Player Matchup

Vamana
Vamana
Caralhudos_
Vamana
Level 160
God Stats
1W - 0L
1,739 SR
Queue Stats
25W - 9L
1,794 Elo+
Party 1
Poseidon
Poseidon
FrozenArchfiend
Poseidon
Level 46
God Stats
4W - 2L
1,687 SR
Queue Stats
22W - 22L
1,572 Elo+
Solo
Ra
Ra
KamiNoBatsu
Ra
Level 49
God Stats
1W - 1L
1,433 SR
Queue Stats
5W - 5L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
LokiSulista
Hou Yi
Level 29
God Stats
21W - 8L
1,671 SR
Queue Stats
66W - 41L
1,577 Elo+
Party 1
Cabrakan
Cabrakan
YuRi-Samm
Cabrakan
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,748 Elo+
Party 1
Team Averages
Level 89
1,606 SR
1,647 Elo+

VS

Team Averages
Level 51
1,618 SR
1,496 Elo+
Charybdis
Charybdis
LegionArmadillo
Charybdis
Level 16
God Stats
3W - 4L
1,521 SR
Queue Stats
3W - 7L
1,469 Elo+
Party 2
Thanatos
Thanatos
Raybibbus01
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
StaccatoSloth16
Sylvanus
Level 28
God Stats
1W - 3L
1,540 SR
Queue Stats
35W - 37L
1,465 Elo+
Party 2
Chaac
Chaac
Starman7800
Chaac
Level 49
God Stats
3W - 2L
1,723 SR
Queue Stats
20W - 21L
1,546 Elo+
Party 2
Jormungandr
Jormungandr
time1essDragon
Jormungandr
Level 136
God Stats
2W - 4L
1,808 SR
Queue Stats
46W - 49L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
15 / 5 / 17
12,524
963
20,081
18,809
9,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poseidon
20
10 / 4 / 26
11,940
918
21,477
11,519
4,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 3 / 12
9,171
705
5,409
6,502
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
20
9 / 2 / 15
12,194
938
14,313
10,929
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
YuRi-Samm
Cabrakan
19
9 / 0 / 29
12,471
959
13,728
15,619
24,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LegionArmadillo
Charybdis
14
0 / 10 / 1
8,387
645
4,353
14,366
4,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Raybibbus01
Thanatos
16
3 / 11 / 3
9,880
760
4,011
14,287
4,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
16
1 / 7 / 5
9,407
724
7,086
14,918
13,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 8 / 5
10,203
785
12,659
17,984
15,418
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
time1essDragon
Jormungandr
18
6 / 11 / 4
11,494
884
17,804
20,744
8,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
32
46
Kills
14
14
Deaths
47
99
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
15
5
17
4.7
W
Poseidon
10
4
26
5.75
W
3
3
12
3
L
Charybdis
LegionArmadillo
Charybdis
0
10
1
0.05
W
Hou Yi
9
2
15
8.25
L
Thanatos
Raybibbus01
Thanatos
3
11
3
0.41
L
Sylvanus
1
7
5
0.5
L
4
8
5
0.81
W
Cabrakan
YuRi-Samm
Cabrakan
9
0
29
23.5
L
Jormungandr
time1essDragon
Jormungandr
6
11
4
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,008
Damage
45,913
63,378
Taken
82,299
45,407
Mitigated
46,152
16,093
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
20,081
11,938
0
2,565
18,809
9,794
850
6,837
11,972
0
53,773
W
Poseidon
21,477
4,642
82
4,220
11,519
4,523
2,207
5,902
5,617
52,335
0
W
5,409
670
1,102
1,385
6,502
2,246
315
1,716
4,786
12,559
0
L
Charybdis
LegionArmadillo
Charybdis
4,353
1,670
130
531
14,366
4,429
831
4,233
10,065
0
23,462
W
Hou Yi
14,313
6,764
0
4,725
10,929
4,092
1,543
4,781
6,148
0
52,903
L
Thanatos
Raybibbus01
Thanatos
4,011
603
26
2,834
14,287
4,137
0
7,375
6,754
0
11,163
L
Sylvanus
7,086
1,847
561
2,759
14,918
13,914
0
7,835
7,007
20,515
3,154
L
12,659
2,112
0
3,334
17,984
15,418
0
9,441
8,342
0
28,455
W
Cabrakan
YuRi-Samm
Cabrakan
13,728
1,847
0
2,014
15,619
24,752
560
5,059
10,560
24,730
0
L
Jormungandr
time1essDragon
Jormungandr
17,804
4,894
14
1,038
20,744
8,254
0
11,115
9,517
49,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,300
Gold Earned
49,371
274
Minions Killed
202
0
Camps Cleared
0
1,242,559
Distance Traveled
1,146,634
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,524
963
59
5
0
303,473
1
W
Poseidon
11,940
918
68
5
0
273,222
2
W
Ra
9,171
705
28
2
0
150,150
0
L
Charybdis
8,387
645
37
3
0
202,454
0
W
Hou Yi
12,194
938
88
7
0
274,814
3
L
Thanatos
9,880
760
27
2
0
226,590
0
L
Sylvanus
9,407
724
30
2
0
235,122
1
L
Chaac
10,203
785
43
3
0
260,040
0
W
Cabrakan
12,471
959
31
2
0
240,900
1
L
Jormungandr
11,494
884
65
5
0
222,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role