Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
OMEGAMITE
Bacchus
Level 147
God Stats
9W - 3L
1,498 SR
Queue Stats
554W - 415L
1,703 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,541 Elo+

VS

Team Averages
Level 59
1,467 SR
1,670 Elo+
Nemesis
Nemesis
Arch9n
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,667 Elo+
Solo
Tyr
Tyr
BabaIsHot
Tyr
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 34L
1,632 Elo+
Party 1
Nox
Nox
Countessira
Nox
Level 160
God Stats
11W - 10L
1,334 SR
Queue Stats
218W - 202L
1,622 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JT0AST
Ah Muzen Cab
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,720 Elo+
Party 3
Ganesha
Ganesha
ĆOCKnBALLS
Ganesha
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,707 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 3 / 5
9,929
662
4,795
9,228
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
15
4 / 2 / 7
9,371
625
11,209
7,448
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
 
Horus
13
4 / 1 / 11
9,093
606
10,772
13,427
12,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
 
Bellona
14
0 / 2 / 7
8,157
544
3,909
8,960
8,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
OMEGAMITE
Bacchus
15
9 / 1 / 7
9,508
634
12,156
9,862
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arch9n
Nemesis
13
0 / 6 / 3
7,815
521
3,621
12,324
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 1 / 1
8,878
592
6,299
8,249
7,030
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 4 / 1
7,919
528
5,785
10,923
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
JT0AST
Ah Muzen Cab
12
4 / 7 / 2
7,905
527
7,647
10,248
2,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
ĆOCKnBALLS
Ganesha
12
1 / 3 / 5
7,704
514
6,788
13,829
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
21
Kills
9
9
Deaths
21
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
3
5
2.17
W
Scylla
 
Scylla
4
2
7
3.75
W
Horus
 
Horus
4
1
11
9.5
W
Bellona
 
Bellona
0
2
7
1.75
L
Nemesis
Arch9n
Nemesis
0
6
3
0.25
L
2
1
1
2.5
L
2
4
1
0.63
L
Ah Muzen Cab
JT0AST
Ah Muzen Cab
4
7
2
0.71
W
Bacchus
OMEGAMITE
Bacchus
9
1
7
12.5
L
Ganesha
ĆOCKnBALLS
Ganesha
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,841
Damage
30,140
48,925
Taken
55,573
31,451
Mitigated
27,492
17,845
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,795
3,444
0
2,248
9,228
3,082
426
1,869
7,359
0
75,256
W
Scylla
 
Scylla
11,209
757
0
847
7,448
2,785
87
2,100
5,279
69,621
0
W
Horus
 
Horus
10,772
4,484
2,974
6,338
13,427
12,315
0
4,289
8,988
0
25,788
W
Bellona
 
Bellona
3,909
1,057
0
2,660
8,960
8,402
233
1,307
7,609
5,541
39,234
L
Nemesis
Arch9n
Nemesis
3,621
1,158
0
632
12,324
3,819
0
4,133
8,191
0
55,755
L
6,299
514
0
3,453
8,249
7,030
34
2,529
5,720
0
57,216
L
5,785
498
0
3,032
10,923
3,807
0
6,877
4,046
42,000
0
L
Ah Muzen Cab
JT0AST
Ah Muzen Cab
7,647
2,367
0
1,424
10,248
2,284
0
4,377
5,871
0
44,870
W
Bacchus
OMEGAMITE
Bacchus
12,156
2,206
0
2,778
9,862
4,867
0
2,621
6,767
46,098
0
L
Ganesha
ĆOCKnBALLS
Ganesha
6,788
698
307
3,747
13,829
10,552
0
5,849
7,980
26,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,058
Gold Earned
40,221
476
Minions Killed
441
0
Camps Cleared
0
1,594,218
Distance Traveled
1,483,407
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,929
662
155
10
0
283,814
3
W
Scylla
9,371
625
133
9
0
311,647
8
W
Horus
9,093
606
21
1
0
328,530
6
W
Bellona
8,157
544
92
6
0
308,561
3
L
Nemesis
7,815
521
99
7
0
272,113
5
L
Tyr
8,878
592
126
8
0
332,638
2
L
Nox
7,919
528
96
6
0
299,663
5
L
Ah Muzen Cab
7,905
527
112
7
0
271,993
4
W
Bacchus
9,508
634
75
5
0
361,666
2
L
Ganesha
7,704
514
8
1
0
307,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role