
L
Merlin
Saladin709
Merlin
1,136
45
0
210
2,108
615
0
1,078
1,012
30,867
0
L
1,037
209
143
204
7,620
3,785
132
3,137
4,041
14,036
0
L
3,373
2,784
0
1,315
7,093
2,283
0
2,299
4,662
0
26,147
L
3,176
893
0
430
6,646
4,698
0
2,693
3,921
0
15,176
L
Charybdis
mostrosotote
Charybdis
3,744
1,644
0
3,441
8,522
1,659
0
1,329
7,007
0
24,464
W
5,814
498
778
1,434
3,335
710
129
274
3,061
21,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
29,454
232
Minions Killed
267
0
Camps Cleared
0
967,270
Distance Traveled
946,005
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,503
550
55
6
0
211,008
1
W
Baron Samedi
5,531
553
46
5
0
183,661
3
W
Anubis
6,108
611
69
7
0
180,907
1
W
Hou Yi
6,483
648
52
5
0
172,655
4
L
Merlin
5,595
560
72
7
0
205,131
1
L
Yemoja
5,085
509
27
3
0
152,934
0
L
Arachne
5,062
506
52
5
0
234,626
0
L
Osiris
5,179
518
37
4
0
204,167
0
L
Charybdis
5,714
571
44
4
0
170,412
1
W
Hel
5,829
583
45
5
0
197,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role