Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LuxDallas
Cupid
Level 160
God Stats
7W - 8L
1,285 SR
Queue Stats
1,106W - 1,185L
1,444 Elo+
Party 1
Gilgamesh
Gilgamesh
Pyro1313
Gilgamesh
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,302 Elo+
Solo
Thor
Thor
ThatGuyBullet
Thor
Level 16
God Stats
1W - 2L
1,285 SR
Queue Stats
45W - 44L
1,534 Elo+
Solo
Medusa
Medusa
iPenguinator
Medusa
Level 149
God Stats
4W - 3L
1,235 SR
Queue Stats
348W - 334L
1,375 Elo+
Party 1
Team Averages
Level 85
1,361 SR
1,431 Elo+

VS

Team Averages
Level 84
1,637 SR
1,643 Elo+
Scylla
Scylla
MKCIN
Scylla
Level 136
God Stats
5W - 1L
1,743 SR
Queue Stats
207W - 119L
1,711 Elo+
Party 2
Kuzenbo
Kuzenbo
SonarCyclops
Kuzenbo
Level 122
God Stats
3W - 2L
1,715 SR
Queue Stats
257W - 170L
1,690 Elo+
Party 2
Freya
Freya
SonarIllusion
Freya
Level 119
God Stats
4W - 2L
1,689 SR
Queue Stats
258W - 164L
1,760 Elo+
Party 2
Cupid
Cupid
THEREAL1996
Cupid
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,295 Elo+
Solo
Chaac
Chaac
abettrman
Chaac
Level 29
God Stats
2W - 2L
1,536 SR
Queue Stats
169W - 110L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
10 / 4 / 8
11,583
772
25,244
13,682
8,994
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
LuxDallas
Cupid
18
5 / 3 / 9
10,561
704
12,883
13,109
4,793
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Pyro1313
Gilgamesh
17
1 / 4 / 11
10,553
704
8,689
25,833
16,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 10 / 11
10,088
673
12,462
19,567
6,811
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
16
3 / 3 / 9
9,605
640
10,076
13,715
5,027
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MKCIN
Scylla
20
9 / 2 / 10
12,112
807
21,285
11,622
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SonarCyclops
Kuzenbo
19
4 / 4 / 16
11,163
744
12,503
21,374
33,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
6 / 5 / 12
11,657
777
14,936
15,464
4,807
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 8 / 7
10,119
675
5,564
13,277
3,453
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
abettrman
Chaac
18
3 / 4 / 18
11,258
751
20,738
16,676
13,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
87
23
Kills
24
24
Deaths
23
48
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
10
4
8
3.5
L
Cupid
LuxDallas
Cupid
5
3
9
3.17
W
Scylla
MKCIN
Scylla
9
2
10
7
L
Gilgamesh
Pyro1313
Gilgamesh
1
4
11
1.63
W
Kuzenbo
SonarCyclops
Kuzenbo
4
4
16
3
W
6
5
12
2.4
W
2
8
7
0.69
L
4
10
11
0.95
W
Chaac
abettrman
Chaac
3
4
18
3
L
Medusa
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,354
Damage
75,026
85,906
Taken
78,413
42,458
Mitigated
59,302
32,227
Healing
30,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
25,244
1,043
1,805
3,181
13,682
8,994
0
8,543
4,982
36,845
0
L
Cupid
LuxDallas
Cupid
12,883
4,405
6,085
3,202
13,109
4,793
381
7,929
5,068
0
33,287
W
Scylla
MKCIN
Scylla
21,285
2,716
720
2,810
11,622
3,301
1,766
3,928
7,694
41,861
0
L
Gilgamesh
Pyro1313
Gilgamesh
8,689
1,201
2,774
8,859
25,833
16,833
224
11,559
13,647
0
15,437
W
Kuzenbo
SonarCyclops
Kuzenbo
12,503
4,190
2,420
4,242
21,374
33,906
179
5,274
16,100
20,390
0
W
14,936
5,631
1,041
5,093
15,464
4,807
1,751
6,192
9,272
31,107
0
W
5,564
1,906
3,200
1,596
13,277
3,453
863
3,600
9,677
0
18,845
L
12,462
1,219
426
1,151
19,567
6,811
564
11,628
7,554
0
23,755
W
Chaac
abettrman
Chaac
20,738
3,245
1,578
7,307
16,676
13,835
813
6,250
10,426
136
36,294
L
Medusa
10,076
2,139
2,130
2,614
13,715
5,027
640
9,177
4,502
0
30,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,390
Gold Earned
56,309
157
Minions Killed
151
0
Camps Cleared
0
1,373,816
Distance Traveled
1,419,523
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,583
772
24
2
0
296,759
4
L
Cupid
10,561
704
52
3
0
278,558
4
W
Scylla
12,112
807
51
3
0
301,029
4
L
Gilgamesh
10,553
704
23
2
0
269,228
0
W
Kuzenbo
11,163
744
13
1
0
276,700
0
W
Freya
11,657
777
24
2
0
276,616
0
W
Cupid
10,119
675
31
2
0
247,975
0
L
Thor
10,088
673
20
1
0
224,377
0
W
Chaac
11,258
751
32
2
0
317,203
0
L
Medusa
9,605
640
38
3
0
304,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role