Player Matchup

Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
JluanPR
Vulcan
Level 109
God Stats
13W - 10L
1,760 SR
Queue Stats
478W - 529L
1,436 Elo+
Party 2
Nemesis
Nemesis
OfelipePR
Nemesis
Level 148
God Stats
16W - 19L
1,500 SR
Queue Stats
1,095W - 1,118L
1,505 Elo+
Party 2
Neith
Neith
lacqf
Neith
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
316W - 316L
1,532 Elo+
Party 2
Team Averages
Level 129
1,552 SR
1,495 Elo+

VS

Team Averages
Level 112
1,494 SR
1,421 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
PãoDaConceição
Agni
Level 97
God Stats
5W - 3L
1,471 SR
Queue Stats
36W - 48L
1,317 Elo+
Party 1
Bastet
Bastet
UrsoMolhado
Bastet
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 60L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 2 / 0
5,279
528
1,876
6,927
2,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
 
Mulan
9
1 / 2 / 0
4,760
476
2,421
6,457
5,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
JluanPR
Vulcan
6
0 / 1 / 0
4,271
427
802
2,847
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
OfelipePR
Nemesis
7
0 / 4 / 2
4,756
476
2,682
7,115
1,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
lacqf
Neith
9
0 / 5 / 2
5,063
506
2,900
5,575
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
8 / 1 / 1
7,590
759
7,829
4,605
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
 
Sylvanus
12
3 / 0 / 0
6,893
689
3,550
4,539
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
 
Ymir
8
1 / 0 / 4
5,777
578
2,045
4,602
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 0 / 2
6,818
682
4,169
2,184
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
10
0 / 1 / 4
5,786
579
2,555
6,332
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
14
14
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
2
0
0.5
L
Mulan
 
Mulan
1
2
0
0.5
W
Izanami
 
Izanami
8
1
1
8.5
W
Sylvanus
 
Sylvanus
3
0
0
3
W
Ymir
 
Ymir
1
0
4
3
L
Vulcan
JluanPR
Vulcan
0
1
0
0
L
Nemesis
OfelipePR
Nemesis
0
4
2
0.25
W
2
0
2
3
W
Bastet
0
1
4
2
L
Neith
lacqf
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,681
Damage
20,148
28,921
Taken
22,262
12,006
Mitigated
8,192
7,539
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,876
280
238
2,012
6,927
2,543
0
2,630
4,297
10,523
0
L
Mulan
 
Mulan
2,421
183
0
1,828
6,457
5,501
0
3,246
3,211
0
17,754
W
Izanami
 
Izanami
7,829
5,751
0
1,636
4,605
1,281
3,244
451
4,154
0
45,191
W
Sylvanus
 
Sylvanus
3,550
1,264
1,176
2,826
4,539
2,338
583
0
4,539
25,683
7,353
W
Ymir
 
Ymir
2,045
549
0
1,255
4,602
2,248
0
1,315
3,137
10,464
0
L
Vulcan
JluanPR
Vulcan
802
282
0
500
2,847
649
0
1,010
1,837
12,281
0
L
Nemesis
OfelipePR
Nemesis
2,682
958
0
1,957
7,115
1,703
0
1,649
5,466
0
19,882
W
4,169
699
0
625
2,184
612
244
427
1,729
43,058
0
W
Bastet
2,555
637
0
2,631
6,332
1,713
0
381
5,875
0
29,932
L
Neith
lacqf
Neith
2,900
989
0
1,004
5,575
1,610
0
604
4,971
0
27,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
32,864
201
Minions Killed
316
0
Camps Cleared
0
905,816
Distance Traveled
934,888
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,279
528
22
2
0
188,345
1
L
Mulan
4,760
476
37
4
0
192,839
2
W
Izanami
7,590
759
94
9
0
172,391
1
W
Sylvanus
6,893
689
75
8
0
162,370
4
W
Ymir
5,777
578
14
1
0
175,098
4
L
Vulcan
4,271
427
33
3
0
128,419
0
L
Nemesis
4,756
476
47
5
0
224,060
4
W
Agni
6,818
682
84
8
0
203,863
4
W
Bastet
5,786
579
49
5
0
221,166
1
L
Neith
5,063
506
62
6
0
172,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role