Player Matchup

Ganesha
Ganesha
Magnadramon
Ganesha
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
425W - 117L
1,838 Elo+
Party 2
Bacchus
Bacchus
SebDevil
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 29L
1,652 Elo+
Party 2
Cerberus
Cerberus
Tyr4x
Cerberus
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
567W - 144L
1,859 Elo+
Party 2
Team Averages
Level 158
1,500 SR
1,783 Elo+

VS

Team Averages
Level 143
1,612 SR
1,609 Elo+
Zhong Kui
Zhong Kui
AC130 Online
Zhong Kui
Level 155
God Stats
0W - 2L
1,535 SR
Queue Stats
30W - 25L
1,627 Elo+
Party 1
Chernobog
Chernobog
Happyjoey77
Chernobog
Level 156
God Stats
3W - 2L
1,509 SR
Queue Stats
303W - 178L
1,748 Elo+
Party 1
Khepri
Khepri
MagusKitty
Khepri
Level 117
God Stats
3W - 4L
1,794 SR
Queue Stats
5W - 13L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Magnadramon
Ganesha
15
0 / 0 / 9
10,429
745
6,099
15,757
19,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
SebDevil
Bacchus
13
4 / 1 / 3
9,795
700
6,931
9,382
5,431
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
Tyr4x
Cerberus
15
5 / 0 / 4
10,113
722
8,798
10,599
12,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AC130 Online
Zhong Kui
12
1 / 5 / 0
8,202
586
9,890
10,501
5,844
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Happyjoey77
Chernobog
14
0 / 2 / 1
8,590
614
11,656
7,015
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
MagusKitty
Khepri
12
0 / 2 / 1
7,852
561
2,418
7,020
8,442
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AC130 Online
Zhong Kui
1
5
0
0.2
L
Chernobog
Happyjoey77
Chernobog
0
2
1
0.25
W
Ganesha
Magnadramon
Ganesha
0
0
9
4.5
L
Khepri
MagusKitty
Khepri
0
2
1
0.25
W
Bacchus
SebDevil
Bacchus
4
1
3
5.5
W
Cerberus
Tyr4x
Cerberus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,828
Damage
23,964
35,738
Taken
24,536
36,852
Mitigated
16,054
11,040
Healing
3,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AC130 Online
Zhong Kui
9,890
1,462
0
1,971
10,501
5,844
249
9,365
1,136
24,183
0
L
Chernobog
Happyjoey77
Chernobog
11,656
6,238
0
915
7,015
1,768
586
6,025
990
0
48,140
W
Ganesha
Magnadramon
Ganesha
6,099
753
507
5,795
15,757
19,109
614
6,245
9,512
37,878
0
L
Khepri
MagusKitty
Khepri
2,418
146
55
135
7,020
8,442
0
6,453
567
8,136
0
W
Bacchus
SebDevil
Bacchus
6,931
567
711
1,358
9,382
5,431
733
3,327
6,055
18,764
0
W
Cerberus
Tyr4x
Cerberus
8,798
398
0
2,669
10,599
12,312
422
3,344
7,255
34,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,337
Gold Earned
24,644
191
Minions Killed
139
6
Camps Cleared
6
795,053
Distance Traveled
674,231
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,202
586
53
4
1
221,633
5
L
Chernobog
8,590
614
76
5
5
211,534
0
W
Ganesha
10,429
745
9
1
0
269,065
4
L
Khepri
7,852
561
10
1
0
241,064
0
W
Bacchus
9,795
700
41
3
1
269,874
1
W
Cerberus
10,113
722
141
10
5
256,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role